j_stroyer v mike GERMANY 1.tsvg scramble 110 ?
Mistergreen (Allies) vs AlexGreat (Axis), G40 Final Alpha, TripleA, NT
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No problem. :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Politics - Americans
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanPurchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 10 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Malta to 92 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 83 Sea Zone
1 artillery moved from 83 Sea Zone to French West Africa
Americans take French West Africa from Italians
2 fighters moved from United Kingdom to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 91 Sea Zone to Holland Belgium
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Americans take Korea from Japanese
1 submarine moved from 6 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from JapaneseCombat - Americans
Battle in 92 Sea Zone
Americans attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Recording Battle StatisticsNon Combat Move - Americans
3 fighters moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from 92 Sea Zone to Normandy Bordeaux
2 fighters moved from 92 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 5 destroyers, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 6 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from Norway to 112 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - Americans
3 infantry placed in Norway
3 infantry placed in Normandy Bordeaux
3 artilleries and 4 infantry placed in Central United States
3 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - British
British buy 1 fighter and 4 infantry; Remaining resources: 2 PUs;Combat Move - British
Giving bonus movement to units
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Norway to Denmark
2 infantry moved from 112 Sea Zone to DenmarkCombat - British
Battle in Denmark
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British win, taking Denmark from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
British win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from Norway to United Kingdom
1 fighter moved from Denmark to Norway
3 fighters moved from Malta to 91 Sea ZonePlace Units - British
1 fighter and 4 infantry placed in United KingdomTurn Complete - British
British collect 23 PUs; end with 25 PUs total -
I assumed you did not want to scramble in sz112. If you wanted to please fight the scramble battle and the new Denmark in the forum and edit in the result.
I would like to add my “idle” British fighter to the battle, the one I ncm nwy > uk.
So forum battles would be:
sz112: dd, 3 cc, fig vs fig
den: 2 inf, fig vs inf -
MrGreen, I should have been allowed to make Kamikaze strikes against your fleet since you made an amphib invasion out of SZ 6. Do you agree, or is there a reason the programe did not come up with the option?
In any case, I’d like to use three strikes on each of your ACs. One hit on any given AC would damage it and drown the two fighters, two hits would destroy it.
Pls let me know your opinion.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Italians
Italians buy 3 armour, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Gibraltar
Italians attack with 1 bomber
British defend with 1 harbour; Americans defend with 1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry
British win with 1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Recording Battle StatisticsNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from South West Africa to Belgian Congo
1 armour moved from South West Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to FrancePlace Units - Italians
3 armour placed in Iraq
2 infantry placed in Northern Italy
1 destroyer and 1 submarine placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Italians player Adding units owned by PlayerID named:Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs (5 lost to blockades); end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
Sry about my bomber, ended up in Gib instead of the SZ against the sub (and was duly shot down by your AA). I edited it back in S-Italy, fighters managed the sub, so no harm done by leaving it out of the fight.
Pls have a look at my kamikaze post above before continuing!
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@alexgreat:
MrGreen, I should have been allowed to make Kamikaze strikes against your fleet since you made an amphib invasion out of SZ 6. Do you agree, or is there a reason the programe did not come up with the option?
In any case, I’d like to use three strikes on each of your ACs. One hit on any given AC would damage it and drown the two fighters, two hits would destroy it.
Pls let me know your opinion.
If you look at the turn report in the forum or in the history in triplea you will notice that only my transport was used to deliver my troops to Korea. I moved the rest of my fleet in during ncm when they are safe from kamikaze.
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ah yes, the TT thing worked of course because I had no air to scramble. My error, my apologies.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer and 1 transport moved from 63 Sea Zone to 26 Sea ZonePlace Units - ANZAC
2 artilleries and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
2 infantry moved from Norway to 112 Sea ZoneTurn Complete - French
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@alexgreat:
ah yes, the TT thing worked of course because I had no air to scramble. My error, my apologies.
No worries. :-)
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although I doubt that the Japanese would have agreed with Larry’s rule. Hey, I dont like the looks of this fleet right next to the homeland … but its the US non-combat phase, so lets wave a few flags instead.
Hostile ships should be susceptible to the 6 kamikaze any time, if you ask me. Larry doesnt, thats for sure ;)
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It’s a abstact game so I figure it has more to do with gameplay than realism. :-)
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Of course thats the reason, and a game needs a mechanism. But in this specific example I dont see an endangerment of the rules in general or a breakdown of the system. Kamikaze has been introduced to the game, its unique, and it could easily follow unique rules. Wouldnt complicate the game at all: Enter those SZs and face strikes, end of story. You probably do not often have added realism and game play that did not become more complex together. Problem is, of course, you start here, and then one thing after another gets questioned.
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It does not have to be that it makes things to complicated either. It could be about balance.
