Noll vs Axisplaya - TripleA Global40 A3

  • '10

    sz42 cwol

    NCM

    dd sz101 > sz 104
    all units in range of sz33 > sz33
    art Cus > tr sz101 > Activate Brasil
    dd, CA sz101 > sz106

    Place 8 bmb Eus

    Collect : 77 IPC

    i had edited the whole thing and it crashed…lol…

    Will try to post it as it is and do china.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 8 bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                Turning on Edit Mode
                EDIT: Americans player Removing units owned by PlayerID named:Americans from Eastern United States: 1 factory_minor
                EDIT: Americans player Removing units owned by PlayerID named:Americans from Central United States: 1 factory_minor
                EDIT: Americans player Removing units owned by PlayerID named:Americans from Western United States: 1 factory_minor
                EDIT: Americans player Adding units owned by PlayerID named:Americans to Eastern United States: 1 factory_major
                EDIT: Americans player Adding units owned by PlayerID named:Americans to Central United States: 1 factory_major
                EDIT: Americans player Adding units owned by PlayerID named:Americans to Western United States: 1 factory_major
                EDIT: Americans player Removing units owned by PlayerID named:Americans from 101 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
                EDIT: Americans player Adding units owned by PlayerID named:Americans to 106 Sea Zone: 1 cruiser and 1 destroyer
                EDIT: Americans player Removing units owned by PlayerID named:Americans from Central United States: 1 artillery
                EDIT: Americans player Changing ownership of Brazil from Neutral_Allies to Americans
                EDIT: Americans player Removing units owned by PlayerID named:Neutral_Allies from Brazil: 3 infantry
                EDIT: Americans player Adding units owned by PlayerID named:Americans to Brazil: 1 artillery and 3 infantry
                EDIT: Americans player Adding units owned by PlayerID named:Americans to 86 Sea Zone: 1 transport
                EDIT: Americans player Removing units owned by PlayerID named:Japanese from Caroline Islands: 1 aaGun and 2 infantry
                EDIT: Americans player Changing ownership of Caroline Islands from Japanese to Americans
                EDIT: Americans player Removing units owned by PlayerID named:Americans from Hawaiian Islands: 1 infantry
                EDIT: Americans player Removing units owned by PlayerID named:Japanese from 42 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Non Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 carrier and 2 fighters moved from 30 Sea Zone to 33 Sea Zone

    Place Units - Americans
                8 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Shensi to Hopei
                1 fighter moved from Shensi to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Suiyuyan
                3 artilleries and 4 infantry moved from Shensi to Suiyuyan

    Place Units - Chinese
                5 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Egypt to Alexandria
                2 fighters and 1 tactical_bomber moved from Malta to Alexandria
                1 bomber moved from Malta to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from India to Yunnan
                1 mech_infantry moved from India to Yunnan
                2 fighters and 1 tactical_bomber moved from India to Yunnan
                1 transport moved from 41 Sea Zone to 56 Sea Zone

    Combat - British
                Battle in Alexandria
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win, taking Alexandria from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    British win with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 bomber and 1 infantry
                    Italians defend with 1 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    British win with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Yunnan
                    British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery
                    British win, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 mech_infantry
                    British win with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 mech_infantry
                Recording Battle Statistics

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Yunnan to India
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
                1 infantry moved from Union of South Africa to Rhodesia
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                1 destroyer moved from 79 Sea Zone to 76 Sea Zone
                1 mech_infantry moved from Eire to United Kingdom
                1 battleship moved from 54 Sea Zone to 33 Sea Zone

    Place Units - British
                1 armour and 1 artillery placed in Union of South Africa
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 27 PUs; end with 28 PUs total

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                    Some units change owners in territory India

  • '10

    Ok, everything is in order, exepted for the political situation.
    Hopefully this will be rectified next turn.

    Only thing i forgot : US IPCs : they should have 77 IPC to spend next turn.

