G40 A3.9 TripleA v2.7 builder_chris2 (axis) –vs-- Gargantua (allies) Game 1


  • @Gargantua:

    BAH! My Russian Navy should have HAD you in Sz113!

    :S

    yea, you should have at least hit me 1x or we should have broke even…we had the same # of units and attack defence points and dice…bad break…FOR YOU.  i counted them as dead no matter where i moved them and thought…screw it i will leave them there and take 50/50 fight any day!  i sure got LUKCY. i couldnt beleive it when i opend the map!

  • Liaison TripleA '11 '10

    Basterd!

  • Liaison TripleA '11 '10

    It doesn’t matter… The Impending DOOM of the Axis at the Hands of the British and Americans is at hand! :P


  • so, i am going to make my jap moves, end my turn and post it, but than i need to edit a change and post it again.  the reason is, the program will not lett my subs ignore and move past your anzac cruiser in sz 34 to sink the UK transport in sz45.  i’m pretty surei can do this.  if you think this is not correct let me know and i will not edit it.


  • ok. i was able to edit it, so the post i send will have this correction.  UK transport in sz45 sunk by transports that should have been able to ignor and passby the anzac cruiser in sz34 on combat move.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 battleship moved from 33 Sea Zone to 34 Sea Zone
                1 battleship moved from 33 Sea Zone to 46 Sea Zone
                1 cruiser moved from 33 Sea Zone to 34 Sea Zone
                1 cruiser moved from 33 Sea Zone to 46 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 destroyer moved from 33 Sea Zone to 46 Sea Zone
                6 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to New Guinea
                2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
                2 infantry moved from 49 Sea Zone to Solomon Islands
                      Japanese take Solomon Islands from ANZAC
                2 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
                2 infantry moved from 48 Sea Zone to Gilbert Islands
                      Japanese take Gilbert Islands from UK_Pacific
                2 bombers moved from Anhwe to 36 Sea Zone
                1 artillery and 5 infantry moved from Kwangsi to Kwangtung
                2 artilleries and 4 infantry moved from Hunan to Kiangsi
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 armour moved from Jehol to Kiangsi

    Combat - Japanese
                Battle in 34 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser and 1 destroyer
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 34 Sea Zone, round 1 :  2/3 hits
                        ANZAC roll dice for 1 cruiser in 34 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 cruiser owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                    Japanese win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in 46 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 46 Sea Zone, round 1 :  2/3 hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                    Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Kiangsi
                    Japanese attack with 1 armour, 2 artilleries and 4 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Kiangsi, round 1 :  2/7 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Japanese win with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery and 5 infantry
                    British defend with 1 harbour and 1 infantry
                        Japanese roll dice for 1 artillery and 5 infantry in Kwangtung, round 1 :  0/6 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 5 infantry in Kwangtung, round 2 :  0/6 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kwangtung
                        Japanese roll dice for 1 artillery and 4 infantry in Kwangtung, round 3 :  3/5 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                    Japanese win with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 36 Sea Zone
                    Japanese attack with 2 bombers
                    British defend with 1 destroyer
                        Japanese roll dice for 2 bombers in 36 Sea Zone, round 1 :  0/2 hits
                        British roll dice for 1 destroyer in 36 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 bombers in 36 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer in 36 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Japanese and 1 destroyer owned by the British lost in 36 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 bomber
                    Casualties for British: 1 destroyer
                    Japanese win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 bomber
                    Casualties for British: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 bomber moved from 36 Sea Zone to Paulau Island
                2 submarines moved from 33 Sea Zone to 45 Sea Zone
                2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 3 carriers, 3 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
                2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 31 Sea Zone
                1 destroyer moved from 33 Sea Zone to 31 Sea Zone
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                1 fighter moved from Korea to Japan
                5 fighters and 3 tactical_bombers moved from Anhwe to Japan
                3 infantry moved from Chahar to Anhwe
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Japanese player Removing units owned by PlayerID named:British from 45 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                3 transports placed in 6 Sea Zone
                1 tactical_bomber placed in Japan
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
        Paulau Island : 1 bomber
        Korea : 1 aaGun and 3 infantry
        Kiangsu : 1 factory_minor and 3 infantry
        Kiangsi : 1 armour, 2 artilleries and 4 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour and 4 tactical_bombers
        Suiyuyan : 1 flag, 1 infantry
        Hunan : 1 flag,    Hopei : 1 flag, 1 infantry
        Chahar : 1 flag,    Anhwe : 1 flag, 3 infantry
        Gilbert Islands : 1 flag, 2 infantry
        Kwangtung : 1 flag, 1 artillery, 1 harbour and 4 infantry
        Solomon Islands : 1 flag, 2 infantry
        New Guinea : 1 flag, 2 infantry
        46 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
        45 Sea Zone : 2 submarines
        48 Sea Zone : 1 transport
        49 Sea Zone : 1 transport
        31 Sea Zone : 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport
        34 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
        25 Sea Zone : 1 artillery, 3 carriers, 1 destroyer, 3 fighters, 1 infantry, 3 tactical_bombers and 1 transport
        6 Sea Zone : 3 transports

