@mike64 no
Vance(axis) vs seththenewb(allies)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
2 infantry moved from Belarus to Baltic States
2 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
2 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Persia to Rostov
3 armour, 3 artilleries, 10 infantry and 1 mech_infantry moved from Belarus to Bryansk
2 armour and 6 artilleries moved from Russia to Bryansk
10 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Baltic States
1 fighter moved from Russia to Novgorod
1 infantry moved from Volgograd to RostovCombat - Russians
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Russians win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Bryansk
Russians attack with 5 armour, 9 artilleries, 22 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 5 armour, 9 artilleries, 22 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 5 armour, 9 artilleries, 22 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 aaGun moved from Belarus to Archangel
6 infantry moved from Belarus to Archangel
1 fighter moved from Baltic States to Archangel
1 fighter moved from Novgorod to Archangel
2 infantry moved from Belarus to Archangel
1 aaGun moved from Belarus to Bryansk
2 aaGuns moved from Russia to Bryansk
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 tactical_bomber moved from Rostov to Volgograd
2 aaGuns and 11 infantry moved from Amur to Buryatia
6 infantry moved from Yenisey to Timguska
1 infantry moved from Iraq to Northwest PersiaPlace Units - Russians
1 armour, 2 artilleries and 6 infantry placed in Russia
1 armour, 1 artillery and 1 infantry placed in Volgograd
Russians undo move 2.
Russians undo move 1.
1 armour and 2 infantry placed in Volgograd
Russians undo move 1.
1 artillery and 2 infantry placed in Volgograd
2 armour, 2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from 35 Sea Zone to Dutch New Guinea
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
4 fighters and 5 tactical_bombers moved from Yunnan to India
1 cruiser and 1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 fighter moved from 38 Sea Zone to India
3 fighters moved from 38 Sea Zone to 37 Sea Zone
2 bombers moved from Kwangsi to India
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
2 artilleries moved from Yunnan to Kweichow
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
3 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Chahar to Hopei
1 fighter moved from Manchuria to Hopei
3 infantry moved from Korea to Amur
Japanese take Amur from Russians
5 infantry moved from Manchuria to Amur
1 artillery moved from Korea to AmurCombat - Japanese
Battle in India
Japanese attack with 2 bombers, 5 fighters and 5 tactical_bombers
British defend with 1 airfield, 1 artillery, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese win with 2 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 3 fighters
Casualties for British: 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Japanese win with 2 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 3 fighters
Casualties for British: 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 4 fighters
Japanese win with 1 fighter remaining. Battle score for attacker is 23
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for ANZAC: 4 fighters
Japanese win with 1 fighter remaining. Battle score for attacker is 23
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for ANZAC: 4 fighters
Battle in 37 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer and 3 fighters
British defend with 1 battleship and 1 transport; Americans defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Americans with 1 cruiser and 3 fighters remaining. Battle score for attacker is 27
Casualties for Japanese: 1 destroyer
Casualties for British: 1 battleship and 1 transport
Casualties for Americans: 1 destroyer
Japanese win with 1 cruiser and 3 fighters remaining. Battle score for attacker is 27
Casualties for Japanese: 1 destroyer
Casualties for British: 1 battleship and 1 transport
Casualties for Americans: 1 destroyer
Battle in Kweichow
Japanese attack with 1 armour, 2 artilleries and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Japanese win with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Recording Battle Statistics
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Setting uses for triggers used this phase.
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Setting uses for triggers used this phase.