    Tx for your patience.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Politics - Italians
                Italians succeeds on action: Political Action Italians To War With Americans: Changing Relationship for Italians and Americans from Neutrality to War
                Italians succeeds on action: Political Action Italians To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Italians succeeds on action: Political Action Italians To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Italians succeeds on action: Political Action Italians To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Italians succeeds on action: Political Action Italians To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Italians succeeds on action: Political Action Italians To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Italians succeeds on action: Political Action Italians To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Italians succeeds on action: Political Action Italians To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Italians To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
                1 artillery and 2 infantry moved from Tobruk to Alexandria
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
                1 transport moved from 93 Sea Zone to 95 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                      Italians take Gibraltar from British
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Southern France to Spain
                1 armour moved from Northern Italy to Spain
                1 bomber moved from Southern Italy to Spain
                1 fighter moved from Southern Italy to Spain

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                    Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                    Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Algeria
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Algeria from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Spain
                    Italians attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter and 3 infantry
                    Neutral_True defend with 6 infantry
                    Italians win, taking Spain from Neutral_True with 2 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Italians: 2 infantry
                    Italians win with 2 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Italians: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber moved from Spain to Southern Italy
                1 fighter moved from Spain to Southern France
                2 aaGuns and 2 infantry moved from Northern Italy to Southern France
                2 aaGuns moved from Southern Italy to Northern Italy
                2 infantry moved from Albania to Greece

    Place Units - Italians
                3 infantry placed in Southern France
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs (1 lost to blockades); end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from Queensland to Caroline Islands
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 transport moved from 62 Sea Zone to 55 Sea Zone
                1 infantry moved from Northern Territory to 55 Sea Zone
                1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 artillery and 1 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                ANZAC creates battle in territory Caroline Islands
                Battle in 43 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                    ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Recording Battle Statistics

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Setting uses for triggers used this phase.
                Setting uses for triggers used this phase.

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 72 Sea Zone to 76 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • I pressed “done” before posting the summary… :/

    You can check the rolls on your mail (and also in game history), sorry for the trouble.

    I edit-moved 1ss that I forgot to move during NCM

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :3

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Setting uses for triggers used this phase.
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Trigger Russians Friendly Mongolians2: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Setting uses for triggers used this phase.
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Purchase Units - Russians
                Russians buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 submarine moved from 124 Sea Zone to 125 Sea Zone
                4 infantry moved from Ukraine to Rostov
                3 armour and 2 mech_infantrys moved from Belarus to Bryansk
                1 armour moved from Western Ukraine to Bryansk
                1 artillery and 2 infantry moved from Novgorod to Belarus
                2 infantry moved from Novgorod to Belarus
                1 armour moved from Russia to Bryansk
                1 armour moved from Turkmenistan to Volgograd

    Non Combat Move - Russians
                1 infantry moved from Yenisey to Olgiy
                      Russians take Olgiy from Mongolians
                5 infantry moved from Yenisey to Timguska
                1 infantry moved from Yakut S.S.R. to Ulaanbaatar
                      Russians take Ulaanbaatar from Mongolians
                1 infantry moved from Yakut S.S.R. to Dzavhan
                      Russians take Dzavhan from Mongolians
                5 infantry moved from Yakut S.S.R. to Ulaanbaatar
                2 infantry moved from Yakut S.S.R. to Ulaanbaatar
                3 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns moved from Yakut S.S.R. to Yenisey
                2 infantry moved from Novgorod to Belarus
                4 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Novgorod
                2 infantry placed in Volgograd
                1 armour placed in Volgograd
                2 infantry placed in Ukraine
                1 fighter placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :3

    Politics - Japanese
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
                Setting uses for triggers used this phase.

    Purchase Units - Japanese
                Japanese buy 1 factory_minor, 10 infantry and 3 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      Japanese take Celebes from Dutch
                1 infantry moved from Shan State to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Shan State to Yunnan
                1 artillery and 4 infantry moved from Hunan to Yunnan
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 armour, 1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer moved from 20 Sea Zone to 45 Sea Zone
                1 destroyer moved from 41 Sea Zone to 55 Sea Zone
                2 battleships moved from 41 Sea Zone to 42 Sea Zone
                1 submarine moved from 41 Sea Zone to 43 Sea Zone
                1 carrier moved from 41 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 41 Sea Zone to Java
                1 fighter moved from 41 Sea Zone to 56 Sea Zone
                2 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 carriers moved from 37 Sea Zone to 35 Sea Zone
                2 fighters moved from 37 Sea Zone to Philippines
                1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
                5 fighters moved from Kwangsi to Philippines
                1 tactical_bomber moved from 37 Sea Zone to Philippines
                2 cruisers and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from Chahar to Buyant-Uhaa
                1 infantry moved from Jehol to Buyant-Uhaa
                2 bombers moved from Kwangsi to Buyant-Uhaa
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
                3 infantry moved from Jehol to Manchuria
                3 tactical_bombers moved from Kwangsi to Manchuria
                1 fighter moved from Japan to Manchuria
                1 mech_infantry moved from Kweichow to Anhwe

