• TripleA

    holy cow, that was the most ideal japan 1 I could hope for. normally I lose 6-8 infantry, instead of just 3 infantry… this going to be a little harder of a game for you, but germany did a lose fighter on G1… guess I got compensated.

    Still, I prefer japan having all the good luck and all the bad being dumped on germany. hell yeah!

  • TripleA

    Lemme know when UK’s turn comes and what he buys / combat moves. I can tell you if I scramble 97 or not (I may scramble even if the odds are bad for me depending on what you do).


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :1

    Politics - Americans
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Setting uses for triggers used this phase.

    Purchase Units - Americans
                Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                Setting uses for triggers used this phase.
                Giving bonus movement to units

    Non Combat Move - Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 infantry moved from 86 Sea Zone to Brazil
                1 cruiser moved from 101 Sea Zone to 106 Sea Zone
                1 infantry moved from Central United States to Eastern United States
                1 armour moved from Central United States to Eastern United States
                1 mech_infantry moved from Central United States to Eastern United States
                1 mech_infantry moved from Central United States to Eastern United States
                1 mech_infantry moved from Central United States to Western United States
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 12 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 12 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 12 Sea Zone
                1 transport moved from 12 Sea Zone to 10 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to 10 Sea Zone
                1 fighter moved from 10 Sea Zone to 12 Sea Zone
                1 fighter moved from 12 Sea Zone to 26 Sea Zone
                1 bomber moved from Central United States to 10 Sea Zone
                1 bomber moved from 10 Sea Zone to 12 Sea Zone
                1 bomber moved from 12 Sea Zone to Hawaiian Islands
                1 fighter moved from Eastern United States to 10 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 battleship and 2 carriers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Yunnan
                6 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 8 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Chinese win with 1 fighter and 8 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                2 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Shensi to Szechwan
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :1

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Egypt to 98 Sea Zone
                1 artillery moved from Egypt to 98 Sea Zone
                1 mech_infantry moved from Egypt to Tobruk
                1 armour moved from Alexandria to Tobruk
                2 infantry moved from Alexandria to Tobruk
                1 artillery moved from Alexandria to Tobruk
                1 cruiser moved from 98 Sea Zone to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery moved from 96 Sea Zone to Tobruk
                1 infantry moved from 96 Sea Zone to Tobruk
                1 fighter moved from Malta to Tobruk
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                2 fighters moved from United Kingdom to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from Scotland to 110 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to Tobruk
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                    Italians defend with 1 destroyer and 1 transport
                    British win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 3
                    Casualties for British: 1 cruiser
                    Casualties for Italians: 1 destroyer and 1 transport
                    British win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 3
                    Casualties for British: 1 cruiser
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in Tobruk
                    British attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British win, taking Tobruk from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for British: 2 artilleries, 3 infantry and 1 mech_infantry
                    Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British win with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for British: 2 artilleries, 3 infantry and 1 mech_infantry
                    Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Battle in 110 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 3 fighters
                    Germans defend with 1 battleship and 1 submarine
                    British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 battleship and 1 submarine
                    Casualties for British: 1 destroyer
                    British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 battleship and 1 submarine
                    Casualties for British: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - British
                1 cruiser moved from 91 Sea Zone to 94 Sea Zone
                1 carrier moved from 98 Sea Zone to 99 Sea Zone
                1 fighter moved from Tobruk to Egypt
                1 tactical_bomber moved from Tobruk to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Union of South Africa to Rhodesia
                1 destroyer moved from 71 Sea Zone to 76 Sea Zone
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                3 infantry moved from Malaya to Shan State
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      UK_Pacific take Java from Dutch
                1 fighter moved from Burma to India
                4 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 aaGun moved from India to Burma
                1 aaGun moved from India to Burma
                1 cruiser moved from 39 Sea Zone to 41 Sea Zone
                1 fighter moved from 96 Sea Zone to Malta
                3 fighters moved from 110 Sea Zone to United Kingdom
                1 bomber moved from 110 Sea Zone to United Kingdom
                1 infantry moved from Quebec to 106 Sea Zone
                1 armour moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 108 Sea Zone
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to United Kingdom
                1 armour moved from 109 Sea Zone to United Kingdom
                1 infantry moved from Ontario to Quebec
                1 artillery moved from Ontario to Quebec

    Place Units - British
                1 fighter and 2 infantry placed in United Kingdom
                2 armour placed in Union of South Africa

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :1

    Place Units - UK_Pacific
                4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 15 PUs total
                    Some units change owners in territory India

  • TripleA

    You picked Option D on my Nash theory diagram. less than usual survivors for tobruk assault, I am very pleased with these dice, going to poop and debate the two column choices I have to pick from.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :1

    Politics - Italians
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
                Setting uses for triggers used this phase.