Setting uses for triggers used this phase.Non Combat Move - Japanese
1 fighter moved from Hopei to Anhwe
2 fighters and 5 tactical_bombers moved from India to Yunnan
2 bombers moved from India to Hunan
3 fighters moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 cruiser moved from 38 Sea Zone to 43 Sea Zone
1 battleship, 2 carriers and 3 transports moved from 38 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Korea to 36 Sea Zone
1 aaGun moved from Manchuria to Amur
2 tactical_bombers moved from Korea to AnhwePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
10 infantry placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Giving bonus movement to units
1 armour and 3 infantry moved from Brazil to 86 Sea Zone
1 armour, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 102 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from 86 Sea Zone to Gibraltar
1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 battleship moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Northern Territory to 45 Sea Zone
1 carrier and 1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 42 Sea Zone to 45 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 110 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters and 3 infantry
Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry
Americans win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry
Battle in 43 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 1 cruiser
Americans win, taking 43 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Americans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 37 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 cruiser
Americans win, taking 37 Sea Zone from Japanese with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 45 Sea Zone
Americans attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 fighter and 1 transport
Units damaged: 2 battleships owned by the Americans
Americans win with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 53
Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter and 1 transport
Americans win with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 53
Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter and 1 transport
Recording Battle StatisticsNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from 37 Sea Zone to 45 Sea Zone
1 bomber moved from 37 Sea Zone to Dutch New Guinea
2 fighters moved from Gibraltar to 91 Sea ZonePlace Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 fighter placed in 101 Sea Zone
1 fighter placed in Western United States
Americans undo move 4.
1 fighter placed in Western United States
Americans undo move 5.
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 fighter and 1 infantry moved from Shensi to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Combat Move - British
Giving bonus movement to units
2 destroyers moved from 39 Sea Zone to 45 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from Union of South Africa to Egypt
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
3 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
3 fighters moved from United Kingdom to 92 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from JapaneseCombat - British
Battle in 92 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 4 fighters and 2 transports
Italians defend with 1 destroyer and 1 transport
British win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 4 fighters and 2 transports remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
British win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 4 fighters and 2 transports remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Algeria
British attack with 3 infantry and 1 mech_infantry
Italians defend with 1 artillery
British win, taking Algeria from Italians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
British win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Egypt
British attack with 1 artillery, 1 bomber and 2 infantry
Italians defend with 1 armour, 1 artillery and 1 harbour
British win, taking Egypt from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 1 artillery
British win with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 1 artillery
Recording Battle StatisticsNon Combat Move - British
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Iraq to Trans-Jordan
1 cruiser moved from 76 Sea Zone to 79 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Burma to French Indo China
3 aaGuns, 1 artillery and 3 infantry moved from Burma to India
2 mech_infantrys moved from Burma to IndiaPlace Units - British
1 artillery and 3 infantry placed in United Kingdom
1 airfield placed in GibraltarTurn Complete - British
British collect 28 PUs (2 lost to blockades); end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 unit repaired.
Giving bonus movement to units
1 bomber and 2 fighters moved from Alexandria to Anglo Egyptian Sudan
1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 battleship and 2 cruisers moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber and 2 fighters
French defend with 1 fighter and 1 infantry; British defend with 1 bomber
British win with 1 fighter remaining. Battle score for attacker is -17
Casualties for French: 1 infantry
Casualties for British: 1 bomber
Casualties for Italians: 1 bomber and 2 fighters
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry; British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 1 infantry
Casualties for British: 1 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 1 infantry
Casualties for British: 1 infantry
Battle in Egypt
Italians attack with 2 infantry
