@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Coorran test
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
Italians take Gibraltar from BritishCombat - Italians
Recording Battle StatisticsNon Combat Move - Italians
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 battleship and 1 cruiser moved from 93 Sea Zone to 92 Sea ZonePlace Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery and 2 infantry moved from Northern Territory to Queensland
3 fighters moved from Queensland to Caroline Islands
1 cruiser and 1 destroyer moved from 54 Sea Zone to 60 Sea ZoneCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turning on Edit Mode
EDIT: ANZAC player Removing units owned by PlayerID named:Americans from 51 Sea Zone: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for ANZAC :
Caroline Islands : 3 fighters
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Java : 1 flag, 1 aaGun and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 transport
62 Sea Zone : 1 transport
60 Sea Zone : 1 cruiser and 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 42 / 54
Russians : 36 / 37
Japanese : 44 / 52
Americans : 50 / 75
Chinese : 10 / 16
British : 28 / 34
UK_Pacific : 10 / 12
Italians : 15 / 27
ANZAC : 14 / 17
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Combat Move - French
Giving bonus movement to units
1 infantry moved from French Central Africa to French Equatorial Africa
3 infantry moved from Algeria to MoroccoNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Morocco : 3 infantry
French Equatorial Africa : 1 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Syria : 1 infantry
81 Sea Zone : 1 destroyer
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 42 / 54
Russians : 36 / 37
Japanese : 44 / 52
Americans : 50 / 75
Chinese : 10 / 16
British : 28 / 34
UK_Pacific : 10 / 12
Italians : 15 / 27
ANZAC : 14 / 17
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Sea lion looks bad for me this time. Lost too many planes and had to spend too much to match your naval build. Oh well plan B
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scramble orders for z110?
purchase was airbase, destroyer, fighter, 3 infantry, 3 artillery.
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No Scramble. Kill the carrier first after it and the BB are on fire.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Germans
Germans buy 1 airfield, 3 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 fighter and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
1 carrier, 1 cruiser and 4 fighters moved from 112 Sea Zone to 110 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 5 fighters and 4 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship, 1 carrier and 2 cruisers
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
Units damaged: 1 carrier owned by the Germans
Germans win with 1 cruiser, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Germans: 1 carrier
Casualties for French: 1 cruiser
Casualties for British: 1 battleship, 1 carrier and 2 cruisers
Germans win with 1 cruiser, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Germans: 1 carrier
Casualties for French: 1 cruiser
Casualties for British: 1 battleship, 1 carrier and 2 cruisers
Recording Battle StatisticsNon Combat Move - Germans
1 carrier moved from 112 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 110 Sea Zone to Norway
8 transports moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Holland Belgium to Western Germany
6 infantry moved from Germany to Western Germany
2 infantry and 2 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
5 artilleries and 5 infantry moved from Germany to Slovakia Hungary
2 aaGuns moved from Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
2 infantry moved from Finland to Norway
5 infantry moved from Yugoslavia to Slovakia Hungary
2 tactical_bombers moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from 110 Sea Zone to NorwayPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 airfield placed in Norway
1 fighter placed in Western Germany
3 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - Russians
Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
2 aaGuns, 1 armour, 4 artilleries, 13 infantry and 2 mech_infantrys moved from Baltic States to Eastern Poland
2 aaGuns, 1 armour, 4 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland
8 infantry moved from Novgorod to Belarus
3 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 mech_infantry moved from Russia to Volgograd
1 mech_infantry moved from Russia to Belarus
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Belarus
1 submarine moved from 125 Sea Zone to 127 Sea ZonePlace Units - Russians
3 infantry placed in Ukraine
2 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs totalTerritory Summary for Russians :
Sakha : 2 aaGuns and 18 infantry
Olgiy : 1 flag, 2 infantry
Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag, Buyant-Uhaa : 1 flag, 2 infantry
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag, Belarus : 9 infantry and 1 mech_infantry
Eastern Poland : 4 aaGuns, 2 armour, 9 artilleries, 3 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber
Bessarabia : 3 infantry
Russia : 1 airfield, 2 armour, 1 factory_major, 4 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 3 infantry
