@The_Good_Captain I attacked you sub in the med with the luckiest sub in the world, and I missed and you missed, but you have the option to retreat, and if you do, you can go to the central med or west Spanish sea?, basically west of Gibraltar or under italy. which do you want?
Coorran test
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forgot an NCM.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
2 artilleries moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
10 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to SmolenskCombat - Russians
Battle in Bryansk
Russians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 3 artilleries and 3 mech_infantrys
1 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Russia
Germans win with 2 artilleries remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 3 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 10 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 2 mech_infantrys
10 infantry owned by the Russians and 1 mech_infantry owned by the Russians retreated to Russia
Germans win with 2 artilleries remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Recording Battle StatisticsNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs totalTerritory Summary for Russians :
Olgiy : 1 flag, 2 infantry
Tsagaan Olom : 1 flag, Russia : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 21 infantry, 1 mech_infantry and 1 tactical_bomber
Volgograd : 1 factory_minorProduction/PUs Summary :
Germans : 56 / 70
Russians : 17 / 17
Japanese : 34 / 49
Americans : 52 / 78
Chinese : 10 / 9
British : 29 / 28
UK_Pacific : 24 / 29
Italians : 17 / 32
ANZAC : 14 / 25
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 armour and 10 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
Japanese take Alaska from Americans
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 infantry moved from Dzavhan to Olgiy
1 artillery moved from Dzavhan to Olgiy
2 infantry moved from Central Mongolia to Suiyuyan
2 infantry moved from Chahar to Hopei
1 artillery moved from Central Mongolia to Suiyuyan
1 mech_infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
5 tactical_bombers moved from Ulaanbaatar to Olgiy
2 fighters and 1 tactical_bomber moved from Anhwe to Hopei
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
2 mech_infantrys moved from Central Mongolia to Anhwe
1 armour and 2 mech_infantrys moved from Buyant-Uhaa to Anhwe
2 bombers moved from Anhwe to Suiyuyan
4 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 34 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
4 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 4 artilleries and 4 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Japanese win with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Hopei
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Hopei from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Japanese win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Olgiy
Japanese attack with 1 artillery, 2 infantry and 5 tactical_bombers
Russians defend with 2 infantry
Japanese win, taking Olgiy from Russians with 1 artillery, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Japanese win with 1 artillery, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 34 Sea Zone
Japanese attack with 1 fighter
British defend with 1 infantry and 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 10
Casualties for British: 1 infantry and 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 10
Casualties for British: 1 infantry and 1 transport
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from 34 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Hopei to Anhwe
5 tactical_bombers moved from Olgiy to Tsagaan Olom
5 tactical_bombers moved from Tsagaan Olom to Central Mongolia
1 mech_infantry moved from Dzavhan to Evenkiyskiy
1 infantry moved from Yakut S.S.R. to Yenisey
1 artillery moved from Sakha to Amur
1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
3 mech_infantrys moved from Korea to Jehol
2 bombers moved from Suiyuyan to AnhwePlace Units - Japanese
10 infantry placed in Japan
3 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 44 PUs (1 lost to blockades); end with 45 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 4 armour, 5 infantry, 1 mech_infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to units
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 submarine moved from 54 Sea Zone to 35 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Battle in 35 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 2 submarines
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 tactical_bombers and 4 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Japanese win with 2 battleships, 3 carriers, 6 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is -116
Casualties for Japanese: 1 carrier, 2 cruisers and 3 destroyers
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 2 submarines
Recording Battle Statistics
2 tactical_bombers owned by the Japanese and 6 fighters owned by the Japanese forced to land in PhilippinesNon Combat Move - Americans
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Queensland
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 tactical_bomber moved from Western United States to 91 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 armour, 1 artillery, 4 infantry, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
2 bombers moved from Western United States to United Kingdom
2 fighters moved from 101 Sea Zone to Gibraltar
2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
4 infantry moved from 37 Sea Zone to Shan State
2 artilleries moved from 37 Sea Zone to Shan StatePlace Units - Americans
4 armour, 5 infantry and 1 mech_infantry placed in Central United States
5 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 48 PUs; end with 48 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Americans from Hawaiian Islands: 1 bomber
EDIT: Americans player Adding units owned by PlayerID named:Americans to Eastern United States: 1 bomber
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Shan State : 2 artilleries and 4 infantry
Queensland : 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 cruiser
37 Sea Zone : 3 transports
