edited two planes from russia to volgograd. please use second post
Questioneer vs cow
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holy cow, that was the most ideal japan 1 I could hope for. normally I lose 6-8 infantry, instead of just 3 infantry… this going to be a little harder of a game for you, but germany did a lose fighter on G1… guess I got compensated.
Still, I prefer japan having all the good luck and all the bad being dumped on germany. hell yeah!
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Lemme know when UK’s turn comes and what he buys / combat moves. I can tell you if I scramble 97 or not (I may scramble even if the odds are bad for me depending on what you do).
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :1
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to unitsNon Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from 86 Sea Zone to Brazil
1 cruiser moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 armour moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 12 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 12 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from 10 Sea Zone to 12 Sea Zone
1 fighter moved from 12 Sea Zone to 26 Sea Zone
1 bomber moved from Central United States to 10 Sea Zone
1 bomber moved from 10 Sea Zone to 12 Sea Zone
1 bomber moved from 12 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 10 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 battleship and 2 carriers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Chinese win with 1 fighter and 8 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Shensi to Szechwan
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :1
Combat Move - British
Giving bonus movement to units
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 mech_infantry moved from Egypt to Tobruk
1 armour moved from Alexandria to Tobruk
2 infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Tobruk
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Malta to Tobruk
1 fighter moved from Gibraltar to 96 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Tobruk
1 destroyer moved from 98 Sea Zone to 96 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Italians defend with 1 destroyer and 1 transport
British win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 3
Casualties for British: 1 cruiser
Casualties for Italians: 1 destroyer and 1 transport
British win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 3
Casualties for British: 1 cruiser
Casualties for Italians: 1 destroyer and 1 transport
Battle in Tobruk
British attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British win, taking Tobruk from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British win with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in 110 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters
Germans defend with 1 battleship and 1 submarine
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 1 battleship and 1 submarine
Casualties for British: 1 destroyer
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 1 battleship and 1 submarine
Casualties for British: 1 destroyer
Recording Battle StatisticsNon Combat Move - British
1 cruiser moved from 91 Sea Zone to 94 Sea Zone
1 carrier moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Tobruk to Egypt
1 tactical_bomber moved from Tobruk to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
3 infantry moved from Malaya to Shan State
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
1 fighter moved from Burma to India
4 infantry moved from India to Burma
1 artillery moved from India to Burma
1 aaGun moved from India to Burma
1 aaGun moved from India to Burma
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 96 Sea Zone to Malta
3 fighters moved from 110 Sea Zone to United Kingdom
1 bomber moved from 110 Sea Zone to United Kingdom
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 108 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from 109 Sea Zone to United Kingdom
1 infantry moved from Ontario to Quebec
1 artillery moved from Ontario to QuebecPlace Units - British
1 fighter and 2 infantry placed in United Kingdom
2 armour placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :1
Place Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Some units change owners in territory India -
You picked Option D on my Nash theory diagram. less than usual survivors for tobruk assault, I am very pleased with these dice, going to poop and debate the two column choices I have to pick from.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :1
Politics - Italians
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.Purchase Units - Italians
Italians buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
Giving bonus movement to units
1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Syria
1 artillery and 1 infantry moved from Libya to Tobruk
1 bomber moved from Northern Italy to 114 Sea Zone
1 fighter moved from Southern Italy to 114 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France
1 armour moved from Albania to Romania
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 2 infantry moved from Ethiopia to KenyaCombat - Italians
Battle in 114 Sea Zone
Italians attack with 1 bomber and 1 fighter
Russians defend with 1 cruiser
Italians roll dice for 1 bomber and 1 fighter in 114 Sea Zone, round 1 : 1/2 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Russians and 1 fighter owned by the Italians lost in 114 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 cruiser
Casualties for Italians: 1 fighter
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 cruiser
Casualties for Italians: 1 fighter
Battle in 94 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 cruiser
Italians roll dice for 1 submarine in 94 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the British lost in 94 Sea Zone
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 99 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
British defend with 1 carrier
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 99 Sea Zone, round 1 : 3/4 hits
British roll dice for 1 carrier in 99 Sea Zone, round 1 : 0/1 hits
1 carrier owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 16
Casualties for British: 1 carrier
Italians win with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 16
Casualties for British: 1 carrier
Battle in Syria
Italians attack with 1 artillery and 3 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Syria, round 1 : 2/4 hits
French roll dice for 1 infantry in Syria, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Syria
Italians win, taking Syria from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tobruk
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour
Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 1 : 0/2 hits
British roll dice for 1 armour in Tobruk, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 2/2 hits
British roll dice for 1 armour in Tobruk, round 2 : 0/1 hits
1 armour owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 1 : 2/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 1/2 hits
1 infantry owned by the French , 1 artillery owned by the French and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Recording Battle Statistics
Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Trigger Japanese Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Setting uses for triggers used this phase.Non Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
1 bomber moved from 114 Sea Zone to Western Germany
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to FrancePlace Units - Italians
1 infantry placed in Southern Italy
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs (3 lost to blockades); end with 13 PUs totalTerritory Summary for Italians :
Kenya : 1 flag, 1 artillery and 3 infantry
Southern France : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag, 1 artillery and 2 infantry
France : 1 aaGun
Western Germany : 1 bomber
Romania : 1 armour
Tobruk : 1 artillery and 1 infantry
Albania : 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
94 Sea Zone : 1 submarine -
my gambling worked out. I thought of skipping the cruiser with italy and bringing the sub with the rest of the fleet (to choose as casualty if the carrier hit his defense roll instead of tilting bship, otherwise if my bship tilts you got 56% on me).
~I generally don’t like that option from the allies perspective to be honest. Banking everything on KJF against an experienced Japan player, this is going to get crazy :)
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@Cow:
You picked Option D on my Nash theory diagram. less than usual survivors for tobruk assault, I am very pleased with these dice, going to poop and debate the two column choices I have to pick from.
Yeah, I like Taranto also, but Tobruk has been working for me lately. Lost too much on Tobruk for sure which is unusual given the odds there. Yeah the dice are not with me this game. Hoping that will balance out when I need it to. Playing 8 games right now- a little too many at one time but I’m trying out different things with each one.
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Hey Cow…
Remember that time your capital got sacked in the first round of a tournament?
:)
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Yeah I remember it was 5% or 10% odds or something like that. I gave him credit, I did not think he would do it (because of his conservative style), but he did not have a chance after losing caucasus.
Still I got diced hard on my AA50 games in the forum. I do the same openers as yam and zhukov… don’t know how anyone else does it. zhukov got bad luck against gamerman early on his aa50 game recently. I watched some of that game, I am curious how it went actually, both are good players.
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oh wow questioneer, I thought you wanted a super competitive game.
HMM, take your time man.
Garg, that tournament was depressing, but the winner does not make me feel bad. The odds I beat zhukov or yam would be 50/50 anyway… they know I usually race berlin or moscow every game. The only income play I do is Japan taking egypt/transjordan if I didn’t do it with germany/italy.
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Also the way I see it… tournaments take forever to do PBF. checking every battlemap and pieces and seeing if the fighters moved properly etc. I did not check till some random spectator was like, “hey man you know russia got extra infantry…” When I realized I did not even care, that was when I realized PBF sucks the fun out of it.
I think the live game experience is more fun for me.
I am only doing your tournament, because I managed to get a fun partner. I am more or less on the wild side, I like to go crazy, because following the predetermined path to victory is no fun. There are certain opponents I see that I know I can just school and others teams that I have good players I am familiar with I worry lol.
I think Guerrilla guy is Guerrilla_J, we have an aa50 score to settle of 2-2, if he is guerilla_J he plays low luck mostly. Yeah he is good, dice games too, but very rare to see.
You invited the top tier players to your tournament and it is teams so it will be fun. I look forward to players I have not played with in years or players who are good. Also there is good mixture of “courage” players.
Some of the teams look like a real challenge.
I am going to be depressed if I send max power to france and I get diced and lose… the 1% happens.
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We should have an insurance policy for the games. “If germany attacks france with all available infantry/artillery/mech/tanks in range and loses or comes at under 3 tanks, you can reroll that battle.” But it might make less players do normandy attack knowing they won’t get an insurance policy if they all in france.
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I ever tell you, the first time I played global, I sent every ground force to france with 2-3 air units… and I lost…
I once lost germany to a 1% attack in a low luck game. I had to miss a 5 on 6 roll for AA gun, he had to hit a 1 on his bombardment, a 1 for his first round attack and I had to roll a 6 for my first round defence then after that he would have to hit every round and I would have to miss every round for him to get 1 tank vs 1 fighter and win with 1 tank. This happened to me…
I once lost a carrier and 2 fighters to a lone fighter attacking it… it was not even a jet fighter, just a regular fighter. I did dice some people hard though in my time.
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Questioneer, you can postpone this game if you need to. I do not mind. send me a message when you want to resume it or restarting is fine too. I am ok with it.
Also it is good to know if we are playing competitively or friendly, I was under the impression of the former since you challenged me.
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@Cow:
Questioneer, you can postpone this game if you need to. I do not mind. send me a message when you want to resume it or restarting is fine too. I am ok with it.
Also it is good to know if we are playing competitively or friendly, I was under the impression of the former since you challenged me.
Competitively or friendly game??? Both. Can’t you do both??? :? Please, don’t spare me your best. If you are not going to give me your best then don’t bother playing. That’s boring.
Also, you humor me in the fact that you mention our game on other threads completely off topic. Very smug. I like it.
It flatters me that I must validate you as an AAplayer, giving our game attention where it doesn’t belong. I like your approach to losing- excuses. :cry: That’s great material when I beat you here or the tournament.Also, love your flowchart A-D crap, like you actually know something more than anyone here. Must have taken you awhile to make that. BTW, starting you out with the Tobruk attack instead of Taranto is like giving a baby milk. Gotta see if you can handle that first. I personally prefer Taranto, always have. Didn’t get that from you, who thinks that all AA knowledge orginates from yourself.
So please, step off your toilet and save us the jargon and your continuely revising articles. If your gonna talk, play games here, back up your words with some play. Nobody gives a crap what you do 8 hours on a computer a day playing “live” games in your mom’s basement or making AA flowcharts. :lol:
Honestly, with 8 other games going, your just another lab rat in testing. Maybe you’ll pass MY test and graduate to “option C” in my flowchart. :roll: :lol: “D” being the lowest for babies like yourself. Had to clarify that since you’re below me. :wink:
Do something for me kid, try playing some other good players. Learn something. Talk less, play more on the forums here. If you really didn’t care about about forum games, you would be posting every other time to validate yourself would you???
I’ll post ANZAC/France soon, gotta check my flowchart. LOL Cow you’re a trip, your almost as fun as Imp Leader or mantlefan back in the day.
I’ll be expecting another entertaining post from you soon. I know you won’t disappoint.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 cruiser moved from 63 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to QueenslandCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :1
Combat Move - French
Giving bonus movement to units
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
2 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 cruiser moved from 93 Sea Zone to 94 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 destroyer moved from 76 Sea Zone to 80 Sea ZoneCombat - French
Battle in 94 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 submarine
French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French





