Mistergreen (Allies) vs AlexGreat (Axis), G40 Final Alpha, TripleA, NT


  • According to the battle calc you should have won on avarage with 7.29 units remaining, you had 7. I’d have to say that was the expected outcome. May still be a Pyrrhic victory.  :-)

    I can edit a dd from sz20 to sz39 when I got time to do US, which may or may not be very soon….  :-)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Politics - Americans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Setting uses for triggers used this phase.

    Purchase Units - Americans
                Americans buy 4 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer and 2 fighters moved from 54 Sea Zone to 45 Sea Zone

    Combat - Americans
                Battle in 45 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Caroline Islands
                    Americans attack with 2 artilleries and 4 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 2 infantry
                    Americans win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Americans
                1 carrier, 2 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from 45 Sea Zone to Philippines
                1 fighter moved from Guam to Philippines
                1 bomber moved from Hawaiian Islands to Philippines
                2 carriers moved from 26 Sea Zone to 33 Sea Zone
                3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 submarine placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone
                4 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                4 infantry moved from Shensi to Kansu
                1 fighter and 2 infantry moved from Shensi to Kweichow
                5 infantry moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kansu
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Chinese win with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Chinese win with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai
                Turning on Edit Mode
                EDIT: Chinese player Removing units owned by PlayerID named:Japanese from 20 Sea Zone: 1 destroyer
                EDIT: Chinese player Adding units owned by PlayerID named:Japanese to 39 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total


  • Edited the dd sz20 > sz39 during Chinas turn.

  • '17 '16 '15 '12

    7 remaining was expected? Ok then. 3 AA gun hits were a more than average start, and first round was very bloody, but maybe subsequent rounds were better then I thought. In any case no complaints, a similar outcome is always possible. Wrong strategy probably if relying on dice too much.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - British
                British buy 2 cruisers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                Giving bonus movement to units
                1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                      British take Holland Belgium from Germans
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
                4 fighters moved from United Kingdom to Normandy Bordeaux
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 110 Sea Zone to 105 Sea Zone

    Combat - British
                Battle in Normandy Bordeaux
                    British attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking Normandy Bordeaux from Germans with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    British win with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter moved from Normandy Bordeaux to 91 Sea Zone
                1 carrier and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
                3 fighters moved from Normandy Bordeaux to United Kingdom
                1 artillery and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                3 infantry moved from Union of South Africa to Rhodesia
                1 cruiser and 1 transport moved from 71 Sea Zone to 83 Sea Zone
                1 battleship moved from 54 Sea Zone to 33 Sea Zone

    Place Units - British
                2 cruisers and 1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total


  • There is a combat calculator build into tripleA. Click ctrl-b on a battle area and the units are added into the battle calculator automatically. 7.29 was the outcome of 2000 simulations so the result may be a little off from the exact number.  :-)

  • '17 '16 '15 '12

    Thx, that is helpful. What I use gives me probabilities and IPCs lost, but not “units remaining”. I am too lazy to convert most of the times, so this will certainly help me. Had I bothered to check, with a result of 7 I would not have attacked :)

    Was about to ask you about the 7 and how you knew, your explanation anticipated my question :)


  • You aren’t using http://www.dskelly.com/misc/aa/aasim.html by any chance. My goto calc when taking up online a&a using Abattlemap a month or two ago. But then I got seduced by tripleA…  :-)

  • '17 '16 '15 '12

    I am :)

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 artillery, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                1 artillery moved from Greece to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
                1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 armour moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Greece to Anglo Egyptian Sudan
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                      Italians take Gibraltar from British
                1 cruiser moved from 98 Sea Zone to 92 Sea Zone
                1 battleship moved from 98 Sea Zone to 92 Sea Zone
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern Italy to Algeria
                1 fighter moved from Northern Italy to Algeria
                1 artillery moved from Tunisia to Algeria
                1 infantry moved from Tunisia to Algeria
                1 armour moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 cruiser moved from 98 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in Algeria
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Algeria, round 1 :  3/4 hits
                        French roll dice for 2 infantry in Algeria, round 1 :  1/2 hits
                        2 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
                    Italians win, taking Algeria from French with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 2 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
                    British defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                        Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 1 :  4/10 hits
                        British roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 1 :  4/8 hits
                        4 infantry owned by the British and 4 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        Italians roll dice for 2 armour, 2 artilleries, 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  2/6 hits
                        British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/4 hits
                        1 artillery owned by the Italians , 1 artillery owned by the British and 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                        Italians roll dice for 2 armour, 1 artillery, 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 3 :  3/5 hits
                        British roll dice for 1 armour and 1 artillery in Anglo Egyptian Sudan, round 3 :  0/2 hits
                        1 armour owned by the British and 1 artillery owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 14
                    Casualties for British: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    Casualties for Italians: 1 artillery and 4 infantry
                    Italians win with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 14
                    Casualties for British: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    Casualties for Italians: 1 artillery and 4 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                1 infantry moved from Trans-Jordan to Iraq
                      Italians take Iraq from Neutral_Axis
                1 fighter moved from Algeria to Tunisia
                1 fighter moved from Algeria to Tunisia
                1 artillery moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Yugoslavia
                1 bomber moved from Anglo Egyptian Sudan to Egypt

    Place Units - Italians
                1 factory_minor placed in Egypt
                1 submarine placed in 95 Sea Zone
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    Production/PUs Summary :

    Germans : 39 / 59
        Russians : 37 / 37
        Japanese : 42 / 71
        Americans : 54 / 79
        Chinese : 6 / 8
        British : 32 / 33
        UK_Pacific : 13 / 0
        Italians : 19 / 31
        ANZAC : 14 / 14
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to Philippines
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 cruiser and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                2 submarines moved from 62 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 destroyer moved from 83 Sea Zone to 91 Sea Zone

    Turn Complete - French

  • '17 '16 '15 '12

    Scramble orders, pls.


  • Yes scramble all fighters!


  • OOL: Keep best defense, in case of a tie keep more expensive unit.


  • Btw you do know that you can move more than one unit at a time? :-)

  • '17 '16 '15 '12

    no. But I wondered, would be helpful :)


  • Just keep clicking units and they’ll add up or you can click the area and get to select what units you want to move.

  • '17 '16 '15 '12

    Oh well……I 100% pressed scramble, but your fighters did not fight. Let me guess, I should have manually clicked how many, right? Just pressing scramble gives default 0 scramblers?
    Will redo whole turn of course, but result was sensational for me, your fleet cannot do worse next time ;)

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