@mike64 I was looking at the map and I think I’m going to edit my chinese units back to Kansu if that’s ok with you…
Mistergreen (Allies) vs AlexGreat (Axis), G40 Final Alpha, TripleA, NT
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 fighter, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
1 unit repaired.
Giving bonus movement to units
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Szechwan to Shensi
1 armour moved from Yunnan to Shensi
1 armour moved from Yunnan to Shensi
1 armour moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 armour moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Hopei to Suiyuyan
1 armour moved from Hopei to Suiyuyan
1 artillery moved from Hopei to Shensi
1 armour moved from Manchuria to Central Mongolia
Japanese take Buyant-Uhaa from Russians
1 armour moved from Manchuria to Central Mongolia
1 mech_infantry moved from Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Japanese take Borneo from UK_Pacific
1 infantry moved from French Indo China to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 bomber moved from Kwangsi to Celebes
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
Japanese take Java from ANZACCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
ANZAC defend with 1 submarine
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Suiyuyan
Japanese attack with 2 armour, 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Sumatra from Americans, taking Suiyuyan from Chinese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Japanese win with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Central Mongolia
Japanese attack with 2 armour
Russians defend with 2 infantry
Japanese win, taking Central Mongolia from Russians with 2 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Japanese win with 2 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Shensi
Japanese attack with 4 armour, 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 4 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 4 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 mech_infantry moved from Manchuria to Central Mongolia
1 infantry moved from Manchuria to Buyant-Uhaa
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 artillery moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Persia to Northwest Persia
1 infantry moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 infantry moved from Burma to Shan State
1 fighter moved from 37 Sea Zone to Philippines
1 fighter moved from 37 Sea Zone to Philippines
1 bomber moved from Celebes to Philippines
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to Philippines
1 tactical_bomber moved from Kwangsi to Chahar
1 infantry moved from India to West India
1 fighter moved from Japan to ChaharPlace Units - Japanese
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from 42 Sea Zone: 1 destroyer
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to 35 Sea Zone: 1 destroyer
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to 42 Sea Zone: 1 cruiser
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from 35 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 carrier and 1 submarine placed in 36 Sea Zone
1 fighter placed in 36 Sea Zone
2 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 72 PUs (3 lost to blockades); end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 3 destroyers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
2 bombers moved from United Kingdom to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 fighters moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 fighter moved from 54 Sea Zone to Java
2 battleships, 3 carriers, 3 cruisers and 5 submarines moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 2 battleships, 3 carriers, 3 cruisers, 5 submarines and 1 transport
Japanese defend with 1 cruiser and 1 transport
Units damaged: 1 battleship owned by the Americans
Americans win, taking 42 Sea Zone from Neutral with 2 battleships, 3 carriers, 3 cruisers, 5 submarines and 1 transport remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Americans win with 2 battleships, 3 carriers, 3 cruisers, 5 submarines and 1 transport remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in Java
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Java from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Americans win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 37 Sea Zone
Americans attack with 1 bomber and 3 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 2 bombers and 1 submarine
Italians defend with 1 cruiser and 1 transport
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in Gibraltar
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 mech_infantry
Americans win with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Americans
2 bombers moved from 92 Sea Zone to British Guiana
1 submarine moved from 105 Sea Zone to 112 Sea Zone
3 transports moved from 109 Sea Zone to 106 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 fighters moved from Eastern United States to 91 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
6 submarines moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns moved from Eastern United States to New Brunswick Nova Scotia
2 transports moved from 54 Sea Zone to 26 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Java to 42 Sea Zone
3 fighters moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from 37 Sea Zone to Western Australia
1 mech_infantry moved from Queensland to Western Australia
2 fighters moved from 110 Sea Zone to Norway
2 fighters moved from Gibraltar to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea ZonePlace Units - Americans
1 submarine placed in 105 Sea Zone
1 infantry placed in Normandy Bordeaux
1 airfield placed in Norway
3 infantry placed in Norway
1 carrier and 3 destroyers placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to units
2 infantry moved from Tsinghai to KansuNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - British
British buy 7 infantry; Remaining resources: 1 PUs;Combat Move - British
Giving bonus movement to units
1 artillery, 4 fighters and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 5 fighters and 3 infantry
Germans defend with 1 armour, 1 infantry and 2 mech_infantrys
British win, taking Holland Belgium from Germans with 1 artillery and 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for British: 3 infantry
British win with 1 artillery and 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for British: 3 infantry
Recording Battle StatisticsNon Combat Move - British
2 fighters moved from Holland Belgium to 112 Sea Zone
3 fighters moved from Holland Belgium to Norway
2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns, 2 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 battleship moved from 54 Sea Zone to 42 Sea ZonePlace Units - British
7 infantry placed in United KingdomTurn Complete - British
British collect 22 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Italians
Italians buy 4 armour, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 armour moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 3 armour, 1 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Italians win, taking Caucasus from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Italians win with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Ukraine to Bessarabia
1 armour moved from French Central Africa to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Egypt to Belgian Congo
1 mech_infantry moved from Egypt to Belgian Congo
1 mech_infantry moved from Egypt to Belgian Congo
1 fighter moved from France to 95 Sea Zone
1 bomber moved from Yugoslavia to Southern Italy
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern FrancePlace Units - Italians
1 fighter and 1 submarine placed in 95 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
3 armour placed in Iraq
Italians undo move 3.
