@mike64 All three.
Mistergreen (Allies) vs AlexGreat (Axis), G40 Final Alpha, TripleA, NT
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7 remaining was expected? Ok then. 3 AA gun hits were a more than average start, and first round was very bloody, but maybe subsequent rounds were better then I thought. In any case no complaints, a similar outcome is always possible. Wrong strategy probably if relying on dice too much.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - British
British buy 2 cruisers and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Giving bonus movement to units
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
British take Holland Belgium from Germans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
4 fighters moved from United Kingdom to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea ZoneCombat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Germans with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
British win with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 carrier and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from Normandy Bordeaux to United Kingdom
1 artillery and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Union of South Africa to Rhodesia
1 cruiser and 1 transport moved from 71 Sea Zone to 83 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea ZonePlace Units - British
2 cruisers and 1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total -
There is a combat calculator build into tripleA. Click ctrl-b on a battle area and the units are added into the battle calculator automatically. 7.29 was the outcome of 2000 simulations so the result may be a little off from the exact number. :-)
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Thx, that is helpful. What I use gives me probabilities and IPCs lost, but not “units remaining”. I am too lazy to convert most of the times, so this will certainly help me. Had I bothered to check, with a result of 7 I would not have attacked :)
Was about to ask you about the 7 and how you knew, your explanation anticipated my question :)
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You aren’t using http://www.dskelly.com/misc/aa/aasim.html by any chance. My goto calc when taking up online a&a using Abattlemap a month or two ago. But then I got seduced by tripleA… :-)
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I am :)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Greece to Anglo Egyptian Sudan
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
Italians take Gibraltar from British
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 battleship moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to Algeria
1 fighter moved from Northern Italy to Algeria
1 artillery moved from Tunisia to Algeria
1 infantry moved from Tunisia to Algeria
1 armour moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 cruiser moved from 98 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Algeria
Italians attack with 1 artillery, 2 fighters and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Algeria, round 1 : 3/4 hits
French roll dice for 2 infantry in Algeria, round 1 : 1/2 hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from French with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
British defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 4/10 hits
British roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 4/8 hits
4 infantry owned by the British and 4 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 2 armour, 2 artilleries, 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/6 hits
British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits
1 artillery owned by the Italians , 1 artillery owned by the British and 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Italians roll dice for 2 armour, 1 artillery, 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 3/5 hits
British roll dice for 1 armour and 1 artillery in Anglo Egyptian Sudan, round 3 : 0/2 hits
1 armour owned by the British and 1 artillery owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for British: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 4 infantry
Italians win with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for British: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 4 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 fighter moved from Algeria to Tunisia
1 fighter moved from Algeria to Tunisia
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 bomber moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
1 factory_minor placed in Egypt
1 submarine placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsProduction/PUs Summary :
Germans : 39 / 59
Russians : 37 / 37
Japanese : 42 / 71
Americans : 54 / 79
Chinese : 6 / 8
British : 32 / 33
UK_Pacific : 13 / 0
Italians : 19 / 31
ANZAC : 14 / 14
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
2 fighters moved from Queensland to Philippines
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to Queensland
1 cruiser and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 destroyer moved from 83 Sea Zone to 91 Sea ZoneTurn Complete - French
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Scramble orders, pls.
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Yes scramble all fighters!
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OOL: Keep best defense, in case of a tie keep more expensive unit.
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Btw you do know that you can move more than one unit at a time? :-)
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no. But I wondered, would be helpful :)
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Just keep clicking units and they’ll add up or you can click the area and get to select what units you want to move.
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Oh well……I 100% pressed scramble, but your fighters did not fight. Let me guess, I should have manually clicked how many, right? Just pressing scramble gives default 0 scramblers?
Will redo whole turn of course, but result was sensational for me, your fleet cannot do worse next time ;) -
I redid the battle, you ended with 4 Figs, 1 CR and the TTs remaining, while I retreated with 1 CR, 2 Fig, 1 Tac and 2 bombers. After that I had to edit a non-combat move and again got this text boxes with every move that seems to prevent the recording of the non-combat moves to the right, and also would not allow me correct my non-combat move error. I saved the game and tried to load from there, but wouldnt let me load.