23 Sea Zone : 1 destroyer
Central United States : 4 armour, 1 factory_major, 5 infantry and 1 mech_infantry
Eastern United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun, 1 armour, 1 artillery, 2 fighters, 4 infantry and 3 mech_infantrys
United Kingdom : 2 bombers
101 Sea Zone : 5 transports
91 Sea Zone : 1 carrier, 1 tactical_bomber and 6 transportsProduction/PUs Summary :
Germans : 56 / 70
Russians : 15 / 17
Japanese : 45 / 45
Americans : 48 / 63
Chinese : 8 / 9
British : 29 / 28
UK_Pacific : 21 / 29
Italians : 17 / 32
ANZAC : 14 / 25
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Whoah if you want to save some of your carriers and land some planes you can use Edit to rearrange your losses. That’s pretty crummy.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
5 infantry moved from Shensi to Hopei
1 infantry moved from Kweichow to Hopei
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Hopei to KweichowPlace Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, Kweichow : 1 fighter and 2 infantry
Hopei : 10 infantryProduction/PUs Summary :
Germans : 56 / 70
Russians : 15 / 17
Japanese : 44 / 45
Americans : 48 / 63
Chinese : 9 / 15
British : 29 / 28
UK_Pacific : 21 / 29
Italians : 17 / 32
ANZAC : 14 / 25
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Place Units - UK_Pacific
2 armour and 4 mech_infantrys placed in India
Turning on Edit Mode
EDIT: UK_Pacific player Removing units owned by PlayerID named:British from Yunnan: 3 aaGuns
EDIT: UK_Pacific player Adding units owned by PlayerID named:British to Kweichow: 3 aaGuns
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs (4 lost to blockades); end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some units change owners in territory India
Some units change owners in territory KwangtungTerritory Summary for UK_Pacific :
Siam : 1 flag, India : 1 factory_major
Celebes : 1 flag, Sumatra : 1 flag,
Production/PUs Summary :Germans : 51 / 70
Russians : 15 / 17
Japanese : 40 / 45
Americans : 48 / 63
Chinese : 9 / 15
British : 35 / 35
UK_Pacific : 25 / 27
Italians : 16 / 32
ANZAC : 14 / 25
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
5 artilleries, 1 bomber and 6 infantry moved from Northern Italy to Western Germany
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 cruisers moved from 98 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in 81 Sea Zone
Italians attack with 2 cruisers and 1 transport
British defend with 1 destroyer
Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is -4
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser
Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is -4
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Western Germany
Italians attack with 5 artilleries, 1 bomber and 6 infantry
British defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Italians win, taking Western Germany from British with 5 artilleries and 1 bomber remaining. Battle score for attacker is 19
Casualties for British: 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Casualties for Italians: 6 infantry
Italians win with 5 artilleries and 1 bomber remaining. Battle score for attacker is 19
Casualties for British: 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Casualties for Italians: 6 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Western Germany to Southern Italy
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 aaGun moved from Northern Italy to Western Germany
2 fighters moved from Trans-Jordan to Southern Italy
1 aaGun moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to IraqPlace Units - Italians
1 armour and 2 infantry placed in Southern Italy
2 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
3 fighters moved from Borneo to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 artillery moved from 19 Sea Zone to Shantung
2 infantry moved from 19 Sea Zone to Kiangsu
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Caroline Islands
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Battle in 35 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 2 battleships, 2 carriers, 3 fighters and 4 transports
Japanese win, taking Shantung from Japanese, taking Kiangsu from Japanese with 2 battleships, 2 carriers, 1 fighter and 4 transports remaining. Battle score for attacker is -30
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
Recording Battle Statistics
Moving scrambled unit from 35 Sea Zone back to originating territory: PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Shantung : 1 artillery and 1 infantry
Kiangsu : 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Northern Territory : 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Western Australia : 1 tactical_bomber
Java : 1 flag, Dutch New Guinea : 1 flag, 33 Sea Zone : 1 transport
19 Sea Zone : 2 transports
62 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 56 / 70
Russians : 13 / 17
Japanese : 35 / 45
Americans : 48 / 63
Chinese : 14 / 15
British : 27 / 35
UK_Pacific : 25 / 27
Italians : 21 / 37
ANZAC : 14 / 25
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Combat Move - French
Giving bonus movement to units
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
1 destroyer moved from 78 Sea Zone to 76 Sea ZoneCombat - French
Recording Battle Statistics
Trigger French 1 Liberation By French: Setting relationship to British:Americans:anyWar for conditionAttachment_French_1_Liberation attached to French
Trigger French 1 Liberation By French: French has 4 infantry placed in France
Setting uses for triggers used this phase.Non Combat Move - French
Turn Complete - French
French collect 16 PUs; end with 16 PUs totalTerritory Summary for French :
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
France : 1 airfield, 1 factory_minor and 5 infantry
Tunisia : 2 infantry
Tobruk : 1 flag, Libya : 1 flag, 76 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 52 / 70
Russians : 13 / 17
Japanese : 35 / 45
Americans : 48 / 63
Chinese : 14 / 15
British : 27 / 35
UK_Pacific : 25 / 27
Italians : 21 / 37
ANZAC : 14 / 25
French : 16 / 16
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Well, with my last ditch assault on JP fleet, the game is lost. But let’s keep playing, just for me to get a hang of how to apply US/UK pressure on GER.