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 armour, 1 artillery, 7 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                    Japanese win with 1 armour, 1 artillery, 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Buyant-Uhaa
                    Japanese attack with 2 bombers and 2 infantry
                    Mongolians defend with 2 infantry
                    Japanese win, taking Buyant-Uhaa from Mongolians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Mongolians: 2 infantry
                    Japanese win with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Mongolians: 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 1 carrier and 2 transports
                    Americans defend with 1 submarine
                    Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 1 carrier and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                    Japanese win with 2 battleships, 1 carrier and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Yunnan
                    Japanese attack with 1 artillery and 5 infantry
                    British defend with 1 mech_infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                    Japanese win with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in 56 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 43 Sea Zone from ANZAC with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                    Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Java
                    Japanese attack with 2 artilleries, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                    Japanese win, taking Java from ANZAC with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry
                    Japanese win with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 fighter moved from 56 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Java to 42 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to Kwangsi
                2 bombers moved from Buyant-Uhaa to Anhwe
                7 fighters moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Malaya
                3 mech_infantrys placed in Shantung
                10 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

  • '10

    http://www.axisandallies.org/forums/index.php?topic=26989.msg954740;boardseen#new

    Check out this.

    On J2, due to Triple A bug, you collected the Japan 10IPC NO while you shouldn’t have.

    So, you have to change your Japan buy accordingly.

    Mayby you can just tell me what you want to remove and i’ll edit it on my next turn.

    Tx.


  • @Axisplaya:

    http://www.axisandallies.org/forums/index.php?topic=26989.msg954740;boardseen#new

    Check out this.

    On J2, due to Triple A bug, you collected the Japan 10IPC NO while you shouldn’t have.

    So, you have to change your Japan buy accordingly.

    Mayby you can just tell me what you want to remove and i’ll edit it on my next turn.

    Tx.

    There’s no bug. I didn’t DOW the americans on J2, and I didn’t took FIC.

  • '10

    @Noll:

    There’s no bug. I didn’t DOW the americans on J2, and I didn’t took FIC.

    Yes there is !

    Here is the rule : Japan
    When Japan Is Not at War with the United States:
    � 10 IPCs if Japan is not at war with the United States, has not attacked French Indo-China, and has not made an unprovoked declaration of war against United Kingdom/ANZAC. Theme: Strategic resource trade with the United States.

    And here is a link to the Triple A maps thread (on this forum) : Veqryn himself aknoledge that it is a bug. (see last page of the thread).

    http://www.axisandallies.org/forums/index.php?topic=26989.msg954783#new

  • '10

    When Japan Is Not at War with the United States:
    10 IPCs if Japan is not at war with the United States, has not attacked French Indo-China, and has not made an unprovoked declaration of war against United Kingdom/ANZAC. Theme: Strategic resource trade with the United States.

  • Liaison TripleA '11 '10

    PWNED!

    lol…

    Technically if he has to adjust his buy, he could ask for you to let him redo his turn.

    Just saying… :)


  • @Axisplaya:

    When Japan Is Not at War with the United States:
    10 IPCs if Japan is not at war with the United States, has not attacked French Indo-China, and has not made an unprovoked declaration of war against United Kingdom/ANZAC. Theme: Strategic resource trade with the United States.

    Damn you are right, I was genuinely thinking it was legal, I think many opponents used this against me on these forums so I got used to it.

    Well too many things would change, I would have taken FIC and PHI during J2, it’s too late now. I’ll just remove 10 IPCs from Japan’s last build.

    I have 3 IPCs remaning, so remove 3infantries from Japan (9IPCs) and also remove 1IPC from Japan.

    Sorry for the troubles. Now I wish I took those two territories J2.

  • '10

    @Noll:

    @Axisplaya:

    When Japan Is Not at War with the United States:
    10 IPCs if Japan is not at war with the United States, has not attacked French Indo-China, and has not made an unprovoked declaration of war against United Kingdom/ANZAC. Theme: Strategic resource trade with the United States.

    Damn you are right, I was genuinely thinking it was legal, I think many opponents used this against me on these forums so I got used to it.

    Well too many things would change, I would have taken FIC and PHI during J2, it’s too late now. I’ll just remove 10 IPCs from Japan’s last build.

    I have 3 IPCs remaning, so remove 3infantries from Japan (9IPCs) and also remove 1IPC from Japan.

    Sorry for the troubles. Now I wish I took those two territories J2.

    If there is anyway you can redo this turn, i would of course allow it.

    Otherwise, i’ll post allies turn late tonight or tomorrow.


  • I would have to re-do 2 turns of play and I don’t care, because it was my fault in the first place.

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