Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Caucasus to Karelia S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 2 armour and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsMistergreen (Allies) vs AlexGreat (Axis), G40 Final Alpha, TripleA, NT
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs;Combat Move - Japanese
Giving bonus movement to units
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 tactical_bomber moved from 36 Sea Zone to 56 Sea Zone
1 fighter moved from 36 Sea Zone to Java
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
Japanese take 41 Sea Zone from ANZAC
Japanese take 39 Sea Zone from ANZAC
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Ulaanbaatar to Yenisey
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Kansu
6 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Suiyuyan to Shensi
1 armour moved from Central Mongolia to Shensi
1 armour moved from Central Mongolia to Shensi
1 armour moved from Ulaanbaatar to Yenisey
1 mech_infantry moved from Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Sikang to Kazakhstan
1 artillery moved from Sikang to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 fighter moved from India to CaucasusCombat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 8 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 8 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 8 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Caucasus
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Caucasus from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kazakhstan
Japanese attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Java from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Japanese win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 bomber moved from French Indo China to Kwangsi
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Eastern Persia to Persia
1 fighter moved from Kansu to Hunan
1 fighter moved from Caucasus to Northwest Persia
1 infantry moved from Central Mongolia to Suiyuyan
1 mech_infantry moved from Ulaanbaatar to Suiyuyan
1 armour moved from Manchuria to Central Mongolia
1 armour moved from Manchuria to Central Mongolia
1 armour moved from Manchuria to Central Mongolia
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from Japan to 36 Sea Zone
1 infantry moved from Buryatia to Ulaanbaatar
1 aaGun moved from Buyant-Uhaa to Central MongoliaPlace Units - Japanese
1 carrier and 1 transport placed in 36 Sea Zone
1 armour placed in French Indo China
1 destroyer and 1 transport placed in 39 Sea Zone
1 armour placed in India
Japanese undo move 4.
1 fighter placed in India
2 armour and 1 mech_infantry placed in Manchuria
1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs (13 lost to blockades); end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
2 fighters moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 bomber moved from United Kingdom to 96 Sea Zone
1 bomber moved from United Kingdom to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to MoroccoCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 2 transports
Americans win, taking 6 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 95 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 96 Sea Zone
Americans attack with 1 bomber and 2 fighters
Italians defend with 1 battleship, 1 cruiser and 1 transport
Units damaged: 1 battleship owned by the Italians
retreated to 96 Sea Zone
Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is 0
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 bomber
Battle in Morocco
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery
Americans win, taking Morocco from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Americans win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Americans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 2 artilleries and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Americans win with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle StatisticsNon Combat Move - Americans
2 fighters moved from 96 Sea Zone to Malta
2 carriers, 3 fighters and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
2 fighters moved from Norway to United Kingdom
1 artillery and 1 mech_infantry moved from South Australia to New South Wales
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
2 aaGuns moved from New Brunswick Nova Scotia to Eastern United StatesPlace Units - Americans
1 artillery and 2 infantry placed in Norway
2 infantry placed in Central United States
2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
3 fighters placed in Western United States
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 fighter and 3 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
Scramble sz112?
dd, 3 ca vs fig?
