G40 A3.9 TripleA v2.7 builder_chris2 (axis) –vs-- Gargantua (allies) Game 1

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from Queensland to Shan State
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                1 fighter moved from New Zealand to Queensland
                1 fighter moved from New Zealand to Queensland
                1 cruiser moved from 63 Sea Zone to 62 Sea Zone

    Combat - ANZAC
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 aaGun moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland
                1 infantry moved from Malaya to Shan State

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :1

    Combat Move - French
                Giving bonus movement to units
                1 destroyer moved from 72 Sea Zone to 58 Sea Zone
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans
                1 artillery moved from Normandy Bordeaux to Southern France

    Combat - French
                Battle in Southern France
                    French attack with 1 artillery
                    Germans defend with 2 armour, 1 factory_minor and 1 harbour
                        French roll dice for 1 artillery in Southern France, round 1 :  1/1 hits
                        Germans roll dice for 2 armour in Southern France, round 1 :  1/2 hits
                        1 armour owned by the Germans and 1 artillery owned by the French lost in Southern France
                    Germans win with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for French: 1 artillery
                Recording Battle Statistics

    Non Combat Move - French
                1 infantry moved from United Kingdom to Scotland

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Purchase Units - Germans
                Germans buy 3 armour, 1 carrier, 1 destroyer, 1 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 artillery moved from France to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
                2 fighters and 2 tactical_bombers moved from Western Germany to 96 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
                1 bomber moved from Western Germany to 97 Sea Zone
                1 bomber moved from Western Germany to 96 Sea Zone
                1 submarine moved from 111 Sea Zone to 109 Sea Zone

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 109 Sea Zone
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 1 :  0/1 hits
                    Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 97 Sea Zone
                    Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
                    British defend with 1 cruiser
                        Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 1 :  4/5 hits
                        British roll dice for 1 cruiser in 97 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the British lost in 97 Sea Zone
                    Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                    Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    French defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 1 :  2/4 hits
                        French roll dice for 1 infantry in Holland Belgium, round 1 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from French with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 infantry
                    Germans win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 infantry
                Battle in 96 Sea Zone
                    Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
                    British defend with 1 cruiser
                        Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 1 :  3/5 hits
                        British roll dice for 1 cruiser in 96 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the British lost in 96 Sea Zone
                    Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                    Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Recording Battle Statistics

    Non Combat Move - Germans
                1 bomber moved from 96 Sea Zone to Western Germany
                1 bomber moved from 97 Sea Zone to Western Germany
                2 fighters moved from 96 Sea Zone to 93 Sea Zone
                2 tactical_bombers moved from 96 Sea Zone to Southern Italy
                2 tactical_bombers moved from 97 Sea Zone to Western Germany
                1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
                1 infantry moved from Western Germany to France
                4 armour and 2 mech_infantrys moved from France to Germany
                2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
                1 armour moved from Southern France to Greater Southern Germany
                3 armour moved from Yugoslavia to Germany
                2 infantry moved from Yugoslavia to Slovakia Hungary
                1 artillery and 3 infantry moved from Norway to Finland
                2 fighters moved from 97 Sea Zone to Western Germany

    Place Units - Germans
                1 carrier and 2 transports placed in 93 Sea Zone
                1 submarine placed in 112 Sea Zone
                1 destroyer placed in 113 Sea Zone
                3 armour and 3 mech_infantrys placed in Germany
                1 infantry placed in France

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Territory Summary for Germans :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
        Greater Southern Germany : 1 armour
        Slovakia Hungary : 3 aaGuns, 2 artilleries and 14 infantry
        Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 3 tactical_bombers
        Romania : 2 infantry
        Poland : 3 infantry
        Germany : 10 armour, 1 factory_major and 5 mech_infantrys
        Holland Belgium : 1 artillery
        Northern Italy : 2 artilleries and 2 infantry
        Southern Italy : 2 tactical_bombers
        112 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        93 Sea Zone : 1 carrier, 2 fighters and 2 transports

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Buryatia to Amur

    Non Combat Move - Russians
                1 submarine moved from 113 Sea Zone to 115 Sea Zone
                1 submarine moved from 111 Sea Zone to 105 Sea Zone
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 11 infantry moved from Buryatia to Yakut S.S.R.
                1 artillery moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Caucasus
                3 infantry moved from Ukraine to Western Ukraine
                2 aaGuns, 1 artillery and 2 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Rostov to Ukraine
                4 infantry moved from Russia to Bryansk
                1 artillery and 12 infantry moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Belarus

    Place Units - Russians
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                1 armour and 4 infantry placed in Russia
                Russians undo move 3.
                Russians undo move 1.
                1 armour and 2 infantry placed in Novgorod
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • Liaison TripleA '11 '10

    It’s good for you, that you made short work of my cruisers in the med!  And have kept your german airforce alive!