British defend with 1 artillery and 1 harbour
Italians win, taking Egypt from British with 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Italians win with 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Recording Battle StatisticsNon Combat Move - Italians
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun and 1 infantry moved from Southern France to Northern Italy
1 aaGun and 1 infantry moved from France to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Italians player Removing units owned by PlayerID named:Italians from Bessarabia: 2 armour
EDIT: Italians player Adding units owned by PlayerID named:Italians to Yugoslavia: 2 armour
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 4 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
ANZAC take Paulau Island from Japanese
1 destroyer moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Combat Move - French
Giving bonus movement to units
1 fighter moved from Anglo Egyptian Sudan to Eastern Persia
2 infantry moved from Morocco to AlgeriaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Germans
Germans buy 2 artilleries, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
2 bombers, 1 fighter, 10 mech_infantrys and 4 tactical_bombers moved from Eastern Poland to Bryansk
8 armour moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 fighter moved from Western Germany to Baltic States
2 fighters moved from Western Germany to Belarus
4 mech_infantrys moved from Germany to Baltic States
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Vyborg to 115 Sea Zone
1 artillery moved from Vyborg to 115 Sea Zone
7 mech_infantrys moved from Vyborg to Novgorod
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
Germans take 125 Sea Zone from BritishCombat - Germans
Battle in Baltic States
Germans attack with 1 fighter and 4 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Germans win with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 artillery, 1 infantry and 7 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Germans win with 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Bryansk
Germans attack with 8 armour, 2 bombers, 1 fighter, 1 infantry, 10 mech_infantrys and 4 tactical_bombers
Russians defend with 3 aaGuns, 5 armour, 9 artilleries, 23 infantry and 1 mech_infantry
5 armour owned by the Germans retreated to Western Ukraine
Russians win with 5 armour, 9 artilleries, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is -43
Casualties for Germans: 3 armour, 1 fighter, 1 infantry, 10 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 3 aaGuns and 8 infantry
Recording Battle StatisticsNon Combat Move - Germans
2 bombers and 3 tactical_bombers moved from Bryansk to Western Ukraine
2 aaGuns moved from Eastern Poland to Western Ukraine
14 infantry moved from Eastern Poland to Western Ukraine
10 artilleries moved from Eastern Poland to Western Ukraine
2 fighters moved from Belarus to Eastern Poland
1 fighter moved from Baltic States to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Holland Belgium to France
1 aaGun moved from Holland Belgium to Western Germany
3 infantry moved from Holland Belgium to France
2 artilleries moved from Western Germany to FrancePlace Units - Germans
3 infantry placed in Ukraine
2 infantry placed in France
Germans undo move 2.
Germans undo move 1.
2 artilleries and 1 infantry placed in Ukraine
4 infantry placed in Western Germany
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
I honestly would have kept the aa guns for infantry in Bryansk. You didn’t have the punch to deal me enough damage that I would’ve needed the D punch and you still have a large air force that will eventually come calling again.
Let me know if you’d do your noncom differently knowing I’d have 3 less infantry and 3 more aa guns in Bryansk. I’ll go after I know if your noncom stand as is.
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No worries seth. I would save the AA too. I was only doing a single dice roll strafe and figured you might swap them anyway. Make whatever movements.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.
Turning on Edit Mode
EDIT: Russians player Adding units owned by PlayerID named:Russians to Bryansk: 3 aaGuns
EDIT: Russians player Removing units owned by PlayerID named:Russians from Bryansk: 3 infantry
EDIT: Turning off Edit ModePurchase Units - Russians
Russians buy 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Kansu
6 infantry moved from Timguska to Novosibirsk
2 infantry moved from Archangel to Belarus
1 artillery and 4 infantry moved from Bryansk to Ukraine
1 fighter moved from Archangel to Belarus
1 fighter moved from Archangel to Belarus
1 tactical_bomber moved from Volgograd to Ukraine
1 armour moved from Bryansk to Rostov
Russians take Rostov from GermansCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 4 infantry and 1 tactical_bomber
Germans defend with 2 artilleries, 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 4 infantry
Russians win with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 4 infantry
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle Statistics
Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
Setting uses for triggers used this phase.Non Combat Move - Russians
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
1 fighter moved from Belarus to Russia
1 fighter moved from Belarus to Russia
1 mech_infantry moved from Bryansk to Caucasus
1 armour, 1 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
1 aaGun and 6 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
2 artilleries and 5 infantry moved from Russia to Smolensk