Prevents bombardment of Denmark, 3 inf, 2 fig vs 3 inf, arm -
no scramble
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - British
British buy 8 infantry; Remaining resources: 1 PUs;Combat Move - British
Giving bonus movement to units
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
British take Holland Belgium from Germans
2 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from Norway to Denmark
3 fighters moved from 91 Sea Zone to 96 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 3 fighters
Italians defend with 1 battleship and 1 transport
British win with 3 fighters remaining. Battle score for attacker is 27
Casualties for Italians: 1 battleship and 1 transport
British win with 3 fighters remaining. Battle score for attacker is 27
Casualties for Italians: 1 battleship and 1 transport
Battle in Denmark
British attack with 2 fighters and 3 infantry
Germans defend with 1 armour and 3 infantry
British win, taking Denmark from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 3 infantry
Casualties for British: 2 infantry
British win with 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 3 infantry
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - British
2 fighters moved from Denmark to Norway
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Union of South Africa to South West Africa
3 fighters moved from 96 Sea Zone to MaltaPlace Units - British
8 infantry placed in United KingdomTurn Complete - British
British collect 23 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Italians
Italians buy 1 battleship, 1 cruiser and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
Giving bonus movement to units
6 armour and 1 mech_infantry moved from Rhodesia to Union of South Africa
2 armour and 1 mech_infantry moved from Belgian Congo to South West AfricaCombat - Italians
Battle in South West Africa
Italians attack with 2 armour and 1 mech_infantry
British defend with 1 infantry
Italians win, taking South West Africa from British with 2 armour remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Italians win with 2 armour remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Union of South Africa
Italians attack with 6 armour and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 4 infantry
Italians win, taking Union of South Africa from British with 5 armour remaining. Battle score for attacker is 2
Casualties for British: 4 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Italians win with 5 armour remaining. Battle score for attacker is 2
Casualties for British: 4 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Libya to Southern Italy
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 93 Sea Zone to 95 Sea Zone
4 armour and 4 mech_infantrys moved from Northwest Persia to Caucasus
1 armour moved from Sikang to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to CaucasusPlace Units - Italians
1 battleship, 1 cruiser and 2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 26 PUs (7 lost to blockades); end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
The lost I9 battle in Malta (my inf, art vs inf, aa) now costs me dearly. Perfect example for how a very insignificant battle in terms of numbers involved can have such a huge impact on the game. I cannot remember if I could have attacked with more, but I guess so. One of those “had I just” moments for me. Even worse, I knew the importance of this landing site for you. I better learned something from it…
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Now that I think of it I sent BB and CR along. Both missed. Good thing they were sunk. The price for failure :)
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Yes some battles are quite important even if they do not involve any valuble pieces themself.
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Anzac is up :)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
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@alexgreat:
Anzac is up :)
Whoops. Better put on my glasses. 8-)
Hit done instead of post on Anzac. No combat, just ncm. :| -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
1 fighter moved from Eastern Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 tactical_bomber moved from Eastern Poland to Baltic States
1 fighter moved from Eastern Poland to Bessarabia
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
1 armour moved from Finland to Vyborg
1 armour moved from Finland to Vyborg
1 mech_infantry moved from Finland to Vyborg
1 mech_infantry moved from Finland to Vyborg
1 armour moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 infantry moved from Finland to VyborgCombat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Germans win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Denmark
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Denmark from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Germans win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Germans win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 2 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Vyborg from Russians with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 aaGun moved from Finland to Vyborg
1 tactical_bomber moved from Baltic States to Eastern Poland
1 fighter moved from Bessarabia to Eastern Poland
1 fighter moved from Bessarabia to Eastern Poland
1 fighter moved from Baltic States to Western Germany
1 fighter moved from Denmark to Germany
8 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
1 fighter moved from Holland Belgium to France
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Western Germany to France
1 armour moved from Germany to Western Germany
1 armour moved from Eastern Poland to GermanyPlace Units - Germans
Turning on Edit Mode
EDIT: Germans player Removing units owned by PlayerID named:Germans from 114 Sea Zone: 1 submarine
EDIT: Germans player Adding units owned by PlayerID named:Germans to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter placed in Germany