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good point!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Germans
Germans buy 1 armour, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 fighter moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Eastern Poland to Baltic States
1 fighter moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 fighter moved from Western Germany to Denmark
1 fighter moved from Germany to Denmark
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
2 armour, 1 infantry and 2 mech_infantrys moved from Vyborg to Novgorod
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from France to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Southern FranceCombat - Germans
Germans creates battle in territory 113 Sea Zone
Russians scrambles 1 units out of Norway to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Germans attack with 1 submarine
British defend with 1 fighter; Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans winRussians win with 1 cruiser and 1 fighter remaining, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Germans win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Germans win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Denmark
Germans attack with 2 fighters and 2 infantry
British defend with 2 infantry
Germans win, taking Denmark from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Germans win with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Baltic States
Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Novgorod
Germans attack with 2 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle Statistics
Moving scrambled unit from 113 Sea Zone back to originating territory: NorwayNon Combat Move - Germans
1 aaGun moved from Vyborg to Novgorod
1 fighter moved from Baltic States to Western Germany
1 fighter moved from Baltic States to Western Germany
1 tactical_bomber moved from Baltic States to Western Germany
1 fighter moved from Denmark to Western Germany
1 fighter moved from Denmark to France
1 fighter moved from Holland Belgium to France
1 armour moved from Germany to France
1 fighter moved from Southern France to France
1 mech_infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
1 infantry moved from Bessarabia to Romania
17 armour and 17 mech_infantrys moved from Eastern Poland to Germany
1 aaGun, 4 artilleries and 24 infantry moved from Eastern Poland to Poland
1 mech_infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to FrancePlace Units - Germans
3 infantry placed in France
1 armour, 5 infantry and 4 mech_infantrys placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 armour moved from Karelia to Finland
Russians take Finland from Germans
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
2 armour, 2 infantry and 4 mech_infantrys moved from Karelia to Novgorod
6 artilleries moved from Belarus to Novgorod
1 artillery and 2 infantry moved from Belarus to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 armour moved from Kazakhstan to Northwest PersiaCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 aaGun and 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 1 aaGun
Battle in Northwest Persia
Russians attack with 4 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Northwest Persia from Italians with 4 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Russians win with 4 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novgorod
Russians attack with 2 armour, 6 artilleries, 2 infantry and 4 mech_infantrys
Germans defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Russians win, taking Novgorod from Germans with 2 armour, 5 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 1 aaGun, 2 armour, 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Russians win with 2 armour, 5 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 1 aaGun, 2 armour, 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
1 artillery and 8 infantry moved from Bryansk to Western Ukraine
1 aaGun, 4 fighters and 2 tactical_bombers moved from Rostov to Caucasus
10 infantry moved from Kazakhstan to Samara
1 aaGun moved from Kazakhstan to Samara
1 infantry moved from Russia to Vologda
2 artilleries moved from Russia to Samara
7 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Japanese
Japanese buy 5 armour, 3 destroyers, 1 factory_minor, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 destroyer moved from 56 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to 44 Sea Zone
1 armour moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 armour moved from Northern Territory to Western Australia
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 56 Sea Zone to 44 Sea Zone
1 infantry moved from Tsinghai to Kazakhstan
1 bomber moved from Chahar to Kazakhstan
1 infantry moved from Timguska to Olgiy
Japanese take Olgiy from RussiansCombat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in 19 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
2 submarines owned by the Japanese Submerged
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese winJapanese winAmericans win with no units remaining with no units remaining, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 armour moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 armour and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Iraq
1 armour moved from India to Eastern Persia
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Anhwe to Manchuria
1 armour moved from Anhwe to Manchuria
1 armour moved from Anhwe to Manchuria
1 infantry moved from Siberia to Amur
1 armour moved from Urals to Kansu
1 mech_infantry moved from Timguska to Kansu
1 mech_infantry moved from Kansu to Timguska
11 armour, 1 artillery and 2 mech_infantrys moved from Shensi to Tsinghai
1 aaGun moved from Suiyuyan to Kansu
1 infantry moved from Central Mongolia to Suiyuyan
1 submarine moved from 56 Sea Zone to 44 Sea Zone
1 submarine moved from 56 Sea Zone to 43 Sea Zone
1 transport moved from 56 Sea Zone to 43 Sea Zone
1 transport moved from 56 Sea Zone to 43 Sea Zone
1 carrier moved from 56 Sea Zone to 43 Sea Zone
1 submarine moved from 56 Sea Zone to 44 Sea Zone
1 fighter moved from Kwangsi to Japan
1 fighter moved from 36 Sea Zone to Japan
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 bomber moved from Kazakhstan to SzechwanPlace Units - Japanese
3 armour placed in Manchuria
3 destroyers placed in 36 Sea Zone
2 submarines placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in India
1 factory_minor placed in Malaya
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Japan: 1 fighter
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Manchuria: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 66 PUs (16 lost to blockades); end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs