TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Kiangsi to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
Japanese take Guam from Americans
2 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from Kiangsi to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Paulau Island to Philippines
1 submarine moved from 45 Sea Zone to 41 Sea Zone
1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
Japanese take New Britain from ANZAC
2 infantry moved from Gilbert Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
Japanese take Aleutian Islands from Americans
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
Japanese take Midway from Americans
2 infantry and 1 transport moved from 48 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
Japanese take Wake Island from Americans
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 31 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
2 fighters moved from 31 Sea Zone to 26 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 cruiser
Japanese roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 1 cruiser in 16 Sea Zone, round 1 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 16 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 cruiser
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 cruiser
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kwangsi, round 1 : 3/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Philippines
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Philippines, round 1 : 4/5 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Japanese win with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 26 Sea Zone
Japanese attack with 5 fighters and 3 tactical_bombers
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Recording Battle Statistics
Non Combat Move - Japanese
2 carriers moved from 31 Sea Zone to 33 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 31 Sea Zone to 33 Sea Zone
4 fighters moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 3 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
3 carriers and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to Caroline Islands
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
2 tactical_bombers moved from Japan to 6 Sea Zone
3 infantry moved from Kwangtung to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
3 infantry moved from Anhwe to Kiangsi
1 bomber moved from Philippines to Kiangsi
1 tactical_bomber moved from Japan to Kiangsi
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 factory_minor placed in Shantung
Turn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 1 infantry
Shantung : 1 factory_minor
Kwangsi : 1 armour and 1 artillery
Korea : 1 aaGun and 2 infantry
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 bomber, 11 infantry and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 tactical_bombers
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, Kansu : 1 flag, 1 infantry
Hopei : 1 flag, Chahar : 1 flag, Anhwe : 1 flag, Gilbert Islands : 1 flag, Kwangtung : 1 flag, 1 harbour
New Britain : 1 flag, 2 infantry
Solomon Islands : 1 flag, 2 infantry
New Guinea : 1 flag, 2 infantry
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield and 1 infantry
Wake Island : 1 flag, 1 airfield and 2 infantry
Aleutian Islands : 1 flag, 1 artillery and 1 infantry
Midway : 1 flag, 1 airfield, 1 artillery and 1 infantry