1 armour moved from Bryansk to Caucasus
2 armour moved from Russia to Smolensk
1 infantry moved from Bryansk to Rostov
3 aaGuns, 3 armour, 8 artilleries and 6 infantry moved from Bryansk to SmolenskPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
1 armour and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Kweichow to Szechwan
1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 mech_infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 armour moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Kiangsu to Chahar
1 armour and 1 mech_infantry moved from Kiangsu to Jehol
2 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery and 4 infantry moved from Amur to Buryatia
2 bombers moved from Hunan to Buryatia
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 mech_infantry moved from Yunnan to Shan State
2 tactical_bombers moved from Yunnan to Chahar
1 tactical_bomber moved from Anhwe to Jehol
1 tactical_bomber moved from Anhwe to Manchuria
1 fighter moved from Anhwe to Chahar
1 armour moved from Hopei to Suiyuyan
Japanese take Suiyuyan from ChineseCombat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Buryatia
Japanese attack with 1 artillery, 2 bombers and 4 infantry
Russians defend with 2 aaGuns and 12 infantry
retreated to Buryatia
Russians win with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for Russians: 2 aaGuns and 3 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Jehol
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from Chahar to Amur
1 tactical_bomber moved from Jehol to Amur
1 tactical_bomber moved from Manchuria to Amur
1 battleship, 2 carriers and 3 transports moved from 36 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Yunnan to Jehol
1 tactical_bomber moved from Chahar to Anhwe
1 tactical_bomber moved from Chahar to Anhwe
1 tactical_bomber moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
6 infantry moved from Japan to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Hainan
2 bombers moved from Buryatia to AmurPlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
4 artilleries placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 43 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Sardinia
Americans take Sardinia from ItaliansCombat - Americans
???
Recording Battle StatisticsNon Combat Move - Americans
1 cruiser and 1 submarine moved from 43 Sea Zone to 35 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 45 Sea Zone to 35 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to Philippines
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 2 submarines moved from 26 Sea Zone to 49 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to 49 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 destroyer and 1 transport moved from 54 Sea Zone to 35 Sea ZonePlace Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 fighter and 2 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 mech_infantry
retreated to Shensi
Japanese win with 1 artillery remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Shensi to SikangPlace Units - Chinese
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Combat Move - British
Giving bonus movement to units
1 artillery and 4 infantry moved from India to Burma
1 mech_infantry moved from French Indo China to Shan State
1 infantry moved from Siam to Shan State
1 fighter moved from India to Shan State
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
2 fighters moved from Gibraltar to 98 Sea Zone
1 battleship, 1 cruiser, 3 destroyers and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
British take Holland Belgium from GermansCombat - British
Battle in 98 Sea Zone
British attack with 1 battleship, 1 cruiser, 3 destroyers and 4 fighters
Italians defend with 1 battleship, 2 cruisers, 1 submarine and 3 transports
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Italians
British win, taking 98 Sea Zone from Neutral with 1 battleship and 4 fighters remaining. Battle score for attacker is 35
Casualties for British: 1 cruiser and 3 destroyers
Casualties for Italians: 1 battleship, 2 cruisers, 1 submarine and 3 transports
British win with 1 battleship and 4 fighters remaining. Battle score for attacker is 35
Casualties for British: 1 cruiser and 3 destroyers
Casualties for Italians: 1 battleship, 2 cruisers, 1 submarine and 3 transports
Battle in Burma
British attack with 1 artillery and 4 infantry
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
British win with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 2 mech_infantrys
retreated to Shan State
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry and 1 mech_infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from Shan State to India
3 aaGuns and 2 mech_infantrys moved from India to Burma
4 fighters moved from 98 Sea Zone to Syria
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 mech_infantry moved from Algeria to Tunisia
2 destroyers moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea ZonePlace Units - British
1 infantry placed in United Kingdom
1 fighter and 1 transport placed in 110 Sea Zone
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Place Units - UK_Pacific
1 fighter, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Recording Battle StatisticsNon Combat Move - Italians
2 armour moved from Yugoslavia to Southern Italy
4 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total -
I meant to do it during US’s turn, but I was planning on editing the casualties in bury to save the aa. I’ll do that now since I forgot.
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and removing the IC in Kiangsu