Italians undo move 2.
2 armour and 1 mech_infantry placed in Egypt
2 armour and 1 mech_infantry placed in IraqTurn Complete - Italians
Italians collect 29 PUs (7 lost to blockades); end with 29 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Giving bonus movement to units
2 fighters moved from Queensland to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - ANZAC
1 carrier, 1 cruiser and 3 submarines moved from 54 Sea Zone to 42 Sea Zone
2 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 fighter placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
2 infantry moved from 112 Sea Zone to NorwayTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Germans
Germans buy 1 fighter, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 mech_infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
British defend with 1 artillery
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 armour and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Germans win with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
16 armour and 1 mech_infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Bessarabia to Western Ukraine
1 aaGun, 2 armour, 4 artilleries, 21 infantry and 3 mech_infantrys moved from Bessarabia to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 fighter moved from France to Eastern Poland
1 tactical_bomber moved from France to Eastern Poland
1 mech_infantry moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Germany
1 aaGun and 4 infantry moved from Karelia to FinlandPlace Units - Germans
1 fighter placed in Western Germany
8 mech_infantrys placed in Germany
7 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Germans player Removing units owned by PlayerID named:Germans from France: 1 aaGun
EDIT: Germans player Removing units owned by PlayerID named:Germans from France: 1 aaGun
EDIT: Germans player Adding units owned by PlayerID named:Germans to Western Germany: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Germans player Removing units owned by PlayerID named:Germans from Western Germany: 1 aaGun
EDIT: Germans player Adding units owned by PlayerID named:Germans to Denmark: 1 aaGun
EDIT: Turning off Edit Mode
Germans undo move 2.
2 mech_infantrys placed in Western Germany
6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
2 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
4 armour, 1 artillery, 11 infantry and 2 mech_infantrys moved from Bryansk to Rostov
10 artilleries and 41 infantry moved from Baltic States to BelarusCombat - Russians
Battle in Belarus
Russians attack with 10 artilleries and 41 infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 10 artilleries and 41 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Russians win with 10 artilleries and 41 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor; Italians defend with 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 4 armour, 1 artillery, 11 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Rostov from Italians with 4 armour, 1 artillery, 10 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Russians win with 4 armour, 1 artillery, 10 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 aaGun moved from Baltic States to Belarus
1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys moved from Novgorod to Belarus
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Belarus
1 armour and 2 mech_infantrys moved from Russia to Belarus
7 infantry moved from Russia to Smolensk
2 infantry moved from Samara to Tambov
1 infantry moved from Samara to Tambov
1 aaGun, 3 fighters and 2 tactical_bombers moved from Samara to Russia
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
1 aaGun and 6 infantry moved from Novosibirsk to Kansu
1 fighter moved from Western Ukraine to RussiaPlace Units - Russians
3 infantry placed in Novgorod
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs -
Pls select casualties (at least the program asks for it). Thx.
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OOL guidelines:
Keep best defense. In case of a tie keep more expensive unit and American units over non-American.