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And yes, I know you can retake France and grab some $$$. But at least now you have to do it with GER.
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It was a valiant effort, but notice how when USA then Uk then ANZAC attack the Big Jap fleet, the japs get to defend with the same units 3 times; if Japan were to attack a combined allies fleet they would only roll once. So the trick to the combined allies fleet is to somehow get japan to attack them.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Germans
Germans buy 3 armour, 13 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
Giving bonus movement to units
1 armour moved from Vologda to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 artillery moved from Bryansk to Tambov
Germans take Tambov from RussiansCombat - Germans
Recording Battle StatisticsNon Combat Move - Germans
6 artilleries moved from Belarus to Bryansk
2 artilleries moved from Smolensk to Bryansk
8 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
2 aaGuns moved from Eastern Poland to Western Ukraine
2 bombers, 1 fighter and 3 tactical_bombers moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
4 infantry moved from Finland to Norway
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 infantry moved from Karelia to Finland
3 infantry moved from Novgorod to Karelia
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
10 infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs -
I konw! Your strategy of JP ignoring the $$ island totally threw me off.
Also, my Classic and Spring 42 back ground makes me purchase a lot of INF. But I see now that G40 requires mech inf and armor. Especially for UK PAC and GER.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
Place Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 9 PUs totalTerritory Summary for Russians :
Russia : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 26 infantry, 1 mech_infantry and 1 tactical_bomber
Production/PUs Summary :
Germans : 58 / 84
Russians : 7 / 9
Japanese : 35 / 45
Americans : 48 / 63
Chinese : 14 / 15
British : 27 / 35
UK_Pacific : 25 / 27
Italians : 21 / 37
ANZAC : 14 / 25
French : 16 / 16
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I konw! Your strategy of JP ignoring the $$ island totally threw me off.
Also, my Classic and Spring 42 back ground makes me purchase a lot of INF. But I see now that G40 requires mech inf and armor. Especially for UK PAC and GER.
I only went North with Japan because you stacked Amur R1; otherwise I would have declared war J3 and just took kwangtung, Malaya, Borneo, Philippines. Then keep building mechs and moving steadily south to keep India broke and focussed on defense. I do’t like to take French Indochina becaue its too good a place for USA to build an IC.
If germany can get a spearhead of artillery and reinforce it with Mechs it make a strong blitzkrieg.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
4 units repaired.
