Transatlantic Alliance: Global 40 TripleA Test Game #1


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 fighter and 7 infantry moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 1 :  2/8 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Szechwan, round 1 :  1/3 hits
                        1 infantry owned by the Chinese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Szechwan
                        Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 2 :  4/7 hits
                        Japanese roll dice for 1 armour in Szechwan, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                    Chinese win with 1 fighter and 5 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu
                1 fighter moved from Szechwan to Kansu

    Place Units - Chinese
                3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Kansu : 1 fighter and 4 infantry
        Szechwan : 5 infantry

    Production/PUs Summary :

    Germans : 47 / 58
        Russians : 33 / 38
        Japanese : 57 / 64
        Americans : 50 / 70
        Chinese : 7 / 7
        British : 33 / 39
        UK_Pacific : 6 / 8
        Italians : 15 / 20
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I forgot to do some attacks in Trans-Jordan and Alexandria. I just stopped the attack process by exiting the game since it would not let me add them. I hope this is ok since we are trying to learn the game as we go.


  • The only thing it does is give you another chance to win in Shan State


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :5

    Combat Move - British
                Giving bonus movement to units
                2 infantry moved from Morocco to Algeria
                1 armour moved from Morocco to Algeria
                2 transports moved from 81 Sea Zone to 76 Sea Zone
                1 artillery and 2 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                1 artillery moved from 81 Sea Zone to Trans-Jordan
                1 infantry moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria
                1 fighter moved from 81 Sea Zone to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria
                1 infantry moved from Burma to Shan State
                1 tactical_bomber moved from India to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    British win with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Trans-Jordan
                    British attack with 1 artillery and 2 infantry
                    Italians defend with 2 infantry
                        British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 1 :  0/2 hits
                        British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 1 :  1/3 hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                        British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Trans-Jordan
                        British roll dice for 1 artillery in Trans-Jordan, round 3 :  1/1 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 3 :  1/1 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                    Italians win with no units remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Italians: 2 infantry
                    British win with no units remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Italians: 2 infantry
                Battle in Alexandria
                    British attack with 2 artilleries, 1 fighter and 2 infantry
                    Italians defend with 2 armour and 1 mech_infantry
                        British roll dice for 2 artilleries, 1 fighter and 2 infantry in Alexandria, round 1 :  1/5 hits
                        Italians roll dice for 2 armour and 1 mech_infantry in Alexandria, round 1 :  2/3 hits
                        2 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Alexandria
                        British roll dice for 2 artilleries and 1 fighter in Alexandria, round 2 :  2/3 hits
                        Italians roll dice for 2 armour in Alexandria, round 2 :  1/2 hits
                        1 artillery owned by the British and 2 armour owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Italians: 2 armour and 1 mech_infantry
                    British win with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Italians: 2 armour and 1 mech_infantry
                Battle in Algeria
                    British attack with 1 armour and 2 infantry
                    Italians defend with 1 artillery
                        British roll dice for 1 armour and 2 infantry in Algeria, round 1 :  0/3 hits
                        Italians roll dice for 1 artillery in Algeria, round 1 :  0/1 hits
                        British roll dice for 1 armour and 2 infantry in Algeria, round 2 :  1/3 hits
                        Italians roll dice for 1 artillery in Algeria, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Algeria
                    British win, taking Algeria from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                    British win with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter moved from Alexandria to 81 Sea Zone
                1 tactical_bomber moved from Shan State to Burma
                9 infantry moved from India to Burma
                3 aaGuns moved from India to Burma
                4 artilleries moved from India to Burma
                3 infantry moved from Eastern Persia to Persia
                1 submarine moved from 71 Sea Zone to 81 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                2 infantry moved from 87 Sea Zone to French West Africa
                1 submarine moved from 109 Sea Zone to 91 Sea Zone

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                2 fighters placed in Union of South Africa
                1 armour and 1 infantry placed in Quebec

    Turn Complete - British
                British collect 32 PUs (2 lost to blockades); end with 34 PUs total

    Territory Summary for British :

    Shan State : 1 infantry
        Burma : 3 aaGuns, 4 artilleries, 9 infantry and 1 tactical_bomber
        India : 1 airfield and 1 harbour
        Iceland : 1 airfield
        Quebec : 1 armour, 1 factory_minor and 1 infantry
        Alexandria : 1 artillery
        Gibraltar : 1 artillery, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 harbour and 1 mech_infantry
        Union of South Africa : 1 factory_minor, 2 fighters and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 18 infantry and 1 mech_infantry
        Morocco : 1 flag, 1 infantry
        Algeria : 1 flag, 1 armour and 2 infantry
        French West Africa : 2 infantry
        Italian Somaliland : 1 flag,    Ethiopia : 1 flag,    87 Sea Zone : 1 transport


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :5

    Place Units - UK_Pacific
                2 artilleries placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    India : 1 factory_major

    Production/PUs Summary :

    Germans : 47 / 58
        Russians : 33 / 38
        Japanese : 56 / 64
        Americans : 50 / 70
        Chinese : 7 / 7
        British : 34 / 34
        UK_Pacific : 7 / 7
        Italians : 14 / 20
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @Ol’:

    I forgot to do some attacks in Trans-Jordan and Alexandria. I just stopped the attack process by exiting the game since it would not let me add them. I hope this is ok since we are trying to learn the game as we go.

    Sure, don’t worry.
    :-)


  • I’m out for the weekend.
    Just to let you know

    :-)

    PS I hope you don’t mind that I will focus a bit more on beta testing 1.6 in my free time.
    So for the time of testing I may be a bit slower in our game (I’m slow anyway, I know).

    ;-)


  • Works for me partner….I had forgotten about it until just now myself  :-D


  • Testfile  :-)


  • What do you think of leaving this game and start a new one using TripleA 1.61 with the latest map version (3.1 as of now)?

    (I would surrender before of course  :wink: )

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