@mike64 OK Japan 1 is done. Lost a fighter but oh well.
Napoleonic Empires: Free For All
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I edited in the results from what happened before. I added 1 combat since veqryn pointed out i had fleet by egypt with loaded guys on it. I lost a marine. So I am -6 tuv from before and +3 income.
I also want to apologize to spain for sucking so hard with my naval against uk. :D
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Why call them Spain? Why not just call them your “ally”.
Don’t lie to us all!
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TripleA Turn Summary for game: Napoleonic Empires: FFA, version: 4.0.5
Game History
Round :1
Combat Move - UnitedKingdom
1 Battleship, 1 Brigantine and 2 Mariness moved from SZ73 to SZ67
2 Mariness moved from SZ67 to Sicily
3 Mariness moved from Majorca to SZ58
1 Barque, 2 Frigates and 3 Mariness moved from SZ58 to SZ61
UnitedKingdom take SZ61 from France
1 Cutter moved from SZ34 to SZ38
UnitedKingdom take SZ38 from France
1 Marines moved from Ulster to SZ30
1 Marines moved from SZ30 to Leinster
1 Chasseurs moved from Ulster to Leinster
1 Corvette moved from SZ24 to SZ33
1 Corvette moved from SZ22 to SZ30
1 Battleship moved from SZ25 to SZ20
1 Frigate moved from SZ29 to SZ20Purchase Units - UnitedKingdom
UnitedKingdom buy 4 Barques and 1 Encampment; Remaining resources: 3 PUs;
Battle in Leinster
UnitedKingdom attack with 1 Chasseurs and 1 Marines
Neutral defend with 1 Fusiliers
UnitedKingdom roll dice for 1 Frigate in Leinster, round 1 : 1/1 hits
1 Fusiliers owned by the Neutral lost in Leinster
UnitedKingdom win, taking Leinster from Neutral with 1 Chasseurs and 1 Marines remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Fusiliers
UnitedKingdom win with 1 Chasseurs and 1 Marines remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Fusiliers
Battle in Sicily
UnitedKingdom attack with 2 Mariness
Neutral defend with 2 Fusilierss
UnitedKingdom roll dice for 1 Battleship in Sicily, round 1 : 0/1 hits
UnitedKingdom roll dice for 2 Mariness in Sicily, round 1 : 1/0 hits
Neutral roll dice for 2 Fusilierss in Sicily, round 1 : 1/1 hits
1 Fusiliers owned by the Neutral and 1 Marines owned by the UnitedKingdom lost in Sicily
UnitedKingdom roll dice for 1 Marines in Sicily, round 2 : 1/1 hits
Neutral roll dice for 1 Fusiliers in Sicily, round 2 : 0/1 hits
1 Fusiliers owned by the Neutral lost in Sicily
UnitedKingdom win, taking Sicily from Neutral with 1 Marines remaining. Battle score for attacker is 2
Casualties for Neutral: 2 Fusilierss
Casualties for UnitedKingdom: 1 Marines
UnitedKingdom win with 1 Marines remaining. Battle score for attacker is 2
Casualties for Neutral: 2 Fusilierss
Casualties for UnitedKingdom: 1 Marines
Battle in SZ20
UnitedKingdom attack with 1 Battleship and 1 Frigate
Sweden defend with 1 Barque
UnitedKingdom roll dice for 1 Battleship and 1 Frigate in SZ20, round 1 : 1/1 hits
Sweden roll dice for 1 Barque in SZ20, round 1 : 0/1 hits
1 Barque owned by the Sweden lost in SZ20
UnitedKingdom win with 1 Battleship and 1 Frigate remaining. Battle score for attacker is 8
Casualties for Sweden: 1 Barque
UnitedKingdom win with 1 Battleship and 1 Frigate remaining. Battle score for attacker is 8
Casualties for Sweden: 1 Barque
Recording Battle Statistics
Game Loaded
France is now being played by: Human
OttomanEmpire is now being played by: Human
Spain is now being played by: Human
UnitedKingdom is now being played by: Human
KingdomOfPrussia is now being played by: Human
AustrianEmpire is now being played by: Human
Russia is now being played by: Human
Sweden is now being played by: HumanNon Combat Move - UnitedKingdom
2 Brigantines moved from SZ29 to SZ34
1 Corvette moved from SZ25 to SZ35
1 Dragoons moved from Lancashire to Essex
1 Grenadiers moved from Scotland to Edinburgh
1 Marines moved from Northumberland to Lancashire
