@superbattleshipyamato Right. alot more complications introduces longer play. More areas means longer play, More units longer play. I wish their was a light 12 page version with only about 6-10 more units, not 60 more. The map would have about 60% less areas and play would take 2-3 hours but still be buckets of dice concept. That would be my wish plus dedicated piece sets or a version that used counters like nova games edition.
If anyone is interested in making a TripleA module of this….
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 USA roundel 
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 USA texture 
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 impassable texture (looks rocky to me) 
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 seazone texture (waves) 
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 proallies neutrals 
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 proallies neutrals texture 
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 Finland 
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 communist china 
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 small map 250 by whatever  
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 ok so i took your .png of the map 
 i opened it up in paint.net
 and then i:
 1. clicked “black and white”
 2. clicked “contrast” and set the contrast to +100%
 3. repeated step 2, two more timesthe result is a map without those offwhite pixels feel free to use this for your basetiles  
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 great work u guys 
 for a time back i used to work on abattlemap module with sgt wonko and tmtm on a 1939 map
 tigermans versionif u need any help i can join, 
 though i am not experienced in triplea modules
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 I am going to make this map! Looks really kool! 
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 As Veqryn is no longer active in TripleA and hasn’t visited this forum for seven years just - out of curiosity - let me ask please: 
 Have you created TripleA maps in the past? Or are you going to start from scratch?





 
		 
		