    Production/PUs Summary :

    Germans : 43 / 49
        Russians : 38 / 39
        Japanese : 33 / 43
        Americans : 52 / 52
        Chinese : 7 / 9
        British : 29 / 32
        UK_Pacific : 18 / 26
        Italians : 13 / 13
        ANZAC : 14 / 26
        French : 10 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • Liaison TripleA '11 '10

    That…

    Is entirely NOT what I was expecting at all.

    I don’t even know what to say.

    And I’m not sure what you are up to, or of your experience level anymore!  So do tell?

    By the end of J2, I thought I was playing another game master!  But after some of the latest movements,  either I’m not seeing it at all - and you are THAT much better (Which could be true), or you are still learning the game?

    You definetly know your rules, so you must be a master…

    But giving me 3 transports off of souther france,  and NOT going for your half decent shot at New South Wales…? and giving up China,  I don’t know what to think anymore! Gah :S


  • damit!.. that was a HUGE mistake the 3 transports off of south france! was counting your air units and didnt even think about your freaking destroyer!  i didnt even have to look at the map to know what you were talking about! crap!  i must have counted your air unit moves 10,000 times and totally spaced out your destoryer!

    oh well.

    as for the jap thing, just trying a new strategy, not certain what it will do.  and as for the med issue, never been hit that hard round one by the UK so not sure yet how to counter it.  I was just trying something that NEEDED those transports and just made a HUGE mistake not seeing your freaking desotryer!!  :oops: :cry: i was too concerned with your air units i guess!?!?!? WTF!?!?!?

    as my experiance, i have only been playing face to face games, MAYBE 2 games a month since G40 has come out, and i only got into playing this way since seth told me about it, never had interest in it before but this game is so LONG that i thought it would be a good way to play it more.

    CRAP!  i still cant beleive i left you those transports to such an easy UK detoryer kill!  PISS me off!  :oops:

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 1 bomber and 4 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units

    Non Combat Move - Americans
                1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 45 Sea Zone to 54 Sea Zone
                1 submarine moved from 56 Sea Zone to 54 Sea Zone
                1 destroyer moved from 30 Sea Zone to 54 Sea Zone
                1 destroyer moved from 31 Sea Zone to 30 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 bomber and 2 fighters moved from Western United States to Hawaiian Islands
                2 bombers moved from Eastern United States to Hawaiian Islands
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 cruiser moved from 25 Sea Zone to 16 Sea Zone

    Place Units - Americans
                3 fighters placed in Western United States
                1 bomber and 1 fighter placed in Eastern United States
                Notification to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Setting uses for triggers used this phase.

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 fighter and 13 infantry moved from Szechwan to Yunnan

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

  • Liaison TripleA '11 '10

    I have even WORSE news for you.

    You’re really not going to like it…

    I could choose NOT to pop your tranpsorts, and you’d still be screwed lol.

    Just wait for the British post, and you are going to be like WTF game.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Siam to Shan State
                1 artillery and 4 infantry moved from Burma to Yunnan
                1 infantry moved from West India to 79 Sea Zone
                1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                1 infantry moved from 41 Sea Zone to Sumatra
                1 armour and 4 infantry moved from India to Burma
                1 fighter moved from Western Australia to Queensland
                1 destroyer moved from 98 Sea Zone to 93 Sea Zone
                1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                      British take 109 Sea Zone from Germans
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                      British take Holland Belgium from Germans
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 armour moved from Burma to Yunnan
                1 fighter moved from India to 54 Sea Zone

    Combat - British
                Battle in 93 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 3 transports
                        3 transports owned by the Germans lost in 93 Sea Zone
                    British win, taking 93 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 transports
                    British win with 1 destroyer remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 transports
                Battle in 112 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Germans lost in 112 Sea Zone
                    British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter moved from 112 Sea Zone to United Kingdom
                1 fighter moved from 112 Sea Zone to United Kingdom
                1 cruiser moved from 81 Sea Zone to 98 Sea Zone
                1 battleship moved from 76 Sea Zone to 98 Sea Zone
                3 aaGuns moved from Burma to Yunnan
                1 artillery moved from Kenya to Anglo Egyptian Sudan
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 bomber moved from Tanganyika Territory to India

    Place Units - British
                1 submarine placed in 98 Sea Zone
                1 transport placed in 71 Sea Zone
                1 aaGun and 1 infantry placed in Union of South Africa
                1 aaGun and 1 armour placed in Egypt

