92ba2e61-eae2-445b-bf69-92dccdf8e5a7-dawg-64-v-mike-g40-start-round-5-az fr-6.tsvg
Coorran test
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 armour and 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 armour moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 armour, 1 artillery and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
2 armour moved from Northern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
2 armour moved from 92 Sea Zone to Gibraltar
2 infantry moved from 92 Sea Zone to Gibraltar
2 cruisers moved from 98 Sea Zone to 92 Sea Zone
1 battleship moved from 98 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Gibraltar
Italians attack with 3 armour, 1 artillery and 2 infantry
British defend with 1 armour, 3 artilleries, 1 harbour and 3 infantry
British win with 1 armour and 2 artilleries remaining. Battle score for attacker is -15
Casualties for British: 1 artillery and 3 infantry
Casualties for Italians: 3 armour, 1 artillery and 2 infantry
Recording Battle StatisticsNon Combat Move - Italians
3 infantry moved from Romania to Yugoslavia
2 infantry moved from Romania to BulgariaPlace Units - Italians
3 transports placed in 97 Sea Zone
1 armour placed in Northern Italy
Italians undo move 1.
3 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Egypt : 1 flag, 1 harbour
Kenya : 1 flag, Anglo Egyptian Sudan : 1 flag, Northern Italy : 2 aaGuns, 1 armour and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
95 Sea Zone : 3 transports -
Owwww, bad Gibraltar, BAD!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 destroyer moved from 33 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle StatisticsNon Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 25 Sea Zone
3 fighters moved from Caroline Islands to MidwayPlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Combat Move - French
Giving bonus movement to units
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Nigeria to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
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Coorran,
I see you’re getting yourself aquainted with TripleA. How’s things goin???
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I have tons of experience w/ TrilpleA, but none w/ G40. The things is, I had forgoten about it, and was not playing anymore (i used to play live in the chat room).
But PBF seems to be real good for me. You know, with kids is a lil harder to play live.
It was going pretty good, until that last disastrous Italian turn. Disastrous dice and disastrous unit purchases…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Germans
Germans buy 5 armour, 1 bomber and 5 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Germans
Giving bonus movement to units
3 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Eastern Poland to Western Ukraine
2 fighters moved from Baltic States to Western Ukraine
3 tactical_bombers moved from Baltic States to Western Ukraine
4 armour and 2 mech_infantrys moved from Bessarabia to Belarus
3 armour, 5 artilleries and 8 infantry moved from Baltic States to Belarus
2 armour moved from Poland to Belarus
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 infantry moved from Karelia to Finland
1 artillery moved from Tobruk to Libya
Italians take Libya from FrenchCombat - Germans
Battle in Western Ukraine
Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 9 armour, 5 artilleries, 11 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 9 armour, 5 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 9 armour, 5 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 armour, 2 artilleries and 1 harbour
Germans win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 14
Casualties for British: 1 armour and 2 artilleries
Germans win with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 14
Casualties for British: 1 armour and 2 artilleries
Recording Battle StatisticsNon Combat Move - Germans
1 bomber moved from Gibraltar to Southern France
1 aaGun moved from Baltic States to Belarus
1 aaGun moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
10 infantry moved from Germany to Poland
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Denmark
1 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 infantry moved from Finland to Norway
1 infantry moved from Karelia to Finland
5 infantry moved from Poland to Eastern Poland
4 infantry moved from Poland to Baltic States
2 fighters moved from Western Ukraine to Baltic States
3 tactical_bombers moved from Western Ukraine to Baltic StatesPlace Units - Germans
3 armour placed in Novgorod
2 armour and 5 mech_infantrys placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 artillery, 1 harbour and 1 infantry
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
Poland : 10 infantry
Germany : 1 aaGun, 2 armour, 1 factory_major and 5 mech_infantrys
Norway : 1 infantry
Denmark : 2 infantry
Holland Belgium : 2 infantry
Libya : 1 artillery
Belarus : 1 flag, 1 aaGun, 9 armour, 5 artilleries, 11 infantry and 2 mech_infantrys
Karelia : 1 flag, Baltic States : 1 flag, 2 fighters, 5 infantry and 3 tactical_bombers
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 aaGun and 5 infantry
Bessarabia : 1 flag, Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
125 Sea Zone : 1 submarine
Greece : 1 armour
92 Sea Zone : 1 transport
Yugoslavia : 1 flag, Finland : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 50 / 68
Russians : 30 / 32
Japanese : 59 / 71
Americans : 50 / 70
Chinese : 5 / 12
British : 26 / 26
UK_Pacific : 6 / 6
Italians : 17 / 26
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Bad luck reversed in Gibraltar… big time.