Volgograd : 1 factory_minor and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 2 infantry
113 Sea Zone : 1 cruiser
127 Sea Zone : 1 submarine
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 52
Russians : 36 / 36
Japanese : 44 / 52
Americans : 50 / 75
Chinese : 10 / 16
British : 28 / 34
UK_Pacific : 10 / 12
Italians : 15 / 27
ANZAC : 14 / 17
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 factory_major and 7 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
Japanese take Solomon Islands from ANZAC
1 infantry moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
5 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Japanese take Celebes from Dutch
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 cruisers moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Sumatra
1 carrier moved from 43 Sea Zone to 41 Sea Zone
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
Japanese take Guam from Americans
1 destroyer moved from 34 Sea Zone to 49 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
2 bombers moved from Kwangsi to India
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
9 infantry moved from Amur to Sakha
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 artilleries and 1 infantry moved from Amur to Sakha
1 bomber and 3 fighters moved from Japan to SakhaCombat - Japanese
Strategic bombing raid in India
Bombing raid in India causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in Sakha
Japanese attack with 2 artilleries, 1 bomber, 3 fighters and 10 infantry
Russians defend with 2 aaGuns and 18 infantry
Japanese win, taking Sakha from Russians with 2 artilleries, 1 bomber and 3 fighters remaining. Battle score for attacker is 34
Casualties for Japanese: 10 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Japanese win with 2 artilleries, 1 bomber and 3 fighters remaining. Battle score for attacker is 34
Casualties for Japanese: 10 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Battle in Yunnan
Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 4 infantry
Japanese win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Chinese: 4 infantry
Japanese win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Chinese: 4 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Sumatra to 41 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
4 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
3 fighters moved from Sakha to Amur
1 bomber moved from Sakha to Amur
1 submarine moved from 44 Sea Zone to 41 Sea Zone
2 bombers moved from India to KwangsiPlace Units - Japanese
1 factory_major placed in Korea
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
bombing run in Wes Germ w/ 1 BMB. Send interceptor (1 available)? Purchase is 2 inf 3 art, ACC, 2 FTR, 3 TRN
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w/ the file.
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Intercept?
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sure, intercept with the 1 fighter.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 bomber moved from United Kingdom to Western Germany
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 42 Sea Zone
2 destroyers moved from 60 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
2 carriers moved from 31 Sea Zone to 33 Sea Zone
3 fighters moved from 31 Sea Zone to Caroline Islands
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Americans
Air Battle in Western Germany
Americans attacks with 1 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Western Germany
1 bomber killed by AA guns
Bombing raid in Western Germany causes 0 damage total.
Battle in 42 Sea Zone
Americans attack with 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports
Japanese defend with 1 battleship, 2 cruisers, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Americans
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 49
Casualties for Japanese: 1 battleship, 2 cruisers, 1 submarine and 1 transport
Casualties for Americans: 1 destroyer
Americans win with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 49
Casualties for Japanese: 1 battleship, 2 cruisers, 1 submarine and 1 transport
Casualties for Americans: 1 destroyer
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle Statistics
Cleaning up after air battlesNon Combat Move - Americans
1 armour moved from Alaska to Western United States
1 infantry moved from Western United States to Central United States
1 fighter moved from 42 Sea Zone to Western AustraliaPlace Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
3 artilleries, 2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 3 fighters and 1 harbour
Western Australia : 1 fighter
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to AnhweCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
2 infantry moved from Kweichow to SzechwanPlace Units - Chinese
1 artillery and 4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsTerritory Summary for Chinese :
Kiangsu : 1 flag, 1 infantry
Jehol : 1 flag, 1 infantry
Hunan : 1 infantry
Szechwan : 1 artillery, 1 fighter and 11 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 42 / 52
Russians : 33 / 36
Japanese : 53 / 64
Americans : 50 / 70
Chinese : 15 / 21
British : 28 / 34
UK_Pacific : 6 / 12
Italians : 15 / 27
