• TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                5 infantry moved from Szechwan to Yunnan
                1 fighter moved from Sikang to Yunnan
                2 infantry moved from Sikang to Shensi
                1 infantry moved from Szechwan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Chinese win with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Chinese win with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Sikang

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :3

    Combat Move - British
                Giving bonus movement to units
                2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 fighter moved from Morocco to 96 Sea Zone

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 bomber, 2 fighters and 1 infantry
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for British: 2 infantry and 2 mech_infantrys
                    Casualties for Italians: 1 bomber, 2 fighters and 1 infantry
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for British: 2 infantry and 2 mech_infantrys
                    Casualties for Italians: 1 bomber, 2 fighters and 1 infantry
                Battle in 96 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from Quebec to 106 Sea Zone
                1 armour, 3 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from 96 Sea Zone to Malta

    Place Units - British
                2 bombers placed in United Kingdom
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 25 PUs (1 lost to blockades); end with 26 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :3

    Place Units - UK_Pacific
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                    Some units change owners in territory India


  • meanwhile I forgot to take gibraltar.  man I really do find triplA screws me up.


  • Edit it. Take 1 casualty because of my art and inf and take the territory


  • that’s pretty lame but OK you convinced me. :wink:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 armour and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 armour moved from Egypt to 98 Sea Zone
                1 artillery moved from Egypt to 98 Sea Zone
                1 armour, 1 artillery and 2 transports moved from 98 Sea Zone to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Gibraltar
                1 artillery moved from 92 Sea Zone to Gibraltar
                2 armour moved from Northern Italy to 95 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                2 armour moved from 92 Sea Zone to Gibraltar
                2 infantry moved from 92 Sea Zone to Gibraltar
                2 cruisers moved from 98 Sea Zone to 92 Sea Zone
                1 battleship moved from 98 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 3 armour, 1 artillery and 2 infantry
                    British defend with 1 armour, 3 artilleries, 1 harbour and 3 infantry
                    British win with 1 armour and 2 artilleries remaining. Battle score for attacker is -15
                    Casualties for British: 1 artillery and 3 infantry
                    Casualties for Italians: 3 armour, 1 artillery and 2 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                3 infantry moved from Romania to Yugoslavia
                2 infantry moved from Romania to Bulgaria

    Place Units - Italians
                3 transports placed in 97 Sea Zone
                1 armour placed in Northern Italy
                Italians undo move 1.
                3 transports placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for Italians :

    Egypt : 1 flag, 1 harbour
        Kenya : 1 flag,    Anglo Egyptian Sudan : 1 flag,    Northern Italy : 2 aaGuns, 1 armour and 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        95 Sea Zone : 3 transports


  • Owwww, bad Gibraltar, BAD!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 destroyer moved from 33 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 cruiser moved from 33 Sea Zone to 25 Sea Zone
                3 fighters moved from Caroline Islands to Midway

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :3

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from Nigeria to French Equatorial Africa

    Non Combat Move - French

    Turn Complete - French


  • Coorran,

    I see you’re getting yourself aquainted with TripleA.  How’s things goin???


  • I have tons of experience w/ TrilpleA, but none w/ G40. The things is, I had forgoten about it, and was not playing anymore (i used to play live in the chat room).

    But PBF seems to be real good for me. You know, with kids is a lil harder to play live.

    It was going pretty good, until that last disastrous Italian turn. Disastrous dice and disastrous unit purchases…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - Germans
                Germans buy 5 armour, 1 bomber and 5 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                3 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Eastern Poland to Western Ukraine
                2 fighters moved from Baltic States to Western Ukraine
                3 tactical_bombers moved from Baltic States to Western Ukraine
                4 armour and 2 mech_infantrys moved from Bessarabia to Belarus
                3 armour, 5 artilleries and 8 infantry moved from Baltic States to Belarus
                2 armour moved from Poland to Belarus
                1 artillery moved from Egypt to 98 Sea Zone
                1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Gibraltar
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Southern Italy to Gibraltar
                1 infantry moved from Karelia to Finland
                1 artillery moved from Tobruk to Libya
                      Italians take Libya from French

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers
                    Russians defend with 2 infantry
                    Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                    Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Belarus
                    Germans attack with 9 armour, 5 artilleries, 11 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 9 armour, 5 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 9 armour, 5 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Gibraltar
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 armour, 2 artilleries and 1 harbour
                    Germans win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 14
                    Casualties for British: 1 armour and 2 artilleries
                    Germans win with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 14
                    Casualties for British: 1 armour and 2 artilleries
                Recording Battle Statistics

    Non Combat Move - Germans
                1 bomber moved from Gibraltar to Southern France
                1 aaGun moved from Baltic States to Belarus
                1 aaGun moved from Poland to Eastern Poland
                1 infantry moved from Poland to Baltic States
                10 infantry moved from Germany to Poland
                2 infantry moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Denmark
                1 infantry moved from France to Southern France
                1 artillery moved from France to Southern France
                1 infantry moved from Finland to Norway
                1 infantry moved from Karelia to Finland
                5 infantry moved from Poland to Eastern Poland
                4 infantry moved from Poland to Baltic States
                2 fighters moved from Western Ukraine to Baltic States
                3 tactical_bombers moved from Western Ukraine to Baltic States

    Place Units - Germans
                3 armour placed in Novgorod
                2 armour and 5 mech_infantrys placed in Germany
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 53 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Egypt : 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
        Poland : 10 infantry
        Germany : 1 aaGun, 2 armour, 1 factory_major and 5 mech_infantrys
        Norway : 1 infantry
        Denmark : 2 infantry
        Holland Belgium : 2 infantry
        Libya : 1 artillery
        Belarus : 1 flag, 1 aaGun, 9 armour, 5 artilleries, 11 infantry and 2 mech_infantrys
        Karelia : 1 flag,    Baltic States : 1 flag, 2 fighters, 5 infantry and 3 tactical_bombers
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 1 aaGun and 5 infantry
        Bessarabia : 1 flag,    Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        125 Sea Zone : 1 submarine
        Greece : 1 armour
        92 Sea Zone : 1 transport
        Yugoslavia : 1 flag,    Finland : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 50 / 68
        Russians : 30 / 32
        Japanese : 59 / 71
        Americans : 50 / 70
        Chinese : 5 / 12
        British : 26 / 26
        UK_Pacific : 6 / 6
        Italians : 17 / 26
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Bad luck reversed in Gibraltar… big time.

    Italians turn 3 still A HUGE mess up.


  • I messed up bad in Hawaii and Korea too.  Oh well its just a learning game.


  • This is why it’s good that we’ll submit each others turn during the tourney.


  • yeah stupid stuff like me not even noticing that you had built a fleet of subs.  It’s those mistakes that always cost me a game.


  • Yeah, that’s why playing on a real board is better. Meh, I’m sure you’ll find something amazing to do with the Russians that’ll totally reverse the situation!


  • uh probably not.


  • Your turn, I think :)

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