    This is shaping up to be a good game.

    I especially like some aspects of your G1 and J1.  Definetly some good moves on your part,  specifically your German/Italian Cooperation.  It’s finally nice to play agianst someone who understands how PARAMOUNT it is for Germany to give Italy the support it needs to grow.  I’ll give you that you know what you are doing.

    But I don’t think it’s enough, and I’ve got some surprises planned just for YOU. :)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 2 carriers and 1 factory_minor; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                6 infantry moved from Jehol to Chahar
                1 artillery and 3 infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Anhwe to Yunnan
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                2 bombers moved from Kwangsi to Chahar
                5 fighters moved from Kwangsi to Yunnan
                3 tactical_bombers moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 5 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 2 artilleries, 5 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 1 :  5/15 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 1 :  1/3 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 artilleries, 5 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry
                    Japanese win with 2 artilleries, 5 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Chahar
                    Japanese attack with 2 bombers and 6 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 bombers and 6 infantry in Chahar, round 1 :  4/8 hits
                        Chinese roll dice for 2 infantry in Chahar, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 2 bombers and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                    Japanese win with 2 bombers and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 artilleries and 4 infantry moved from Anhwe to Hunan
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery and 3 infantry moved from Kiangsi to Kwangsi
                5 fighters and 3 tactical_bombers moved from Yunnan to Anhwe
                2 bombers moved from Chahar to Anhwe
                1 armour moved from Korea to Jehol
                1 artillery and 5 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 7 infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 6 Sea Zone to 33 Sea Zone
                1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
                1 artillery and 8 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Caroline Islands to 6 Sea Zone
                1 fighter and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone

    Place Units - Japanese
                2 carriers placed in 6 Sea Zone
                1 factory_minor placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 31 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour and 11 infantry
        Kwangsi : 1 artillery and 5 infantry
        Korea : 1 aaGun, 1 fighter and 3 infantry
        Kiangsu : 1 factory_minor
        Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Jehol : 1 armour
        Yunnan : 1 flag, 2 artilleries, 3 infantry and 1 mech_infantry
        Hunan : 1 flag, 2 artilleries and 4 infantry
        Chahar : 1 flag, 5 infantry
        Anhwe : 1 flag, 2 bombers, 5 fighters and 3 tactical_bombers
        33 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 5 transports
        36 Sea Zone : 1 transport
        6 Sea Zone : 2 carriers, 2 fighters and 2 tactical_bombers

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 30 / 41
        Americans : 52 / 56
        Chinese : 8 / 16
        British : 28 / 35
        UK_Pacific : 20 / 21
        Italians : 12 / 10
        ANZAC : 14 / 14
        French : 11 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • @Gargantua:

    It’s good for you, that you made short work of my cruisers in the med!  And have kept your german airforce alive!

    This is shaping up to be a good game.

    I especially like some aspects of your G1 and J1.  Definetly some good moves on your part,  specifically your German/Italian Cooperation.  It’s finally nice to play agianst someone who understands how PARAMOUNT it is for Germany to give Italy the support it needs to grow.  I’ll give you that you know what you are doing.

    But I don’t think it’s enough, and I’ve got some surprises planned just for YOU. :)

    thanks.

    i’m trying to give you a run for your money.  you sure put the hurt on my italians…hurts thats for sure, have to adjust some things.  UK has never been that agressive in the med on me before.  most UK players value their fleet too much to do that round 1.

    i dont like those russians you have ready to go into the middle east, reminds me too much of my self ( i try to get them there asap also), but nothing i can do about that with my italians so weak.  :cry:


  • @Gargantua:

    But I don’t think it’s enough, and I’ve got some surprises planned just for YOU. :)

    only time will tell if its enough…and i’m sure you do have some surprises planned just for me.

  • Liaison TripleA '11 '10

    i’m trying to give you a run for your money.

    You are suceeding!  And I would argue you are better than most online.

    But you also fell for the Kenyan Trap!  A territory that gets raided by the french netting 0, whilst exposing italian somalia land for future freebie  Russian conquest!  Not a big deal though…

    :)

    I’m honestly impressed with many of your manuevers.  But LOL…  I’ve decided to go the with “plan crazy” in the pacific.

    Wait till you see the American and British turns… you are going to drop a “W T F do I do now” bomb.

    Please be ready to take a picture of your face :)

  • Liaison TripleA '11 '10

    I will say though… I’ve never faced anyone smart enough to drop no less than 5 carriers on the board.

    That really DOES have me concerned.

  • Liaison TripleA '11 '10

    Hmm…

    I see what you’re up to.

    Alright, let’s Dance!

