• TripleA

    I ever tell you, the first time I played global, I sent every ground force to france with 2-3 air units… and I lost…

    I once lost germany to a 1% attack in a low luck game. I had to miss a 5 on 6 roll for AA gun, he had to hit a 1 on his bombardment, a 1 for his first round attack and I had to roll a 6 for my first round defence then after that he would have to hit every round and I would have to miss every round for him to get 1 tank vs 1 fighter and win with 1 tank. This happened to me…

    I once lost a carrier and 2 fighters to a lone fighter attacking it… it was not even a jet fighter, just a regular fighter. I did dice some people hard though in my time.

  • TripleA

    Questioneer, you can postpone this game if you need to. I do not mind. send me a message when you want to resume it or restarting is fine too. I am ok with it.

    Also it is good to know if we are playing competitively or friendly, I was under the impression of the former since you challenged me.


  • @Cow:

    Questioneer, you can postpone this game if you need to. I do not mind. send me a message when you want to resume it or restarting is fine too. I am ok with it.

    Also it is good to know if we are playing competitively or friendly, I was under the impression of the former since you challenged me.

    Competitively or friendly game???  Both.  Can’t you do both??? :?  Please, don’t spare me your best.  If you are not going to give me your best then don’t bother playing.  That’s boring.

    Also, you humor me in the fact that you mention our game on other threads completely off topic.  Very smug.  I like it.
    It flatters me that I must validate you as an AAplayer, giving our game attention where it doesn’t belong.  I like your approach to losing- excuses. :cry:  That’s great material when I beat you here or the tournament.

    Also, love your flowchart A-D crap, like you actually know something more than anyone here.  Must have taken you awhile to make that.  BTW, starting you out with the Tobruk attack instead of Taranto is like giving a baby milk.  Gotta see if you can handle that first.  I personally prefer Taranto, always have.  Didn’t get that from you, who thinks that all AA knowledge orginates from yourself.

    So please, step off your toilet and save us the jargon and your continuely revising articles.  If your gonna talk, play games here, back up your words with some play.  Nobody gives a crap what you do 8 hours on a computer a day playing “live” games in your mom’s basement or making AA flowcharts. :lol:

    Honestly, with 8 other games going, your just another lab rat in testing.  Maybe you’ll pass MY test and graduate to “option C” in my flowchart. :roll: :lol:  “D” being the lowest for babies like yourself.  Had to clarify that since you’re below me. :wink:

    Do something for me kid, try playing some other good players.  Learn something.  Talk less, play more on the forums here.  If you really didn’t care about about forum games, you would be posting every other time to validate yourself would you???

    I’ll post ANZAC/France soon, gotta check my flowchart.  LOL  Cow you’re a trip, your almost as fun as Imp Leader or mantlefan back in the day.

    I’ll be expecting another entertaining post from you soon.  I know you won’t disappoint.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 cruiser moved from 63 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from New Zealand to Queensland

    Combat - ANZAC
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 aaGun moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :1

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans
                2 infantry moved from United Kingdom to Scotland
                1 fighter moved from United Kingdom to Scotland
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 destroyer moved from 72 Sea Zone to 76 Sea Zone
                1 cruiser moved from 93 Sea Zone to 94 Sea Zone
                1 destroyer moved from 93 Sea Zone to 94 Sea Zone
                1 destroyer moved from 76 Sea Zone to 80 Sea Zone

    Combat - French
                Battle in 94 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 submarine
                    French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                    French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Recording Battle Statistics

    Non Combat Move - French

    Turn Complete - French

  • TripleA

    I missclicked done instead of post.

    Here you go. Had to leave the lone transport off uk alone. I send overkill vs naval in dice games lol.

    questioneer.tsvg


  • Cow, you do your J1 differently then mine . . .  I like to buy 2trn/ic, hit sz26, and bring a tank vs kwantung. I like the tank since it gives me another ground unit should uk/china try stacking yunnan or if China takes stuff strong.

  • TripleA

    this is more calcutta oriented, but I kill philippines. I do it this way because I am island oriented. I can see why skipping flip might be better so to prevent china stack and all.


  • @Cow:

    this is more calcutta oriented, but I kill philippines. I do it this way because I am island oriented. I can see why skipping flip might be better so to prevent china stack and all.

    Oh no, I hit both flip, sz35, sz37, & sz26. It’s a little more ambitious, but I the moves I do keep the bulk of my fleet safe aside from a ss/dd/ca or two. You can check out my moves/attacks just about every active game I have barring one vs questioneer and my one vs vance. I usually hit calcutta eventually, but I don’t worry too much about them at the start since I usually get them down to 6-7ipc/turn.

  • TripleA

    Ah I go j4 or j5. IC over there is nice to have.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Politics - Russians
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 mech_infantry moved from Belarus to Poland
                      Russians take Poland from Germans
                1 armour moved from Belarus to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                2 fighters, 10 infantry and 1 tactical_bomber moved from Novgorod to Belarus
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Belarus
                3 armour moved from Russia to Belarus
                2 infantry moved from Ukraine to Bessarabia
                3 infantry moved from Western Ukraine to Eastern Poland
                2 infantry moved from Rostov to Ukraine

    Combat - Russians
                Russians creates battle in territory 115 Sea Zone
                Battle in 115 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports
                    1 submarine owned by the Russians Submerged
                Recording Battle Statistics

    Non Combat Move - Russians
                2 aaGuns moved from Novgorod to Belarus
                2 aaGuns moved from Bryansk to Belarus
                18 infantry moved from Buryatia to Amur
                2 aaGuns moved from Buryatia to Amur

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                3 armour and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 41 PUs; end with 41 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs


  • Alright man, seriously, quit pulling my chain.  You’re not playing me seriously.  I don’t understand your German turn- giving me the free tts and cash along with some blocks.

    :? :? :?

  • TripleA

    it is not free cash, you do lose a mech or tank if you take it. slight gain, but you will lose that unit for now and place your gain next round. it is not too bad.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      Japanese take Celebes from Dutch
                1 armour, 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 35 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Java
                1 battleship moved from 35 Sea Zone to 42 Sea Zone
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Siam to Shan State
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Shan State
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
                5 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 cruiser and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                1 carrier moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 35 Sea Zone to 41 Sea Zone
                1 bomber moved from Kwangsi to 41 Sea Zone
                1 bomber moved from Kwangsi to Malaya
                2 fighters moved from Japan to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    British defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber in 41 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 cruiser in 41 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the British lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                    Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 2 fighters and 1 transport
                    British defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 37 Sea Zone, round 1 :  2/3 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                    Japanese win with 1 battleship, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    ANZAC defend with 1 infantry; British defend with 1 harbour
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 1 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                    Japanese win with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Yunnan
                    Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
                    Chinese defend with 8 infantry
                        Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 1 :  5/12 hits
                        Chinese roll dice for 8 infantry in Yunnan, round 1 :  5/8 hits
                        2 infantry owned by the Japanese , 5 infantry owned by the Chinese and 3 fighters owned by the Japanese lost in Yunnan
                        Japanese roll dice for 2 fighters and 5 tactical_bombers in Yunnan, round 2 :  3/7 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 2 :  0/3 hits
                        3 infantry owned by the Chinese lost in Yunnan
                    Japanese win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is -12
                    Casualties for Japanese: 3 fighters and 2 infantry
                    Casualties for Chinese: 8 infantry
                    Japanese win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is -12
                    Casualties for Japanese: 3 fighters and 2 infantry
                    Casualties for Chinese: 8 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 submarine and 1 transport
                    ANZAC defend with 1 cruiser; British defend with 1 transport
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 42 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the ANZAC lost in 42 Sea Zone
                        1 transport owned by the British lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 19
                    Casualties for ANZAC: 1 cruiser
                    Casualties for British: 1 transport
                    Japanese win with 1 battleship, 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 19
                    Casualties for ANZAC: 1 cruiser
                    Casualties for British: 1 transport
                Battle in Shan State
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 3 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 1 :  2/5 hits
                        UK_Pacific roll dice for 3 infantry in Shan State, round 1 :  1/3 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in Shan State, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 fighter owned by the Japanese lost in Shan State
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for British: 3 infantry
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for British: 3 infantry
                Battle in Java
                    Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Java, round 1 :  1/3 hits
                        UK_Pacific roll dice for 2 infantry in Java, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 1 armour and 1 tactical_bomber in Java, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Java
                    Japanese win, taking Java from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                    Japanese win with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
                1 destroyer moved from 43 Sea Zone to 37 Sea Zone
                1 fighter moved from 45 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Java to 42 Sea Zone
                1 carrier moved from 43 Sea Zone to 42 Sea Zone
                1 bomber moved from 41 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
                1 tactical_bomber moved from Shan State to Kwangsi
                1 fighter moved from Japan to Kwangsi
                3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                3 artilleries, 2 destroyers, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                1 bomber moved from Malaya to Kwangsi
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 infantry moved from Anhwe to Hopei
                1 artillery and 1 mech_infantry moved from Chahar to Suiyuyan
                1 infantry moved from Chahar to Suiyuyan
                1 artillery moved from Anhwe to Hopei
                2 infantry moved from Jehol to Chahar
                4 infantry moved from Manchuria to Jehol
                1 aaGun and 4 infantry moved from Jehol to Chahar

    Place Units - Japanese
                1 airfield placed in Kwangsi
                1 factory_minor placed in French Indo China
                1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 55 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 1 artillery, 2 bombers, 3 fighters, 1 infantry and 6 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Jehol : 4 infantry
        Suiyuyan : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 1 artillery and 3 infantry
        Hopei : 1 flag, 1 artillery and 2 infantry
        Chahar : 1 flag, 1 aaGun and 6 infantry
        Anhwe : 1 flag,    Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Borneo : 1 flag,    Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 3 artilleries, 1 factory_minor and 3 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 armour

  • TripleA

    your infantry had hot dice, guess things evened out. :)

  • TripleA

    if you attack japan or korea with surface naval ships i will roll kamikaze.


  • LOL

  • TripleA

    What is funny Vance? Still got 100% india for J4 and I should only lose AA gun casualties with average dice, unless something better comes along for me to attack.

  • TripleA

    as far as my air goes india j4 is still only a couple air to the aa gun, but I could get diced and lose maybe 4-5 air.


  • Cow, you do know that Kamikazes can’t hit transports or air units right?  And surface ships can NCM into kamikaze zones?

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