Italians turn 3 still A HUGE mess up.
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I messed up bad in Hawaii and Korea too. Oh well its just a learning game.
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This is why it’s good that we’ll submit each others turn during the tourney.
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yeah stupid stuff like me not even noticing that you had built a fleet of subs. It’s those mistakes that always cost me a game.
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Yeah, that’s why playing on a real board is better. Meh, I’m sure you’ll find something amazing to do with the Russians that’ll totally reverse the situation!
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uh probably not.
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Your turn, I think :)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
2 armour, 8 artilleries, 2 fighters, 11 infantry and 2 tactical_bombers moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 2 armour, 8 artilleries, 2 fighters, 11 infantry and 2 tactical_bombers
Germans defend with 1 aaGun, 9 armour, 5 artilleries, 11 infantry and 2 mech_infantrys
1 infantry owned by the Russians , 2 armour owned by the Russians and 8 artilleries owned by the Russians retreated to Bryansk
Germans win with 9 armour, 5 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is -12
Casualties for Germans: 1 aaGun and 8 infantry
Casualties for Russians: 10 infantry and 1 tactical_bomber
Recording Battle StatisticsNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
1 artillery, 7 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Russia to Smolensk
1 artillery and 6 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory_minor, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
3 artilleries and 5 infantry moved from Kweichow to Szechwan
2 infantry moved from Kwangsi to Yunnan
1 bomber moved from French Indo China to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
3 tactical_bombers moved from 38 Sea Zone to Yunnan
1 fighter moved from 38 Sea Zone to Yunnan
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Korea to Manchuria
1 artillery moved from Korea to ManchuriaCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 3 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 5 infantry
Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantry
Japanese win with 3 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantry
Battle in Szechwan
Japanese attack with 3 artilleries and 5 infantry
Chinese defend with 3 infantry
Japanese win, taking Szechwan from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Japanese win with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Recording Battle StatisticsNon Combat Move - Japanese
3 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
3 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
1 carrier moved from 41 Sea Zone to 37 Sea Zone
2 fighters moved from 41 Sea Zone to 37 Sea Zone
2 fighters moved from Yunnan to Shan State
5 tactical_bombers moved from Yunnan to Siam
1 fighter moved from Yunnan to Siam
1 fighter moved from French Indo China to Siam
2 carriers moved from 6 Sea Zone to 35 Sea Zone
2 battleships moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
1 bomber moved from 44 Sea Zone to Shan State
1 fighter moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from 35 Sea Zone to Philippines
1 destroyer moved from 37 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 factory_minor placed in Malaya
3 armour, 3 infantry and 1 tactical_bomber placed in Japan
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Japan : 3 aaGuns, 1 airfield, 3 armour, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 tactical_bomber
Siam : 2 fighters and 5 tactical_bombers
Manchuria : 1 aaGun, 1 artillery and 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, Hopei : 1 flag, Szechwan : 1 flag, 3 artilleries and 3 infantry
Chahar : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, 1 artillery, 1 bomber, 2 fighters and 3 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 tactical_bombers
Guam : 1 flag, 1 airfield
Soviet Far East : 1 flag, 1 infantry
French Indo China : 1 flag, Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, Sumatra : 1 flag, 42 Sea Zone : 1 destroyer -
woops forgot to move 2 boats. Edited.
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I don’t know if it would be possible for me to screw this game up any more than i already have. What a friggin’ mess. LOL
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Would you be interested in calling this one quits and trying out the other side for a few rounds?
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OK! Go ahead and start another. Call it: the other side.