1 Fusiliers moved from Yorkshire to Essex
1 General moved from Essex to Sussex
1 Artillery moved from Oxfordshire to Sussex
1 Chasseurs and 1 Fusiliers moved from Wessex to Sussex
1 Howitzer moved from South Wales to Wessex
1 Fusiliers moved from Sussex to Essex
1 Fusiliers moved from Sussex to EssexPlace Units - UnitedKingdom
2 Barques placed in SZ35
2 Barques placed in SZ29
1 Encampment placed in MajorcaTurn Complete - UnitedKingdom
UnitedKingdom collect 53 PUs; end with 56 PUs total
Objective Balancing Convoy Income for balanced game: UnitedKingdom met a national objective for an additional -4 PUs; end with 52 PUs
Objective UnitedKingdom destroys TUV: UnitedKingdom met a national objective for an additional 6 PUs; end with 58 PUsProduction/PUs Summary :
France : 50 / 56
UnitedKingdom : 53 / 58
Spain : 33 / 30
KingdomOfPrussia : 25 / 26
Sweden : 25 / 27
AustrianEmpire : 26 / 26
OttomanEmpire : 34 / 27
Russia : 28 / 28 -
I have a question about the seazones with production… how do they work?
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@Cow:
I have a question about the seazones with production… how do they work?
If I got it correctly, you can block them (deny the IPCs) but you can’t “steal” them.
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@Cow:
I have a question about the seazones with production… how do they work?
If I got it correctly, you can block them (deny the IPCs) but you can’t “steal” them.
correct,
“Capturing a Convoy Zone denies the enemy their income, but does not provide you with any income, and can only be done during your Combat Move.”
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So no one is in my zone, but I still don’t have the 6 moola!
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once you lose them, you have to go recapture them to get them back.
the amount is counted just like normal territories are counted, so you won’t see a separate line in the history panel for the convoy income.
you did get the income, first turn
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OH OK! What happens if a country I am at war with leaves the zone or changes status. Do I still have to go get it back? What happens if I ally with a country that is in my zone?
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@Cow:
OH OK! What happens if a country I am at war with leaves the zone or changes status. Do I still have to go get it back? What happens if I ally with a country that is in my zone?
If Player X was at war with you, and took your convoy zones, then you have 3 ways to get them back:
1. Ally with player X (becoming an ally automatically gives back all territories that person owned that were originally yours)
2. Go take them back yourself
3. Get an ally to take them back for you (sitting in it when the battle phase starts is enough to do it, same with moving into it) -
Why call them Spain? Why not just call them your “ally”.
Don’t lie to us all!
What are you babbling, Mr. Merkel? The Prince of Peace only wants to recover our legitimate homelands of Baleares and ‘Greater Gibraltar’ (Andalucia) 8-)
Well, seems that it’s my turn…
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I don’t know what this baleares is or gibraltar… I just knows guns and horses go to waterloo and east. THAT IS WHAT NAPOPLEAN WOULD DO. Spain is supposed to backstab me sometime AND I AM SUPPOSED TO BE SURPRISED WHEN IT HAPPENS. Then I defend myself :D I think that is how napolean lost.
DO NOT SPOIL HISTORY FOR ME.
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NO SPOILER ALERTS.
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@Cow:
I don’t know what this baleares is or gibraltar… I just knows guns and horses go to waterloo and east. THAT IS WHAT NAPOPLEAN WOULD DO. Spain is supposed to backstab me sometime AND I AM SUPPOSED TO BE SURPRISED WHEN IT HAPPENS. Then I defend myself :D I think that is how napolean lost.
DO NOT SPOIL HISTORY FOR ME.
