@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 RUSSIA 2.tsvg
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from United Kingdom to French West Africa
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
French West Africa : 1 fighter
Production/PUs Summary :
Germans : 45 / 51
Russians : 35 / 35
Japanese : 54 / 58
Americans : 50 / 70
Chinese : 8 / 9
British : 33 / 39
UK_Pacific : 8 / 8
Italians : 15 / 20
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Germans
Germans buy 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
10 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
9 artilleries and 12 infantry moved from Baltic States to Novgorod
1 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
2 bombers, 2 fighters and 2 tactical_bombers moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Eastern Poland, round 1 : 3/10 hits
Russians roll dice for 3 infantry in Eastern Poland, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Germans win with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Recording Battle Statistics
Non Combat Move - Germans
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 battleship moved from 115 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern Poland to 113 Sea Zone
1 fighter moved from Eastern Poland to Western Germany
2 bombers moved from Eastern Poland to Western Germany
1 fighter and 2 tactical_bombers moved from Eastern Poland to Baltic States
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Romania
3 infantry moved from Bulgaria to Romania
7 infantry moved from Germany to Poland
1 armour moved from Germany to Baltic States
1 mech_infantry moved from Germany to Romania
1 armour moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
2 artilleries moved from Southern Italy to Northern Italy
1 fighter and 2 tactical_bombers moved from Southern Italy to France
1 artillery moved from Normandy Bordeaux to France
2 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
1 cruiser, 1 destroyer and 1 submarine moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
3 infantry placed in France
1 bomber, 2 fighters, 2 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 5 infantry and 2 tactical_bombers
Western Germany : 1 aaGun, 1 airfield, 2 armour, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Romania : 1 aaGun, 8 armour, 2 artilleries, 11 infantry and 5 mech_infantrys
Poland : 1 aaGun and 7 infantry
Germany : 1 factory_major
Northern Italy : 2 artilleries
Karelia : 1 flag, Baltic States : 1 flag, 1 aaGun, 7 armour, 1 fighter, 4 mech_infantrys and 2 tactical_bombers
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 armour, 9 artilleries, 1 factory_minor, 1 harbour and 22 infantry
112 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
I’m out until Tuesday. So I can’t do moves until then.
:-)
That is cool with me partner. I have graduation for one of my sons this weekend so it will be a busy time :)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
2 tactical_bombers moved from Archangel to Eastern Poland
2 fighters moved from Archangel to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Eastern Poland, round 1 : 3/6 hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Russians win with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 armour, 8 artilleries, 14 infantry and 1 mech_infantry moved from Western Ukraine to Bessarabia
2 aaGuns moved from Ukraine to Bessarabia
2 tactical_bombers moved from Eastern Poland to Bessarabia
2 fighters moved from Eastern Poland to Bessarabia
1 armour moved from Russia to Ukraine
2 aaGuns, 1 armour, 5 artilleries, 20 infantry and 1 mech_infantry moved from Archangel to Smolensk
3 infantry moved from Russia to Smolensk
2 artilleries moved from Russia to Smolensk
2 aaGuns and 18 infantry moved from Yenisey to Timguska
Place Units - Russians
Turning on Edit Mode
EDIT: Russians player Adding units owned by PlayerID named:Russians to Smolensk: 1 artillery
EDIT: Russians player Removing units owned by PlayerID named:Russians from Russia: 1 artillery
EDIT: Turning off Edit Mode
2 artilleries and 3 infantry placed in Russia
3 armour placed in Ukraine
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Territory Summary for Russians :
Timguska : 2 aaGuns and 18 infantry
Belarus : 1 infantry
Archangel : 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 2 aaGuns, 1 armour, 9 artilleries, 2 fighters, 17 infantry, 1 mech_infantry and 2 tactical_bombers
Russia : 1 airfield, 2 artilleries, 1 factory_major and 3 infantry
Ukraine : 4 armour and 1 factory_minor
Volgograd : 1 factory_minor
Smolensk : 2 aaGuns, 1 armour, 8 artilleries, 26 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 47 / 58
Russians : 33 / 38
Japanese : 54 / 58
Americans : 50 / 70
Chinese : 8 / 9
British : 33 / 39
UK_Pacific : 8 / 8
Italians : 15 / 20
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers, 1 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 artillery and 1 mech_infantry moved from Yunnan to Szechwan
1 armour moved from Hunan to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
2 infantry moved from Chahar to Hopei
2 armour moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
2 fighters and 1 tactical_bomber moved from Kiangsu to Kweichow
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 1 : 6/6 hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the ANZAC and 1 fighter owned by the Japanese lost in 42 Sea Zone
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser
Battle in Hopei
Japanese attack with 2 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 2 infantry in Hopei, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Szechwan, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 1 : 0/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Recording Battle Statistics
Non Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
2 bombers moved from Kwangtung to Philippines
1 armour, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 37 Sea Zone to 35 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
2 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 infantry moved from Jehol to Chahar
3 infantry moved from Jehol to Chahar
Place Units - Japanese
3 armour placed in Kiangsu
1 infantry placed in Japan
3 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Territory Summary for Japanese :
Paulau Island : 1 infantry
Kiangsu : 3 armour and 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Yunnan : 1 flag, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Hunan : 1 flag, Hopei : 1 flag, 2 armour and 2 infantry
Szechwan : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Chahar : 1 flag, 4 infantry
Anhwe : 1 flag, Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, Sumatra : 1 flag,
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
4 fighters moved from 33 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
3 fighters moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 16 Sea Zone