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 3 bombers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units

    Non Combat Move - Americans
                1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun moved from Central United States to Western United States
                1 aaGun moved from Central United States to Western United States
                1 armour moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 cruiser moved from 11 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                1 destroyer moved from 16 Sea Zone to 31 Sea Zone
                1 cruiser moved from 10 Sea Zone to 25 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Guam to 26 Sea Zone
                1 submarine moved from 54 Sea Zone to 56 Sea Zone
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                1 destroyer moved from 41 Sea Zone to 45 Sea Zone
                4 bombers moved from Western United States to Hawaiian Islands
                1 bomber moved from Eastern United States to Hawaiian Islands

    Place Units - Americans
                1 bomber and 2 fighters placed in Western United States
                2 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Non Combat Move - Chinese
                1 fighter and 8 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Place Units - UK_Pacific
                1 armour and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                    Some units change owners in territory India

  • Liaison TripleA '11 '10

    For some reason it kept erroring out on the UK2 turn/post.

    Not sure why?

    There was also a bug - which I’m going to report, in Sz109,  it would not allow my sub to enter that zone, even though I can ignore you, and it also would not let me NCM my transport in that zone (Which is legal, only an amphibious assualt without escort can be blocked - I double checked.)

    I edit moved all my stuff there, as my purchase required it, and the rules allow it.

    Also, I opted to change up my American “Surprise” plans, in lieu of realizing what you’re REALLY after.

    Bring it. :)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Politics - Italians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
                1 bomber moved from Southern Italy to Algeria
                2 armour moved from Bulgaria to Eastern Poland
                      Italians take Eastern Poland from Russians

    Combat - Italians
                Battle in Algeria
                    Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Algeria, round 1 :  2/4 hits
                        French roll dice for 1 infantry in Algeria, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Algeria
                    Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                    Italians win with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber moved from Algeria to Southern Italy
                1 cruiser, 1 destroyer and 1 transport moved from 93 Sea Zone to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Albania
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                6 infantry moved from Bulgaria to Romania
                2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Romania

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total

    Territory Summary for Italians :

    Algeria : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
        Tunisia : 1 flag,    Romania : 2 aaGuns, 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry
        Tobruk : 1 artillery and 3 infantry
        Albania : 2 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
        Eastern Poland : 1 flag, 2 armour


  • @Gargantua:

    Hmm…

    I see what you’re up to.

    Alright, let’s Dance!

    and whats that?


  • @Gargantua:

    For some reason it kept erroring out on the UK2 turn/post.

    Not sure why?

    There was also a bug - which I’m going to report, in Sz109,  it would not allow my sub to enter that zone, even though I can ignore you, and it also would not let me NCM my transport in that zone (Which is legal, only an amphibious assualt without escort can be blocked - I double checked.)

    I edit moved all my stuff there, as my purchase required it, and the rules allow it.

    Also, I opted to change up my American “Surprise” plans, in lieu of realizing what you’re REALLY after.

    Bring it. :)

    thats all cool.  also, when my italians DOW on russia…the program puts germany at war with russia automatically, thats not correct.  germany could still be not at war with russia and italy could be because its not until the next russian turn that russia would be able to DOW on the Axis.  minor issue.

    and what am i REALLY after?

  • Liaison TripleA '11 '10

    Actually,

    You are correct about war declarations.

    So long as Germany does not declare war on Russia next turn, you can edit mode yourself an extra 5 IPC’s.  (Or I can do it on the Russian turn for you if you like?)

    I’ll tip my hand as to what I think you’re up to in the pacific, after our game is complete.  I must say -  I like it!

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 cruiser moved from 62 Sea Zone to 34 Sea Zone
                1 artillery, 2 fighters and 2 infantry moved from Queensland to New South Wales
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 61 Sea Zone
                1 infantry moved from 61 Sea Zone to South Australia
                1 fighter moved from Shan State to Western Australia
                1 infantry moved from 61 Sea Zone to South Australia
                1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
                1 infantry moved from 61 Sea Zone to South Australia
                1 infantry moved from Shan State to Malaya

    Non Combat Move - ANZAC
                2 aaGuns moved from Queensland to New South Wales

    Place Units - ANZAC
                1 armour and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 36 / 37
        Japanese : 27 / 41
        Americans : 52 / 52
        Chinese : 10 / 9
        British : 29 / 32
        UK_Pacific : 21 / 26
        Italians : 13 / 13
        ANZAC : 14 / 26
        French : 10 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

Suggested Topics

  • 105
  • 1
  • 24
  • 28
  • 146
  • 65
  • 104
  • 147
Axis & Allies Boardgaming Custom Painted Miniatures

50

Online

17.7k

Users

40.4k

Topics

1.8m

Posts