I now load the scramble screen, edit in all results and hopefully send you the file in a bit. Really sorry, is there a catch with editing?
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grrrrrrrr. I started from the scramble file I send you. I did another battle just to make editing easier, scrambled three fighters (you unbelievably lost everything, I did not even lose one plane), then wanted to edit in the original result. Worked. But the first non-combat move I did after that immediately gave me this error box again.
I have no idea on how to proceed right now, other than simply doing all anew and accepting whatever the outcome is. One was very good for me, one was balanced (results see above), and I have no probs with accepting any new result, good or bad, unless you know a better way out.
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Editing a unit that has moved will cause an error. But you can wait for the next phase to edit that unit. One tip is to always save the game before an edit to make sure you don’t get to much work if an error occur.
My tip is edit in the battle prior to ncm movement without even having a battle and not moving any of the units that are going to be lost. Then move any “retreating” units to their assigned retreat or landing spots during ncm.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Politics - Germans
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 carrier moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from France to 110 Sea Zone
1 bomber moved from France to 110 Sea Zone
1 tactical_bomber moved from France to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
1 tactical_bomber moved from Northern Italy to 110 Sea Zone
1 tactical_bomber moved from Denmark to 110 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 armour moved from Slovakia Hungary to Baltic States
Germans take Eastern Poland from Russians
1 armour moved from Slovakia Hungary to Baltic States
1 armour moved from Slovakia Hungary to Baltic States
1 armour moved from Slovakia Hungary to Baltic States
1 armour moved from Slovakia Hungary to Baltic States
1 armour moved from Slovakia Hungary to Baltic States
1 armour moved from Slovakia Hungary to Baltic States
1 armour moved from Slovakia Hungary to Baltic States
1 armour moved from Slovakia Hungary to Baltic States
1 armour moved from Slovakia Hungary to Baltic States
1 armour moved from Slovakia Hungary to Eastern Poland
1 armour moved from Eastern Poland to Baltic States
1 armour moved from Slovakia Hungary to Baltic States
1 infantry moved from Poland to Eastern Poland
1 armour moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Turning on Edit Mode
EDIT: Germans player Removing units owned by PlayerID named:British from Holland Belgium: 1 infantry
EDIT: Germans player Changing ownership of Holland Belgium from British to Germans
EDIT: Germans player Removing units owned by PlayerID named:British from Normandy Bordeaux: 1 artillery and 1 infantry
EDIT: Germans player Removing units owned by PlayerID named:Germans from Normandy Bordeaux: 1 infantry
EDIT: Germans player Changing ownership of Normandy Bordeaux from British to Germans
EDIT: Germans player Removing units owned by PlayerID named:British from 110 Sea Zone: 1 carrier, 2 cruisers, 2 destroyers and 1 tactical_bomber
EDIT: Germans player Removing units owned by PlayerID named:British from 110 Sea Zone: 4 fighters
EDIT: Germans player Removing units owned by PlayerID named:Germans from 110 Sea Zone: 1 carrier, 2 fighters, 1 submarine and 1 tactical_bomber
EDIT: Germans player Adding units owned by PlayerID named:Germans to Western Germany: 2 bombers, 2 fighters and 1 tactical_bomber
EDIT: Germans player Removing units owned by PlayerID named:Germans from 110 Sea Zone: 2 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers
EDIT: Germans player Adding units owned by PlayerID named:Germans to 112 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Battle in 110 Sea Zone
British defend with 1 armour, 1 cruiser and 3 transports
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 artilleries and 1 infantryBattle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 aaGun moved from Norway to Finland
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Denmark to Western Germany
1 aaGun moved from Western Germany to France
1 mech_infantry moved from Denmark to Western Germany
1 infantry moved from Western Germany to Denmark
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Egypt to Romania
1 tactical_bomber moved from Egypt to Romania
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
Turning on Edit Mode
EDIT: Germans player Adding units owned by PlayerID named:British to United Kingdom: 4 fighters
EDIT: Turning off Edit Mode
2 armour and 5 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in France
1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 1.
1 mech_infantry placed in Western Germany
2 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 43 PUs (4 lost to blockades); end with 43 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs