TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Germans
Germans buy 5 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 7 Sea Zone to 5 Sea Zone
1 armour moved from Germany to 5 Sea Zone
1 armour moved from 5 Sea Zone to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 7 Sea Zone to 8 Sea Zone
Combat - Germans
Battle in 8 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 3 submarines
Russians defend with 1 submarine; British defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Americans defend with 1 battleship, 1 carrier, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Germans
British win with 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is -64
Casualties for Germans: 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 3 submarines
Casualties for Russians: 1 submarine
Recording Battle Statistics
Non Combat Move - Germans
Place Units - Germans
5 armour, 1 artillery and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 21 PUs; end with 21 PUs total
1 unit repaired.