5 infantry placed in Germany
4 mech_infantrys placed in Western Germany
1 artillery placed in France
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
Just for clarification, I moved the sub in combat phase to a clear SZ, but decided later that I actually would want the sub to stay where it is. I started in a combat SZ, but since no hostile DD I would have submerged anyway. If there is a problem with this rules understanding, pls let me know.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
3 infantry moved from Novgorod to Karelia
3 armour and 4 mech_infantrys moved from Belarus to Karelia
1 artillery and 2 infantry moved from Belarus to Baltic States
4 fighters and 2 tactical_bombers moved from Belarus to Caucasus
3 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Rostov to Caucasus
1 armour moved from Rostov to Kazakhstan
4 infantry moved from Novosibirsk to KazakhstanCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Caucasus
Russians attack with 3 armour, 2 artilleries, 4 fighters, 11 infantry, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 infantry and 1 mech_infantry; Italians defend with 6 armour and 6 mech_infantrys
Russians win, taking Caucasus from Japanese with 3 armour, 2 artilleries, 4 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Russians: 10 infantry
Casualties for Italians: 6 armour and 6 mech_infantrys
Russians win with 3 armour, 2 artilleries, 4 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Russians: 10 infantry
Casualties for Italians: 6 armour and 6 mech_infantrys
Battle in Kazakhstan
Russians attack with 1 armour and 4 infantry
Japanese defend with 2 artilleries and 1 infantry
Russians win, taking Kazakhstan from Japanese with 1 armour and 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 1 infantry
Russians win with 1 armour and 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in Karelia
Russians attack with 3 armour, 3 infantry and 4 mech_infantrys
Germans defend with 1 armour and 2 infantry
Russians win, taking Karelia from Germans with 3 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 infantry
Russians win with 3 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
4 fighters and 2 tactical_bombers moved from Caucasus to Rostov
1 aaGun and 11 infantry moved from Bryansk to Belarus
1 aaGun moved from Novgorod to Belarus
2 infantry moved from Ukraine to Bryansk
1 artillery and 6 infantry moved from Russia to Bryansk
1 aaGun moved from Tsinghai to Kazakhstan
6 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Timguska to NovosibirskPlace Units - Russians
1 infantry placed in Novgorod
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs -
A very messy turn, sorry in advance. The details:
- Clicked “done” instead of “post”, so file attached
- Changed my builds that were intended for Japan / Manchuria SZ. All of them not depending on previous combat results (no relevant naval units in the region battled), just realized midway through turn that my initial build is suicide and would depend on a lot of kamikaze hitting. In particular, I changed 9 subs and one DD (62) to AC, BB, DD (SZ 36), 2 subs (SZ 19) and additional two inf for Japan. For a total of the same 62.
- Forgot moving the Manchuria mobile units in non-combat
- The fighter that started in Kweichow (or adjacent, cant remember, histoy shows) went to SZ 36
Everything should be in order, I did my best to clear the mess without changing the battle results by starting the turn anwew, which would be unacceptable, independently of the results.
If you find anything that is amiss, pls let me know and clear before you do allies. Sorry again.
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No problem. :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Politics - Americans
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanPurchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 10 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Malta to 92 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 83 Sea Zone
1 artillery moved from 83 Sea Zone to French West Africa
Americans take French West Africa from Italians
2 fighters moved from United Kingdom to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 91 Sea Zone to Holland Belgium
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Americans take Korea from Japanese
1 submarine moved from 6 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from JapaneseCombat - Americans
Battle in 92 Sea Zone
Americans attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Recording Battle StatisticsNon Combat Move - Americans
3 fighters moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from 92 Sea Zone to Normandy Bordeaux
2 fighters moved from 92 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 5 destroyers, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 6 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from Norway to 112 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - Americans
3 infantry placed in Norway
3 infantry placed in Normandy Bordeaux
3 artilleries and 4 infantry placed in Central United States
3 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - British
British buy 1 fighter and 4 infantry; Remaining resources: 2 PUs;Combat Move - British
Giving bonus movement to units
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Norway to Denmark
2 infantry moved from 112 Sea Zone to DenmarkCombat - British
Battle in Denmark
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British win, taking Denmark from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
British win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from Norway to United Kingdom
1 fighter moved from Denmark to Norway
3 fighters moved from Malta to 91 Sea ZonePlace Units - British
1 fighter and 4 infantry placed in United KingdomTurn Complete - British
British collect 23 PUs; end with 25 PUs total