No, in fact it was France who backstabbed Spain :lol:
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TripleA Turn Summary for game: Napoleonic Empires: FFA, version: 4.0.5
Game History
Round :1
Combat Move - Spain
1 Artillery, 1 Dragoons and 1 Fusiliers moved from Galacia to Oporto
1 Artillery and 1 Fusiliers moved from Leon to Oporto
1 Cuirassiers moved from New Castille to OportoPurchase Units - Spain
Spain buy 1 Cutter, 3 Fusilierss and 3 Howitzers; Remaining resources: 0 PUs;Combat - Spain
Battle in Oporto
Spain attack with 2 Artillerys, 1 Cuirassiers, 1 Dragoons and 2 Fusilierss
Neutral defend with 3 Fusilierss
Spain roll dice for 2 Artillerys, 1 Cuirassiers, 1 Dragoons and 2 Fusilierss in Oporto, round 1 : 2/1 hits
Neutral roll dice for 3 Fusilierss in Oporto, round 1 : 1/0 hits
2 Fusilierss owned by the Neutral and 1 Fusiliers owned by the Spain lost in Oporto
Spain roll dice for 2 Artillerys, 1 Cuirassiers, 1 Dragoons and 1 Fusiliers in Oporto, round 2 : 2/0 hits
Neutral roll dice for 1 Fusiliers in Oporto, round 2 : 0/1 hits
1 Fusiliers owned by the Neutral lost in Oporto
Spain win, taking Oporto from Neutral with 2 Artillerys, 1 Cuirassiers, 1 Dragoons and 1 Fusiliers remaining. Battle score for attacker is 8
Casualties for Neutral: 3 Fusilierss
Casualties for Spain: 1 Fusiliers
Spain win with 2 Artillerys, 1 Cuirassiers, 1 Dragoons and 1 Fusiliers remaining. Battle score for attacker is 8
Casualties for Neutral: 3 Fusilierss
Casualties for Spain: 1 Fusiliers
Recording Battle StatisticsNon Combat Move - Spain
1 General moved from New Castille to Valencia
1 Fusiliers and 1 Howitzer moved from Valencia to Murcia
1 Chasseurs, 1 Fusiliers and 1 Marines moved from Catalonia to Valencia
2 Barques and 1 Brigantine moved from SZ57 to SZ56
1 Cutter and 1 Frigate moved from SZ49 to SZ54Place Units - Spain
3 Fusilierss and 3 Howitzers placed in New Castille
1 Cutter placed in SZ56Turn Complete - Spain
Spain collect 34 PUs; end with 34 PUs total
Objective Balancing Convoy Income for balanced game: Spain met a national objective for an additional -10 PUs; end with 24 PUsTerritory Summary for Spain :
Valencia : 1 Chasseurs, 1 Fusiliers, 1 General and 1 Marines
SZ47 : 1 Barque, 1 Brigantine and 1 Corvette
Murcia : 2 Fusilierss and 1 Howitzer -
Wow, it worked… for the most! TripleA crashed when I tried include TUV and income sumary and such, but seems that savegame is there… I hope it’s enough
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War! War! Spain attacks Portugal!
Advised by Prince of Peace Manuel Godoy, Prime Minister of Spain and ‘valido’ of King Carlos IV, Spain declared war on Portugal, suspecting about portugueses being secretly allied with our british enemies! The War of the Oranges has started!
Godoy promised our King that Portugal is no rival for our troops. Soon all Iberia will be unified under Bourbon dinasty, and also we’ll get rid of those infamous british that tried backstabb us by bringing Portugal to the war
Asked about increasing british navy near to Balear islands, Godoy replied that more and more Spanish ships coming from America are coming to fight the menace. There is no reason to get worried, soon Mayorca will back to us, her legitimate owners!