    Purchase Units - Italians
                Italians buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 3 infantry moved from 99 Sea Zone to Syria
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 bomber moved from Northern Italy to 114 Sea Zone
                1 fighter moved from Southern Italy to 114 Sea Zone
                1 fighter moved from Southern Italy to 94 Sea Zone
                1 submarine moved from 95 Sea Zone to 94 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France
                1 armour moved from Albania to Romania
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 artillery and 2 infantry moved from Ethiopia to Kenya

    Combat - Italians
                Battle in 114 Sea Zone
                    Italians attack with 1 bomber and 1 fighter
                    Russians defend with 1 cruiser
                        Italians roll dice for 1 bomber and 1 fighter in 114 Sea Zone, round 1 :  1/2 hits
                        Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the Russians and 1 fighter owned by the Italians lost in 114 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 cruiser
                    Casualties for Italians: 1 fighter
                    Italians win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 cruiser
                    Casualties for Italians: 1 fighter
                Battle in 94 Sea Zone
                    Italians attack with 1 fighter and 1 submarine
                    British defend with 1 cruiser
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the British lost in 94 Sea Zone
                    Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                    Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in 99 Sea Zone
                    Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
                    British defend with 1 carrier
                        Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 99 Sea Zone, round 1 :  3/4 hits
                        British roll dice for 1 carrier in 99 Sea Zone, round 1 :  0/1 hits
                        1 carrier owned by the British lost in 99 Sea Zone
                    Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 16
                    Casualties for British: 1 carrier
                    Italians win with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 16
                    Casualties for British: 1 carrier
                Battle in Syria
                    Italians attack with 1 artillery and 3 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery and 3 infantry in Syria, round 1 :  2/4 hits
                        French roll dice for 1 infantry in Syria, round 1 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Syria
                    Italians win, taking Syria from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Tobruk
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 armour
                        Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 1 :  0/2 hits
                        British roll dice for 1 armour in Tobruk, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 :  2/2 hits
                        British roll dice for 1 armour in Tobruk, round 2 :  0/1 hits
                        1 armour owned by the British lost in Tobruk
                    Italians win, taking Tobruk from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Southern France
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 1 :  2/4 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  1/2 hits
                        1 infantry owned by the French , 1 artillery owned by the French and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics
                Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                Trigger Japanese Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                Setting uses for triggers used this phase.

    Non Combat Move - Italians
                1 fighter moved from 94 Sea Zone to Southern Italy
                1 bomber moved from 114 Sea Zone to Western Germany
                1 aaGun moved from Northern Italy to Southern France
                1 aaGun moved from Northern Italy to France

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 12 PUs (3 lost to blockades); end with 13 PUs total

    Territory Summary for Italians :

    Kenya : 1 flag, 1 artillery and 3 infantry
        Southern France : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Syria : 1 flag, 1 artillery and 2 infantry
        France : 1 aaGun
        Western Germany : 1 bomber
        Romania : 1 armour
        Tobruk : 1 artillery and 1 infantry
        Albania : 2 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
        94 Sea Zone : 1 submarine

  • TripleA

    my gambling worked out. I thought of skipping the cruiser with italy and bringing the sub with the rest of the fleet (to choose as casualty if the carrier hit his defense roll instead of tilting bship, otherwise if my bship tilts you got 56% on me).
    ~

    I generally don’t like that option from the allies perspective to be honest. Banking everything on KJF against an experienced Japan player, this is going to get crazy :)


  • @Cow:

    You picked Option D on my Nash theory diagram. less than usual survivors for tobruk assault, I am very pleased with these dice, going to poop and debate the two column choices I have to pick from.

    Yeah, I like Taranto also, but Tobruk has been working for me lately.  Lost too much on Tobruk for sure which is unusual given the odds there.  Yeah the dice are not with me this game.  Hoping that will balance out when I need it to.  Playing 8 games right now- a little too many at one time but I’m trying out different things with each one.

  • Liaison TripleA 11 10

    Hey Cow…

    Remember that time your capital got sacked in the first round of a tournament?

    :)

  • TripleA

    Yeah I remember it was 5% or 10% odds or something like that. I gave him credit, I did not think he would do it (because of his conservative style), but he did not have a chance after losing caucasus.

    Still I got diced hard on my AA50 games in the forum. I do the same openers as yam and zhukov… don’t know how anyone else does it. zhukov got bad luck against gamerman early on his aa50 game recently. I watched some of that game, I am curious how it went actually, both are good players.

  • TripleA

    oh wow questioneer, I thought you wanted a super competitive game.

    HMM, take your time man.

    Garg, that tournament was depressing, but the winner does not make me feel bad. The odds I beat zhukov or yam would be 50/50 anyway… they know I usually race berlin or moscow every game. The only income play I do is Japan taking egypt/transjordan if I didn’t do it with germany/italy.

  • TripleA

    Also the way I see it… tournaments take forever to do PBF. checking every battlemap and pieces and seeing if the fighters moved properly etc. I did not check till some random spectator was like, “hey man you know russia got extra infantry…” When I realized I did not even care, that was when I realized PBF sucks the fun out of it.

    I think the live game experience is more fun for me.

    I am only doing your tournament, because I managed to get a fun partner. I am more or less on the wild side, I like to go crazy, because following the predetermined path to victory is no fun. There are certain opponents I see that I know I can just school and others teams that I have good players I am familiar with I worry lol.

    I think Guerrilla guy is Guerrilla_J, we have an aa50 score to settle of 2-2, if he is guerilla_J he plays low luck mostly. Yeah he is good, dice games too, but very rare to see.

    You invited the top tier players to your tournament and it is teams so it will be fun. I look forward to players I have not played with in years or players who are good. Also there is good mixture of “courage” players.

    Some of the teams look like a real challenge.

    I am going to be depressed if I send max power to france and I get diced and lose… the 1% happens.

  • TripleA

    We should have an insurance policy for the games. “If germany attacks france with all available infantry/artillery/mech/tanks in range and loses or comes at under 3 tanks, you can reroll that battle.” But it might make less players do normandy attack knowing they won’t get an insurance policy if they all in france.

  • TripleA

    I ever tell you, the first time I played global, I sent every ground force to france with 2-3 air units… and I lost…

    I once lost germany to a 1% attack in a low luck game. I had to miss a 5 on 6 roll for AA gun, he had to hit a 1 on his bombardment, a 1 for his first round attack and I had to roll a 6 for my first round defence then after that he would have to hit every round and I would have to miss every round for him to get 1 tank vs 1 fighter and win with 1 tank. This happened to me…

    I once lost a carrier and 2 fighters to a lone fighter attacking it… it was not even a jet fighter, just a regular fighter. I did dice some people hard though in my time.

  • TripleA

    Questioneer, you can postpone this game if you need to. I do not mind. send me a message when you want to resume it or restarting is fine too. I am ok with it.

    Also it is good to know if we are playing competitively or friendly, I was under the impression of the former since you challenged me.


  • @Cow:

    Questioneer, you can postpone this game if you need to. I do not mind. send me a message when you want to resume it or restarting is fine too. I am ok with it.

    Also it is good to know if we are playing competitively or friendly, I was under the impression of the former since you challenged me.

    Competitively or friendly game???  Both.  Can’t you do both??? :?  Please, don’t spare me your best.  If you are not going to give me your best then don’t bother playing.  That’s boring.

    Also, you humor me in the fact that you mention our game on other threads completely off topic.  Very smug.  I like it.
    It flatters me that I must validate you as an AAplayer, giving our game attention where it doesn’t belong.  I like your approach to losing- excuses. :cry:  That’s great material when I beat you here or the tournament.

    Also, love your flowchart A-D crap, like you actually know something more than anyone here.  Must have taken you awhile to make that.  BTW, starting you out with the Tobruk attack instead of Taranto is like giving a baby milk.  Gotta see if you can handle that first.  I personally prefer Taranto, always have.  Didn’t get that from you, who thinks that all AA knowledge orginates from yourself.

    So please, step off your toilet and save us the jargon and your continuely revising articles.  If your gonna talk, play games here, back up your words with some play.  Nobody gives a crap what you do 8 hours on a computer a day playing “live” games in your mom’s basement or making AA flowcharts. :lol:

    Honestly, with 8 other games going, your just another lab rat in testing.  Maybe you’ll pass MY test and graduate to “option C” in my flowchart. :roll: :lol:  “D” being the lowest for babies like yourself.  Had to clarify that since you’re below me. :wink:

    Do something for me kid, try playing some other good players.  Learn something.  Talk less, play more on the forums here.  If you really didn’t care about about forum games, you would be posting every other time to validate yourself would you???

    I’ll post ANZAC/France soon, gotta check my flowchart.  LOL  Cow you’re a trip, your almost as fun as Imp Leader or mantlefan back in the day.

    I’ll be expecting another entertaining post from you soon.  I know you won’t disappoint.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 cruiser moved from 63 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from New Zealand to Queensland

    Combat - ANZAC
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 aaGun moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :1

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans
                2 infantry moved from United Kingdom to Scotland
                1 fighter moved from United Kingdom to Scotland
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 destroyer moved from 72 Sea Zone to 76 Sea Zone
                1 cruiser moved from 93 Sea Zone to 94 Sea Zone
                1 destroyer moved from 93 Sea Zone to 94 Sea Zone
                1 destroyer moved from 76 Sea Zone to 80 Sea Zone

    Combat - French
                Battle in 94 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 submarine
                    French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                    French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Recording Battle Statistics

    Non Combat Move - French

    Turn Complete - French

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