Exception: Keep one destroyer instead of carriers as long as Japan still got submarines. Do not however keep destroyers instead of units with better defense. -
Save file.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat Move - Japanese
Giving bonus movement to units
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Manchuria to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 mech_infantry moved from Manchuria to Ulaanbaatar
1 mech_infantry moved from Manchuria to Ulaanbaatar
1 armour moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour moved from Tsagaan Olom to Central Mongolia
1 armour moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
1 armour moved from Dzavhan to Central Mongolia
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 carrier, 1 fighter and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 5 submarines and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 bomber moved from Philippines to 42 Sea ZoneCombat - Japanese
Japanese creates battle in territory 43 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 5 carriers, 1 cruiser, 1 destroyer, 10 fighters, 7 submarines and 3 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines; British defend with 1 battleship; Americans defend with 2 battleships, 3 carriers, 3 cruisers, 4 fighters, 5 submarines and 1 transport
Units damaged: 1 battleship owned by the Americans , 1 battleship owned by the British and 1 carrier owned by the ANZAC
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 2 carriers owned by the Americans
Units damaged: 2 carriers owned by the Japanese
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 1 bomber and 1 fighter remaining. Battle score for attacker is 44
Casualties for Japanese: 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 7 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines
Casualties for British: 1 battleship
Casualties for Americans: 2 battleships, 3 carriers, 3 cruisers, 4 fighters, 5 submarines and 1 transport
Japanese win with 2 battleships, 1 bomber and 1 fighter remaining. Battle score for attacker is 44
Casualties for Japanese: 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 7 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines
Casualties for British: 1 battleship
Casualties for Americans: 2 battleships, 3 carriers, 3 cruisers, 4 fighters, 5 submarines and 1 transport
Recording Battle Statistics
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanNon Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Turkmenistan to Persia
1 infantry moved from West India to Eastern Persia
1 bomber moved from 42 Sea Zone to French Indo China
1 infantry moved from Sakha to Buryatia
1 aaGun moved from Manchuria to Buyant-Uhaa
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 armour moved from Suiyuyan to Chahar
1 armour moved from Suiyuyan to Chahar
1 artillery moved from Shensi to Suiyuyan
1 armour moved from Shensi to Suiyuyan
1 mech_infantry moved from Shensi to Hopei
1 armour moved from Shensi to Hopei
1 armour moved from Shensi to Hopei
1 armour moved from Shensi to Hopei
2 artilleries and 1 infantry moved from Szechwan to Sikang
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from Chahar to Suiyuyan
1 armour moved from Chahar to Suiyuyan
3 armour and 1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 tactical_bomber moved from Chahar to 36 Sea Zone
1 fighter moved from Chahar to SuiyuyanPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
Japanese undo move 1.
1 carrier and 1 transport placed in 36 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 39 Sea Zone
Japanese undo move 2.
1 destroyer and 1 transport placed in 39 Sea Zone
1 fighter placed in India
3 armour placed in Manchuria
1 fighter placed in Japan
1 submarine placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs (3 lost to blockades); end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
MrGreen, whats the ruling that denies my TT movement from SZ 43 to SZ 36? I was not aware that such a non-combat manouver is not possible (provided the program is right….which I strongly assume). Would it have been possible to move it in combat? If so, can you please edit into SZ 36, thx.
If this TT would not be able to move at all, pls let me know the proper ruling for future reference.
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I’d say the program is wrong. Transports can be ignored. I think the program would have let you move during the combat move. Even though that is not legal since unless a transport is dropping of things into combat it ain’t a combat move.
I’ll edit it. Did you want to bring the infntry? -
Ok, thx.
No, just the TT pls.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Americans
Americans buy 6 artilleries, 1 carrier, 1 destroyer, 7 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
2 fighters moved from Queensland to 42 Sea Zone
1 bomber moved from Western Australia to 42 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Norway to Normandy Bordeaux
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
Americans take Morocco from ItaliansCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 2 battleships
Japanese win with no units remaining. Battle score for attacker is 8
Casualties for Japanese: 2 battleships
Casualties for Americans: 1 bomber and 2 fighters
Americans win with no units remaining. Battle score for attacker is 8
Casualties for Japanese: 2 battleships
Casualties for Americans: 1 bomber and 2 fighters
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 4 fighters and 2 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Americans win with 4 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 3 infantry
Casualties for Americans: 1 artillery and 2 infantry
Americans win with 4 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 3 infantry
Casualties for Americans: 1 artillery and 2 infantry
Recording Battle StatisticsNon Combat Move - Americans
2 fighters moved from Normandy Bordeaux to Norway
2 fighters moved from Normandy Bordeaux to United Kingdom
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
3 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from British Guiana to United Kingdom
2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
6 submarines moved from 26 Sea Zone to 6 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western Australia to South Australia
1 artillery moved from Queensland to South Australia
1 carrier and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 carrier and 2 fighters moved from 112 Sea Zone to 110 Sea ZonePlace Units - Americans
2 submarines placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
2 artilleries and 1 infantry placed in Norway
3 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter and 3 infantry moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
Scramble in sz112?
dd, 3 cc vs fig?Will prevent bombardment in den:
4 inf, 2 art vs 5 inf, aaOOL in den?
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no scramble