This was a rule that was added because of the Axis advantage in earlier games being able to bridge. From Italy to Africa and Japan to Korea, the axis had great advantage with that plus a defense of 1 so I assume transports at 0 forces the axis powers to actually commit a naval defense.
Technology rules
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hi,
how due the tech rules work with alpha 3 rules?
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Same as with OOB
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hi,
how due the tech rules work with alpha 3 rules?
This is different from OOB:
Research & Development (that have been modified)
Rockets: Your air bases can now launch rockets. During the Strategic and Tactical Bombing
Raid step of your Conduct Combat phase each turn, each of your operative air bases can make
a single rocket attack against an enemy industrial complex, air base, or naval base within 4
spaces of it. This attack does one die roll of damage to that facility. Rockets may not be fired
over neutral territories.Improved Mechanized Infantry: Each of your mechanized infantry units that are paired up
with a tank or artillery now has an attack value of 2. Also, your mechanized infantry may now
blitz without being paired with a tank.Improved Shipyards: Change the IPC cost of cruisers to ‘9’.