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs total
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 42 / 52
Russians : 33 / 36
Japanese : 52 / 64
Americans : 50 / 70
Chinese : 15 / 21
British : 31 / 31
UK_Pacific : 7 / 9
Italians : 12 / 27
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Italians
Italians buy 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
3 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour and 3 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 bomber and 3 infantry
French defend with 3 infantry
Italians win, taking Morocco from French with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for French: 3 infantry
Casualties for Italians: 1 infantry
Italians win with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for French: 3 infantry
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Morocco to Libya
2 armour moved from Germany to Northern ItalyPlace Units - Italians
1 submarine and 3 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: ANZAC player Removing units owned by PlayerID named:British from 60 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: ANZAC player Adding units owned by PlayerID named:British to 42 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 cruiser moved from 60 Sea Zone to 42 Sea Zone
1 destroyer moved from 60 Sea Zone to 42 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
3 fighters moved from Caroline Islands to 49 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery moved from 49 Sea Zone to Solomon IslandsCombat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 3 fighters and 1 transport
Japanese defend with 1 destroyer and 1 transport
ANZAC win with 3 fighters and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
ANZAC win with 3 fighters and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Solomon Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Solomon Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Java
ANZAC attack with 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Recording Battle StatisticsNon Combat Move - ANZAC
3 fighters moved from 49 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
1 aaGun and 2 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
Northern Territory : 1 aaGun and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Solomon Islands : 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 42 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
49 Sea Zone : 1 transport
33 Sea Zone : 4 fighters
Egypt : 2 infantryProduction/PUs Summary :
Germans : 42 / 52
Russians : 33 / 36
Japanese : 52 / 64
Americans : 50 / 70
Chinese : 15 / 21
British : 31 / 31
UK_Pacific : 7 / 9
Italians : 14 / 24
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Syria : 1 infantry
96 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 42 / 52
Russians : 33 / 36
Japanese : 52 / 64
Americans : 50 / 70
Chinese : 15 / 21
British : 31 / 31
UK_Pacific : 7 / 9
Italians : 14 / 24
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Politics - Germans
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 fighter and 2 tactical_bombers moved from Western Germany to Eastern Poland
8 armour and 8 infantry moved from Western Germany to 112 Sea Zone
8 armour, 1 destroyer, 8 infantry and 8 transports moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from Norway to 127 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 armour and 5 artilleries moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Baltic States
Germans take Baltic States from Russians
10 infantry moved from Slovakia Hungary to Eastern Poland
1 armour and 1 infantry moved from 127 Sea Zone to Novgorod
1 armour and 1 infantry moved from 127 Sea Zone to Archangel
5 armour and 5 infantry moved from 127 Sea Zone to Nenetsia
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Battle in 127 Sea Zone
Germans attack with 1 armour, 1 destroyer, 1 fighter, 1 infantry and 8 transports
Russians defend with 1 submarine
Germans win with 1 fighter and 8 transports remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Germans win with 1 fighter and 8 transports remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Eastern Poland
Germans attack with 1 armour, 5 artilleries, 1 fighter, 11 infantry and 2 tactical_bombers
Russians defend with 4 aaGuns, 2 armour, 9 artilleries, 3 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber
1 armour owned by the Germans and 1 artillery owned by the Germans retreated to Poland
Russians win, taking Novgorod from Russians, taking Nenetsia from Russians, taking Archangel from Russians with 2 aaGuns, 2 armour, 9 artilleries, 3 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -24
Casualties for Germans: 4 artilleries and 11 infantry
Casualties for Russians: 2 aaGuns and 5 infantry
Recording Battle StatisticsNon Combat Move - Germans
2 infantry moved from Slovakia Hungary to Romania
2 aaGuns moved from Slovakia Hungary to Poland
3 artilleries and 3 infantry moved from Germany to Poland
1 mech_infantry moved from Slovakia Hungary to Poland
1 fighter moved from 127 Sea Zone to Karelia
1 fighter and 2 tactical_bombers moved from Eastern Poland to Poland
1 fighter moved from Karelia to FinlandPlace Units - Germans
10 mech_infantrys placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs





