@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Rattenkrieg (Allies) vs. JM (Axis)
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Japanese player Changing PUs for Russians from 75 to 21
EDIT: Japanese player Changing PUs for Germans from 199 to 53
EDIT: Japanese player Changing PUs for British from 90 to 20
EDIT: Japanese player Changing PUs for Japanese from 100 to 33
EDIT: Japanese player Changing PUs for Germans from 53 to 51
EDIT: Japanese player Changing PUs for Americans from 124 to 41
EDIT: Turning off Edit Mode
Japanese buy 5 armour and 2 infantry; Remaining resources: 2 PUs;
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
British are now being played by: Human
Russians are now being played by: Human
Americans are now being played by: HumanCombat Move - Japanese
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from 35 Sea Zone: 1 transport
EDIT: Japanese player Removing units owned by PlayerID named:British from 47 Sea Zone: 1 submarine
EDIT: Japanese player Adding units owned by PlayerID named:British to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 battleship moved from 60 Sea Zone to 52 Sea Zone
1 submarine moved from 60 Sea Zone to 52 Sea Zone
1 bomber moved from Japan to 52 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Hawaiian Islands
1 armour moved from 52 Sea Zone to Hawaiian Islands
2 infantry moved from India to Persia
1 armour moved from India to Persia
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery and 4 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from RussiansCombat - Japanese
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 submarine and 1 transport
Americans defend with 1 battleship, 2 infantry, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 bomber and 1 transport remaining. Battle score for attacker is 27
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 battleship, 2 infantry and 1 transport
Japanese win with 1 battleship, 1 bomber and 1 transport remaining. Battle score for attacker is 27
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 battleship, 2 infantry and 1 transport
Battle in Persia
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 armour
Japanese win, taking Persia from British with 1 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Recording Battle StatisticsNon Combat Move - Japanese
1 bomber moved from 52 Sea Zone to Japan
3 fighters moved from China to Caucasus
1 fighter moved from China to 61 Sea Zone
1 carrier moved from 60 Sea Zone to 61 Sea Zone
1 fighter moved from East Indies to 61 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
2 armour moved from Japan to 60 Sea Zone
2 armour, 2 infantry and 2 transports moved from 60 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Manchuria
2 armour moved from 61 Sea Zone to Manchuria
3 infantry moved from China to French Indochina
1 battleship, 1 carrier and 1 fighter moved from 34 Sea Zone to 14 Sea ZonePlace Units - Japanese
3 armour placed in French Indochina
2 armour and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 41 PUs total
1 unit repaired. -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Americans
Americans buy 3 armour, 1 bomber and 1 carrier; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 3 infantry moved from Algeria to 12 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 12 Sea Zone to 7 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to Western Europe
1 armour, 1 artillery and 3 infantry moved from 7 Sea Zone to Western Europe
1 infantry moved from Sinkiang to China
Americans take China from JapaneseCombat - Americans
Americans creates battle in territory 52 Sea Zone
Battle in 52 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship and 1 transport
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Western Europe
Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 aaGun, 3 armour and 7 infantry
Germans win with 3 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 6 infantry
Casualties for Americans: 1 armour, 1 artillery and 3 infantry
2 fighters owned by the Americans and 1 bomber owned by the Americans retreated
Recording Battle StatisticsNon Combat Move - Americans
1 bomber and 2 fighters moved from Western Europe to United Kingdom
4 infantry moved from Eastern United States to 10 Sea Zone
4 infantry and 2 transports moved from 10 Sea Zone to 9 Sea Zone
1 infantry moved from Alaska to Western Canada
1 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
2 armour placed in Sinkiang
1 bomber placed in Eastern United States
1 armour placed in Western United States
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Archangel
Russians take Archangel from GermansCombat - Russians
Recording Battle StatisticsNon Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakh S.S.R.
3 infantry moved from Novosibirsk to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Germany to 6 Sea Zone
2 infantry moved from Belorussia to West Russia
1 armour moved from Ukraine S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to Archangel
1 armour moved from Norway to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
2 armour moved from Caucasus to Kazakh S.S.R.
1 armour moved from Ukraine S.S.R. to Kazakh S.S.R.Combat - Germans
Battle in Archangel
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 1 armour and 2 infantry
Russians defend with 1 armour
Germans win, taking West Russia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Germans win with 1 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in 6 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Kazakh S.S.R.
Germans attack with 3 armour
Russians defend with 1 infantry
Germans win, taking Kazakh S.S.R. from Russians with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Germans win with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 transport moved from 16 Sea Zone to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 armour moved from Southern Europe to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 infantry moved from 16 Sea Zone to Caucasus
1 armour moved from 16 Sea Zone to Caucasus
2 armour moved from Germany to Ukraine S.S.R.
1 armour moved from Germany to Western Europe
3 infantry moved from Germany to Western Europe
3 submarines moved from 14 Sea Zone to 12 Sea Zone
1 artillery moved from Anglo Egypt to Libya
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Norway to Karelia S.S.R.
1 bomber moved from 6 Sea Zone to GermanyPlace Units - Germans
1 artillery and 3 infantry placed in Caucasus
1 armour and 1 infantry placed in Southern Europe
4 armour and 1 fighter placed in Germany
Germans undo move 3.
1 fighter placed in 14 Sea Zone
4 armour placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - British
British buy 1 battleship; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Sinkiang to French Indochina
3 armour and 3 infantry moved from United Kingdom to 7 Sea Zone
1 submarine moved from 35 Sea Zone to 59 Sea ZoneCombat - British
Strategic bombing raid in French Indochina
Bombing raid in French Indochina costs: 1 production.
AA raid costs 1 production in French Indochina
Recording Battle StatisticsNon Combat Move - British
1 bomber moved from French Indochina to Russia
1 infantry moved from Eastern United States to Central United StatesPlace Units - British
1 battleship placed in 8 Sea ZoneTurn Complete - British
British collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Japanese
Japanese repair 1 damage on 1 factory; Remaining resources: 40 PUs;
Japanese buy 3 armour, 1 destroyer and 1 factory; Remaining resources: 2 PUs;Combat Move - Japanese
1 infantry moved from Hawaiian Islands to 52 Sea Zone
1 armour moved from Hawaiian Islands to 52 Sea Zone
1 armour, 1 infantry and 1 transport moved from 52 Sea Zone to 55 Sea Zone
1 battleship moved from 52 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Western United States
1 armour moved from 55 Sea Zone to Western United States
3 armour and 3 infantry moved from French Indochina to China
2 armour and 2 infantry moved from Manchuria to China
1 artillery and 4 infantry moved from Yakut S.S.R. to Novosibirsk
1 armour moved from Persia to NovosibirskCombat - Japanese
Battle in Western United States
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 aaGun, 1 armour and 1 factory
Japanese win, taking Western United States from Americans with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Novosibirsk
Japanese attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in China
Japanese attack with 5 armour and 5 infantry
Americans defend with 1 infantry
Japanese win, taking China from Americans with 5 armour and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Japanese win with 5 armour and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 infantry moved from Persia to Kazakh S.S.R.
1 battleship moved from 14 Sea Zone to 12 Sea Zone
1 carrier and 2 fighters moved from 14 Sea Zone to 12 Sea Zone
1 carrier moved from 61 Sea Zone to 51 Sea Zone
2 fighters moved from 61 Sea Zone to 51 Sea Zone
1 bomber moved from Japan to Hawaiian Islands
1 infantry moved from Japan to 61 Sea Zone
2 armour moved from Japan to 61 Sea Zone
2 armour, 1 infantry and 2 transports moved from 61 Sea Zone to 51 Sea Zone
1 infantry moved from 51 Sea Zone to Wake Island
2 armour moved from 51 Sea Zone to Wake Island
1 infantry moved from Soviet Far East to Yakut S.S.R.Place Units - Japanese
1 destroyer placed in 60 Sea Zone
1 factory placed in India
3 armour placed in French IndochinaTurn Complete - Japanese
Japanese collect 51 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Americans
Americans buy 4 armour and 3 submarines; Remaining resources: 4 PUs;Combat Move - Americans
1 infantry moved from Western Canada to Western United States
1 infantry moved from Central United States to Western United States
1 bomber moved from Eastern United States to Western United States
Turning on Edit Mode
EDIT: Americans player Adding units owned by PlayerID named:British to 7 Sea Zone: 1 battleship
EDIT: Americans player Removing units owned by PlayerID named:British from 8 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
4 infantry and 2 transports moved from 9 Sea Zone to 7 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 7 Sea Zone to 12 Sea Zone
1 carrier moved from 10 Sea Zone to 12 Sea Zone
1 bomber moved from United Kingdom to 12 Sea Zone
3 armour, 3 infantry and 3 transports moved from 7 Sea Zone to 12 Sea Zone
4 infantry and 2 transports moved from 9 Sea Zone to 12 Sea Zone
Turning on Edit Mode
EDIT: Americans player Adding units owned by PlayerID named:British to 8 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
2 armour, 2 fighters and 1 infantry moved from Sinkiang to NovosibirskCombat - Americans
Battle in Western United States
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 aaGun, 1 armour and 1 factory
Americans win, taking Western United States from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Americans win with 1 bomber and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Battle in Novosibirsk
Americans attack with 2 armour, 2 fighters and 1 infantry
Japanese defend with 1 armour, 1 artillery and 4 infantry
retreated to Novosibirsk
Japanese win with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is -13
Casualties for Americans: 2 armour and 1 infantry
Battle in 12 Sea Zone
British loiter and taunt with 3 armour and 3 infantry; Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 5 transports
Japanese defend with 1 battleship and 1 carrier; Germans defend with 2 fighters and 3 submarines
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 5 transports remaining. Battle score for attacker is 40
Casualties for Japanese: 1 battleship and 1 carrier
Casualties for Germans: 2 fighters and 3 submarines
Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
Americans win with 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 5 transports remaining. Battle score for attacker is 40
Casualties for Japanese: 1 battleship and 1 carrier
Casualties for Germans: 2 fighters and 3 submarines
Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
Recording Battle StatisticsNon Combat Move - Americans
1 bomber and 1 fighter moved from 12 Sea Zone to United Kingdom
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:British from 7 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 bomber moved from Western United States to Eastern Canada
2 fighters moved from Novosibirsk to RussiaPlace Units - Americans
2 armour placed in Sinkiang
2 armour placed in Eastern United States
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 44 PUs total
1 unit repaired. -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Evenki National OkrugNon Combat Move - Russians
Place Units - Russians
2 armour, 1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Germans
Germans buy 2 armour, 2 carriers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Kazakh S.S.R. to Russia
3 armour, 1 artillery and 4 infantry moved from Caucasus to Russia
1 infantry moved from West Russia to Russia
1 armour moved from West Russia to Russia
2 infantry moved from Archangel to Russia
1 armour moved from Archangel to Russia
2 armour moved from Ukraine S.S.R. to Russia
1 bomber moved from Germany to RussiaCombat - Germans
Battle in Russia
Germans attack with 9 armour, 1 artillery, 1 bomber and 7 infantry
British defend with 1 bomber; Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 14 infantry; Americans defend with 2 fighters
1 armour owned by the Germans retreated to Caucasus
Russians win with 2 armour, 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is -20
Casualties for Germans: 8 armour, 1 artillery and 7 infantry
Casualties for British: 1 bomber
Casualties for Russians: 11 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 transport moved from 16 Sea Zone to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 armour moved from Southern Europe to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 infantry moved from 16 Sea Zone to Caucasus
1 armour moved from 16 Sea Zone to Caucasus
1 battleship moved from 16 Sea Zone to 14 Sea Zone
1 bomber moved from Russia to Caucasus
1 infantry moved from Karelia S.S.R. to West Russia
4 armour moved from Germany to Ukraine S.S.R.
Turning on Edit Mode
EDIT: Germans player Changing ownership of French Equatorial Africa from British to Germans
EDIT: Germans player Changing ownership of French West Africa from British to Germans
EDIT: Germans player Adding units owned by PlayerID named:Germans to French West Africa: 1 armour
EDIT: Germans player Removing units owned by PlayerID named:Germans from Belgian Congo: 1 armour
EDIT: Turning off Edit ModePlace Units - Germans
1 armour and 3 infantry placed in Caucasus
2 carriers placed in 14 Sea Zone
1 fighter placed in 14 Sea Zone
1 armour placed in Germany
Germans undo move 4.
1 armour placed in Southern Europe
Germans undo move 4.
1 armour placed in GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - British
British buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 8 Sea Zone to 13 Sea Zone
1 fighter moved from Sinkiang to Russia
1 submarine moved from 59 Sea Zone to 60 Sea ZoneCombat - British
Battle in 60 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Recording Battle StatisticsNon Combat Move - British
Place Units - British
1 cruiser and 1 transport placed in 6 Sea ZoneTurn Complete - British
British collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Japanese
Japanese buy 6 armour, 1 bomber and 1 fighter; Remaining resources: 1 PUs;Combat Move - Japanese
5 armour and 4 infantry moved from China to Sinkiang
1 armour, 1 artillery and 4 infantry moved from Novosibirsk to Russia
1 infantry moved from Kazakh S.S.R. to Russia
3 fighters moved from Caucasus to Russia
2 armour moved from Wake Island to 51 Sea Zone
2 infantry moved from Wake Island to 51 Sea Zone
2 armour, 2 infantry and 2 transports moved from 51 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Western United States
2 armour moved from 55 Sea Zone to Western United States
1 carrier moved from 51 Sea Zone to 55 Sea Zone
3 armour moved from French Indochina to SinkiangCombat - Japanese
Battle in Western United States
Japanese attack with 2 armour and 2 infantry
Americans defend with 1 aaGun, 1 factory and 1 infantry
Japanese win, taking Western United States from Americans with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Japanese win with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Russia
Japanese attack with 1 armour, 1 artillery, 3 fighters and 5 infantry
British defend with 1 fighter; Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 3 infantry; Americans defend with 2 fighters
Japanese captures 9PUs while taking Russians capital
Japanese win, taking Russia from Russians with 1 armour and 3 fighters remaining. Battle score for attacker is 34
Casualties for Japanese: 1 artillery and 5 infantry
Casualties for British: 1 fighter
Casualties for Russians: 2 armour, 1 artillery and 3 infantry
Casualties for Americans: 2 fighters
Japanese win with 1 armour and 3 fighters remaining. Battle score for attacker is 34
Casualties for Japanese: 1 artillery and 5 infantry
Casualties for British: 1 fighter
Casualties for Russians: 2 armour, 1 artillery and 3 infantry
Casualties for Americans: 2 fighters
Battle in Sinkiang
Japanese attack with 8 armour and 4 infantry
Russians defend with 2 infantry; Americans defend with 2 armour and 1 factory
Japanese win, taking Sinkiang from Americans with 8 armour and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Casualties for Americans: 2 armour
Japanese win with 8 armour and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Casualties for Americans: 2 armour
Recording Battle StatisticsNon Combat Move - Japanese
3 fighters moved from Russia to 14 Sea Zone
2 fighters moved from 51 Sea Zone to 55 Sea Zone
1 destroyer moved from 60 Sea Zone to 52 Sea ZonePlace Units - Japanese
3 armour placed in French Indochina
3 armour placed in India
1 bomber and 1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 71 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :5
Purchase Units - Americans
Americans buy 2 bombers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
2 armour moved from Eastern United States to Western United States
1 bomber moved from Eastern United States to Western United States
1 bomber moved from Eastern Canada to Western United States
1 fighter moved from United Kingdom to Western Europe
1 bomber moved from United Kingdom to Western Europe
3 armour, 1 battleship, 1 cruiser, 7 infantry and 5 transports moved from 12 Sea Zone to 13 Sea Zone
4 infantry moved from 13 Sea Zone to Western Europe
1 submarine moved from 10 Sea Zone to 20 Sea ZoneCombat - Americans
Battle in Western United States
Americans attack with 2 armour and 2 bombers
Japanese defend with 1 aaGun, 2 armour, 1 factory and 1 infantry
Americans win, taking Western United States from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 2 armour and 1 infantry
Casualties for Americans: 1 armour and 1 bomber
Americans win with 1 armour and 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 2 armour and 1 infantry
Casualties for Americans: 1 armour and 1 bomber
Battle in Western Europe
Americans attack with 1 bomber, 1 fighter and 4 infantry
Germans defend with 1 aaGun, 4 armour and 4 infantry
Germans win with 4 armour and 2 infantry remaining. Battle score for attacker is -28
Casualties for Germans: 2 infantry
Casualties for Americans: 1 bomber, 1 fighter and 4 infantry
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from Western United States to Eastern CanadaPlace Units - Americans
2 bombers and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total -
Test summary from TripleA 21:06:17