1 fighter moved from 10 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 18 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 1 : 3/4 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Recording Battle Statistics
Non Combat Move - Americans
1 armour, 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 armour, 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 33 Sea Zone to 16 Sea Zone
2 fighters moved from 17 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 16 Sea Zone
1 fighter moved from 17 Sea Zone to 16 Sea Zone
4 fighters moved from 18 Sea Zone to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 25 Sea Zone
1 battleship moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 battleship, 2 destroyers and 2 submarines placed in 10 Sea Zone
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Americans from 101 Sea Zone: 1 submarine
EDIT: Americans player Adding units owned by PlayerID named:Americans to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry placed in Eastern United States
2 submarines and 1 transport placed in 101 Sea Zone
1 battleship, 2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
34 Sea Zone : 1 destroyer
25 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports
22 Sea Zone : 1 flag, 10 Sea Zone : 1 battleship, 2 destroyers and 2 submarines
18 Sea Zone : 1 submarine
17 Sea Zone : 1 flag, 1 submarine
16 Sea Zone : 1 armour, 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 6 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
101 Sea Zone : 2 submarines and 3 transports
91 Sea Zone : 4 submarines
Production/PUs Summary :
Germans : 47 / 58
Russians : 33 / 38
Japanese : 58 / 64
Americans : 50 / 70
Chinese : 6 / 9
British : 33 / 39
UK_Pacific : 6 / 8
Italians : 15 / 20
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 fighter and 7 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 1 : 2/8 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Szechwan, round 1 : 1/3 hits
1 infantry owned by the Chinese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 2 : 4/7 hits
Japanese roll dice for 1 armour in Szechwan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Chinese: 2 infantry
Chinese win with 1 fighter and 5 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Chinese: 2 infantry
Recording Battle Statistics
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Territory Summary for Chinese :
Kansu : 1 fighter and 4 infantry
Szechwan : 5 infantry
Production/PUs Summary :
Germans : 47 / 58
Russians : 33 / 38
Japanese : 57 / 64
Americans : 50 / 70
Chinese : 7 / 7
British : 33 / 39
UK_Pacific : 6 / 8
Italians : 15 / 20
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I forgot to do some attacks in Trans-Jordan and Alexandria. I just stopped the attack process by exiting the game since it would not let me add them. I hope this is ok since we are trying to learn the game as we go.
The only thing it does is give you another chance to win in Shan State
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Combat Move - British
Giving bonus movement to units
2 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Algeria
2 transports moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 2 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 fighter moved from 81 Sea Zone to Alexandria
1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 infantry moved from Burma to Shan State
1 tactical_bomber moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 1 : 0/2 hits
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 1 : 1/3 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 infantry
British win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 infantry
Battle in Alexandria
British attack with 2 artilleries, 1 fighter and 2 infantry
Italians defend with 2 armour and 1 mech_infantry
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Alexandria, round 1 : 1/5 hits
Italians roll dice for 2 armour and 1 mech_infantry in Alexandria, round 1 : 2/3 hits
2 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Alexandria
British roll dice for 2 artilleries and 1 fighter in Alexandria, round 2 : 2/3 hits
Italians roll dice for 2 armour in Alexandria, round 2 : 1/2 hits
1 artillery owned by the British and 2 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 armour and 1 mech_infantry
British win with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 armour and 1 mech_infantry
Battle in Algeria
British attack with 1 armour and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 armour and 2 infantry in Algeria, round 1 : 0/3 hits
Italians roll dice for 1 artillery in Algeria, round 1 : 0/1 hits
British roll dice for 1 armour and 2 infantry in Algeria, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
British win with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Recording Battle Statistics
Non Combat Move - British
1 fighter moved from Alexandria to 81 Sea Zone
1 tactical_bomber moved from Shan State to Burma
9 infantry moved from India to Burma
3 aaGuns moved from India to Burma
4 artilleries moved from India to Burma
3 infantry moved from Eastern Persia to Persia
1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 109 Sea Zone to 91 Sea Zone
Place Units - British
1 destroyer placed in 110 Sea Zone
2 fighters placed in Union of South Africa
1 armour and 1 infantry placed in Quebec
Turn Complete - British
British collect 32 PUs (2 lost to blockades); end with 34 PUs total
Territory Summary for British :
Shan State : 1 infantry
Burma : 3 aaGuns, 4 artilleries, 9 infantry and 1 tactical_bomber
India : 1 airfield and 1 harbour
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Alexandria : 1 artillery
Gibraltar : 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor, 2 fighters and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 18 infantry and 1 mech_infantry
Morocco : 1 flag, 1 infantry
Algeria : 1 flag, 1 armour and 2 infantry
French West Africa : 2 infantry
Italian Somaliland : 1 flag, Ethiopia : 1 flag, 87 Sea Zone : 1 transport
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some units change owners in territory India
Territory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 47 / 58
Russians : 33 / 38
Japanese : 56 / 64
Americans : 50 / 70
Chinese : 7 / 7
British : 34 / 34
UK_Pacific : 7 / 7
Italians : 14 / 20
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@Ol’:
I forgot to do some attacks in Trans-Jordan and Alexandria. I just stopped the attack process by exiting the game since it would not let me add them. I hope this is ok since we are trying to learn the game as we go.
Sure, don’t worry.
:-)
I’m out for the weekend.
Just to let you know
:-)
PS I hope you don’t mind that I will focus a bit more on beta testing 1.6 in my free time.
So for the time of testing I may be a bit slower in our game (I’m slow anyway, I know).
;-)
Works for me partner….I had forgotten about it until just now myself :-D
Testfile :-)
What do you think of leaving this game and start a new one using TripleA 1.61 with the latest map version (3.1 as of now)?
(I would surrender before of course :wink: )