Giving bonus movement to units
1 fighter moved from Japan to 19 Sea Zone
1 infantry moved from Alaska to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
Japanese take Aleutian Islands from Americans
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Japanese take Borneo from UK_Pacific
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 battleships moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Japanese take Java from ANZAC
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
Japanese take Celebes from UK_Pacific
1 artillery moved from Kiangsi to Kwangtung
1 mech_infantry moved from Anhwe to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from Anhwe to Kwangsi
Japanese take Kwangsi from Chinese
2 bombers, 2 fighters and 1 tactical_bomber moved from Anhwe to Kweichow
5 tactical_bombers moved from Central Mongolia to Kweichow
1 artillery moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 artillery and 2 infantry moved from Olgiy to Kansu
1 mech_infantry moved from Tsagaan Olom to Shensi
1 infantry moved from Suiyuyan to Shensi
2 mech_infantrys moved from Anhwe to Kwangtung
2 armour and 2 mech_infantrys moved from Anhwe to Kweichow
2 mech_infantrys moved from Jehol to Kweichow
1 mech_infantry moved from Jehol to KweichowCombat - Japanese
Battle in Kwangtung
Japanese attack with 1 artillery and 2 mech_infantrys
British defend with 1 harbour and 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Kweichow
Japanese attack with 2 armour, 2 bombers, 2 fighters, 5 mech_infantrys and 6 tactical_bombers
British defend with 3 aaGuns, 1 artillery and 7 infantry; Chinese defend with 1 fighter and 2 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -96
Casualties for Japanese: 2 armour, 2 bombers, 2 fighters, 5 mech_infantrys and 6 tactical_bombers
Casualties for British: 3 aaGuns, 1 artillery and 7 infantry
Casualties for Chinese: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 submarine
Americans defend with 3 transports
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Japanese win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
3 armour moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
1 fighter moved from 19 Sea Zone to Japan
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 fighters moved from Japan to 35 Sea ZonePlace Units - Japanese
9 infantry placed in Japan
3 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 4 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
Giving bonus movement to units
2 bombers moved from United Kingdom to Western Germany
4 infantry moved from Gibraltar to 91 Sea Zone
3 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western Germany
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from Gibraltar to 93 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 104 Sea Zone
2 artilleries and 4 infantry moved from Shan State to YunnanCombat - Americans
Battle in Yunnan
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 mech_infantry
Americans win, taking Yunnan from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Americans win with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 93 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 tactical_bomber
Americans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 tactical_bomber
Battle in Western Germany
Americans attack with 1 armour, 1 artillery, 2 bombers, 4 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry; Italians defend with 1 aaGun and 5 artilleries
Germans win with 5 artilleries remaining. Battle score for attacker is -17
Casualties for Germans: 4 infantry
Casualties for Italians: 1 aaGun
Casualties for Americans: 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
2 bombers owned by the Americans retreated
Recording Battle StatisticsNon Combat Move - Americans
1 carrier moved from 104 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to France
2 fighters moved from 93 Sea Zone to France
1 bomber moved from Eastern United States to France
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 aaGun moved from 109 Sea Zone to United Kingdom
4 armour, 5 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
4 armour, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 armour, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
3 armour, 1 artillery and 4 infantry placed in Central United States
4 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Americans from Queensland: 1 tactical_bomber
EDIT: Americans player Adding units owned by PlayerID named:Americans to Hawaiian Islands: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Americans from 23 Sea Zone: 1 destroyer
EDIT: Americans player Adding units owned by PlayerID named:Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 48 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUsTerritory Summary for Americans :
Yunnan : 2 artilleries and 4 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 1 tactical_bomber
Midway : 1 airfield
33 Sea Zone : 1 cruiser
26 Sea Zone : 1 destroyer
Central United States : 3 armour, 1 artillery, 1 factory_major and 4 infantry
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 4 armour, 5 infantry and 1 mech_infantry
United Kingdom : 1 aaGun
France : 3 bombers and 2 fighters
112 Sea Zone : 5 transports
109 Sea Zone : 1 transport
101 Sea Zone : 4 transports
91 Sea Zone : 1 carrier and 5 transportsProduction/PUs Summary :
Germans : 58 / 84
Russians : 4 / 9
Japanese : 59 / 65
Americans : 48 / 64
Chinese : 11 / 15
British : 27 / 35
UK_Pacific : 11 / 27
Italians : 21 / 37
ANZAC : 10 / 25
French : 16 / 16
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Turn Summary: http://www.axisandallies.org/forums/index.php?topic=27155.10000
Post Turn Summary to AxisAndAllies.org success = true
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 fighter moved from Kweichow to Shensi
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
7 infantry moved from Hopei to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Chinese win with 1 fighter and 4 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Shensi to SzechwanPlace Units - Chinese
5 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsTerritory Summary for Chinese :
Shantung : 1 flag, Kiangsu : 1 flag, Shensi : 4 infantry
Suiyuyan : 1 infantry
Szechwan : 1 fighter
Chahar : 6 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 58 / 84
Russians : 4 / 9
Japanese : 55 / 65
Americans : 48 / 64
Chinese : 15 / 21
British : 27 / 35
UK_Pacific : 11 / 27
Italians : 21 / 37
ANZAC : 10 / 25
French : 16 / 16
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