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Place Units - UK_Pacific
                2 armour, 2 artilleries and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 22 PUs total
                    Some units change owners in territory India

  • Liaison TripleA '11 '10


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 bomber and 1 fighter moved from Southern Italy to 112 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                      Italians take Gibraltar from British
                1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 cruiser and 1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                      Italians take 97 Sea Zone from British
                1 armour and 1 mech_infantry moved from Romania to Belarus
                1 armour moved from Eastern Poland to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland
                1 armour moved from Eastern Poland to Baltic States

    Combat - Italians
                Battle in Baltic States
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour in Baltic States, round 1 :  0/1 hits
                        Russians roll dice for 1 infantry in Baltic States, round 1 :  1/1 hits
                        1 armour owned by the Italians lost in Baltic States
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour
                Battle in 112 Sea Zone
                    Italians attack with 1 bomber and 1 fighter
                    British defend with 1 destroyer
                        Italians roll dice for 1 bomber and 1 fighter in 112 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 destroyer in 112 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 112 Sea Zone
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Morocco
                    Italians attack with 1 armour, 1 artillery and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 1 :  0/3 hits
                        French roll dice for 1 infantry in Morocco, round 1 :  0/1 hits
                        Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 :  1/3 hits
                        French roll dice for 1 infantry in Morocco, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 artillery owned by the Italians lost in Morocco
                    Italians win, taking Morocco from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 artillery
                    Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 artillery
                Battle in 93 Sea Zone
                    Italians attack with 1 cruiser and 1 destroyer
                    British defend with 1 destroyer
                        Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 :  0/2 hits
                        British roll dice for 1 destroyer in 93 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer in 93 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from British with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                    Italians win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Belarus
                    Italians attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
                    Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                    Italians win with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                2 artilleries moved from Romania to Eastern Poland
                2 infantry moved from Albania to Yugoslavia
                1 fighter moved from 112 Sea Zone to Western Germany
                1 bomber moved from 112 Sea Zone to Southern Italy
                1 infantry moved from Tobruk to Alexandria

    Place Units - Italians
                2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 18 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 2 infantry
        Gibraltar : 1 flag, 1 harbour and 2 infantry
        Morocco : 1 flag, 1 armour and 1 mech_infantry
        Algeria : 1 flag,    Tunisia : 1 flag,    Western Germany : 1 fighter
        Romania : 2 aaGuns and 8 infantry
        Tobruk : 1 artillery and 1 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
        Belarus : 1 flag, 1 armour
        Eastern Poland : 1 flag, 1 armour and 2 artilleries
        Western Ukraine : 1 flag,    95 Sea Zone : 2 submarines

  • Liaison TripleA '11 '10

    Dude.

    Don’t I get the option to Scramble in Sz112?

  • Liaison TripleA '11 '10

    LOL WHOOP!

    Nevermind.  Had to look at the board there, lol.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 3 infantry; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 fighter moved from New South Wales to 49 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 fighter moved from Western Australia to Queensland

    Combat - ANZAC
                Battle in 49 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 49 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 fighter moved from 49 Sea Zone to 54 Sea Zone
                2 aaGuns, 1 armour, 1 artillery and 5 infantry moved from New South Wales to Queensland
                3 infantry moved from South Australia to Queensland
                2 transports moved from 61 Sea Zone to 54 Sea Zone
                1 infantry moved from Malaya to Shan State

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs total


  • @Gargantua:

    Dude.

    Don’t I get the option to Scramble in Sz112?

    :? :? :?

    @Gargantua:

    LOL WHOOP!

    Nevermind.  Had to look at the board there, lol.

    :|

    at first i thought you were messing with me because of my “shoot my self in the foot jap strategy”…combined with my…“cut my own throat german strategy”.  :oops:

    and than the dark side  :evil: of me was hoping you really believed you could scramble there so i could laugh  :-D at you like you must be laughing at me right now for my grade school play so far.than you had to go spoil the party and take a better look at teh map! :|

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Combat Move - French
                Giving bonus movement to units
                1 destroyer moved from 56 Sea Zone to 45 Sea Zone

    Combat - French
                Battle in 45 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 2 submarines
                        Japanese roll dice for 2 submarines in 45 Sea Zone, round 1 :  0/2 hits
                        French roll dice for 1 destroyer in 45 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 :  0/2 hits
                        French roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 submarines in 45 Sea Zone, round 3 :  1/2 hits
                        French roll dice for 1 destroyer in 45 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the French lost in 45 Sea Zone
                    Japanese win with 2 submarines remaining. Battle score for attacker is -8
                    Casualties for French: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Eire to Scotland

    Turn Complete - French

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