Manuel Godoy, Prince of Peace
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As you can see, I love role-playing :lol:
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Agh! The right way of spelling it is ‘Mallorca’ :oops: An error that I should not repeat
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TripleA Turn Summary for game: Napoleonic Empires: FFA, version: 4.0.5
Game History
Round :1
Combat Move - KingdomOfPrussia
1 Chasseurs, 1 Fusiliers and 1 Howitzer moved from Pomerania to Mecklenburg
1 Fusiliers moved from Magdeburg to Hesse
1 Dragoons, 2 Fusilierss and 1 Howitzer moved from Saxony to Hesse
1 Dragoons and 1 Fusiliers moved from Galicia to Moldavia
1 Fusiliers moved from Brandenburg to MecklenburgPurchase Units - KingdomOfPrussia
KingdomOfPrussia buy 1 Artillery, 1 Chasseurs and 4 Fusilierss; Remaining resources: 0 PUs;Combat - KingdomOfPrussia
Battle in Moldavia
KingdomOfPrussia attack with 1 Dragoons and 1 Fusiliers
OttomanEmpire defend with 1 Horse_Artillery
KingdomOfPrussia roll dice for 1 Dragoons and 1 Fusiliers in Moldavia, round 1 : 0/2 hits
OttomanEmpire roll dice for 1 Horse_Artillery in Moldavia, round 1 : 0/1 hits
KingdomOfPrussia roll dice for 1 Dragoons and 1 Fusiliers in Moldavia, round 2 : 1/2 hits
OttomanEmpire roll dice for 1 Horse_Artillery in Moldavia, round 2 : 0/1 hits
1 Horse_Artillery owned by the OttomanEmpire lost in Moldavia
KingdomOfPrussia win, taking Moldavia from OttomanEmpire with 1 Dragoons and 1 Fusiliers remaining. Battle score for attacker is 5
Casualties for OttomanEmpire: 1 Horse_Artillery
KingdomOfPrussia win with 1 Dragoons and 1 Fusiliers remaining. Battle score for attacker is 5
Casualties for OttomanEmpire: 1 Horse_Artillery
Battle in Hesse
KingdomOfPrussia attack with 1 Dragoons, 3 Fusilierss and 1 Howitzer
Neutral defend with 2 Chasseurss
KingdomOfPrussia roll dice for 1 Dragoons, 3 Fusilierss and 1 Howitzer in Hesse, round 1 : 2/5 hits
Neutral roll dice for 2 Chasseurss in Hesse, round 1 : 0/2 hits
2 Chasseurss owned by the Neutral lost in Hesse
KingdomOfPrussia win, taking Hesse from Neutral with 1 Dragoons, 3 Fusilierss and 1 Howitzer remaining. Battle score for attacker is 10
Casualties for Neutral: 2 Chasseurss
KingdomOfPrussia win with 1 Dragoons, 3 Fusilierss and 1 Howitzer remaining. Battle score for attacker is 10
Casualties for Neutral: 2 Chasseurss
Battle in Mecklenburg
KingdomOfPrussia attack with 1 Chasseurs, 2 Fusilierss and 1 Howitzer
Neutral defend with 2 Chasseurss
KingdomOfPrussia roll dice for 1 Chasseurs, 2 Fusilierss and 1 Howitzer in Mecklenburg, round 1 : 2/4 hits
Neutral roll dice for 2 Chasseurss in Mecklenburg, round 1 : 2/2 hits
2 Chasseurss owned by the Neutral and 2 Fusilierss owned by the KingdomOfPrussia lost in Mecklenburg
KingdomOfPrussia win, taking Mecklenburg from Neutral with 1 Chasseurs and 1 Howitzer remaining. Battle score for attacker is 2
Casualties for Neutral: 2 Chasseurss
Casualties for KingdomOfPrussia: 2 Fusilierss
KingdomOfPrussia win with 1 Chasseurs and 1 Howitzer remaining. Battle score for attacker is 2
Casualties for Neutral: 2 Chasseurss
Casualties for KingdomOfPrussia: 2 Fusilierss
Recording Battle StatisticsNon Combat Move - KingdomOfPrussia
1 Artillery, 1 Chasseurs and 2 Fusilierss moved from Krakow to Galicia
1 Dragoons and 1 Hussars moved from Lithuania to Krakow
1 Dragoons and 1 Horse_Artillery moved from Brandenburg to Krakow
1 Dragoons moved from Prussia to Krakow
1 Grenadiers moved from Prussia to Posen
1 General moved from Prussia to Posen
2 Fusilierss moved from Warszowa to Krakow
1 Fusiliers moved from Silesia to Krakow
1 Chasseurs moved from Silesia to Brandenburg
1 Chasseurs moved from Silesia to Brandenburg
1 Fusiliers moved from Lithuania to Warszowa
1 Brigantine moved from SZ9 to SZ8
1 Brigantine moved from SZ7 to SZ8
1 Frigate moved from SZ7 to SZ8Place Units - KingdomOfPrussia
1 Artillery placed in Posen
1 Chasseurs and 4 Fusilierss placed in PrussiaTurn Complete - KingdomOfPrussia
KingdomOfPrussia collect 30 PUs; end with 30 PUs total
Objective KingdomOfPrussia destroys TUV: KingdomOfPrussia met a national objective for an additional 6 PUs; end with 36 PUs





