doesn’t seem that regretful, your odds look fairly good, and better than moscow if I’m reading the gamestate and my available countermoves correctly.
G40 A.39 builder_chris2(allies) vs seththenewb(axis)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
French take 20 Sea Zone from JapaneseCombat - French
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French
Territory Summary for French :
20 Sea Zone : 1 flag, 1 destroyer
United Kingdom : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 56 / 78
Russians : 19 / 17
Japanese : 58 / 58
Americans : 55 / 76
Chinese : 0 / 3
British : 31 / 31
UK_Pacific : 9 / 9
Italians : 17 / 23
ANZAC : 16 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Smolensk to Russia
13 armour, 5 artilleries, 7 infantry and 25 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
1 mech_infantry moved from Volgograd to Russia
3 armour, 3 bombers, 2 fighters and 3 tactical_bombers moved from Ukraine to Russia
1 tactical_bomber moved from Novgorod to Russia
2 bombers moved from Western Germany to Russia
1 fighter moved from Southern Italy to 98 Sea ZoneCombat - Germans
Battle in 98 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport; Americans defend with 4 transports
Germans win with 1 fighter remaining. Battle score for attacker is 35
Casualties for British: 1 transport
Casualties for Americans: 4 transports
Germans win with 1 fighter remaining. Battle score for attacker is 35
Casualties for British: 1 transport
Casualties for Americans: 4 transports
Battle in Russia
Germans attack with 16 armour, 5 artilleries, 5 bombers, 2 fighters, 9 infantry, 26 mech_infantrys and 4 tactical_bombers
British defend with 2 fighters and 2 tactical_bombers; Russians defend with 4 aaGuns, 1 airfield, 3 armour, 4 artilleries, 1 factory_major, 5 fighters, 41 infantry, 1 mech_infantry and 2 tactical_bombers
retreated to Russia
Russians win with 3 armour, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is -139
Casualties for Germans: 16 armour, 5 artilleries, 2 bombers, 2 fighters, 9 infantry, 26 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 4 artilleries, 41 infantry and 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Germans
4 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
3 bombers and 3 tactical_bombers moved from Russia to Bryansk
1 mech_infantry moved from Germany to Eastern Poland
1 fighter moved from 98 Sea Zone to Tobruk
4 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
Germans undo move 2.
1 armour and 2 mech_infantrys placed in Novgorod
3 infantry placed in Volgograd
3 mech_infantrys placed in Germany
1 bomber, 1 fighter and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Russians
Russians buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 submarine moved from 92 Sea Zone to 96 Sea ZoneCombat - Russians
Battle in 96 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 battleship, 2 carriers, 2 cruisers, 4 fighters and 3 transports
Russians roll dice for 1 submarine in 96 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 battleship, 2 carriers, 2 cruisers and 3 transports in 96 Sea Zone, round 1 : 2/5 hits
1 submarine owned by the Russians lost in 96 Sea Zone
Italians win with 1 battleship, 2 carriers, 2 cruisers, 4 fighters and 3 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Recording Battle StatisticsNon Combat Move - Russians
2 aaGuns and 12 infantry moved from Samara to RussiaPlace Units - Russians
1 aaGun and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalTerritory Summary for Russians :
Russia : 3 aaGuns, 1 airfield, 3 armour, 1 factory_major, 5 fighters, 16 infantry and 2 tactical_bombers
Production/PUs Summary :
Germans : 55 / 71
Russians : 21 / 21
Japanese : 58 / 58
Americans : 55 / 76
Chinese : 0 / 3
British : 31 / 31
UK_Pacific : 9 / 9
Italians : 16 / 23
ANZAC : 16 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
autopost failed and some errors popped up. I rebuilt the map and edited to account for the battles, but it still errored out. here’s the map
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ok.
is it because of ther version we are using?
i just saw that there is now a 2.8 version out. i dont have that yet do you?
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something must have really screwed up on the game, when i open the map, it says japan has ended its turn, but i have to buttons in the action tab, no political page comes up, nothing.
maybe post it?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Korea to Amur
Japanese take Amur from Russians
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Japanese take Sumatra from UK_Pacific
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - Japanese
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 submarine
French defend with 1 destroyer
Japanese win, taking 20 Sea Zone from French with 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Recording Battle Statistics
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Setting uses for triggers used this phase.
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Setting uses for triggers used this phase.
Setting uses for triggers used this phase.Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier moved from 43 Sea Zone to 41 Sea Zone
1 carrier moved from 43 Sea Zone to 44 Sea Zone
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Yunnan to 41 Sea Zone
1 fighter moved from 43 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
1 aaGun, 6 armour, 2 artilleries and 2 infantry moved from Burma to Yunnan
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Malaya to Yunnan
7 armour moved from Yunnan to Kweichow
2 infantry moved from Shensi to Suiyuyan
2 bombers moved from Manchuria to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 cruiser moved from 19 Sea Zone to 35 Sea Zone
1 battleship moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from 19 Sea Zone to Caroline Islands
1 fighter moved from 43 Sea Zone to Caroline Islands
2 tactical_bombers moved from Japan to Caroline Islands
1 tactical_bomber moved from Kiangsu to Japan
1 tactical_bomber moved from Kiangsu to JapanPlace Units - Japanese
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Celebes: 1 artillery and 1 infantry
EDIT: Japanese player Adding units owned by PlayerID named:ANZAC to Celebes: 1 infantry
EDIT: Japanese player Changing ownership of Celebes from Japanese to ANZAC
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from 20 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
Japanese undo move 3.
Japanese undo move 2.
1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Korea
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total -
I redid the map again, no errors this time! :-D
I made a couple modifications to my ncm, but all the rest is the same.
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i’m not certain of the order of loss you would like for your italian fleet verse my USA attack so i attached the map for you to roll the combat or to give me an order of loss.
if you roll it, i want my loss to be this:
carrier
sub
destroyers
fighters…keeping my tactical as long as its paired with a fighter. -
kill carriers first, keep the best D, & kill bb over fighters.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
Giving bonus movement to units
2 fighters moved from Gibraltar to 96 Sea Zone
3 fighters moved from Morocco to 96 Sea Zone
1 carrier, 3 destroyers, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Americans
Battle in 96 Sea Zone
Americans attack with 1 carrier, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 2 carriers, 2 cruisers, 4 fighters and 3 transports
Americans roll dice for 1 submarine in 96 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 carrier, 3 destroyers, 5 fighters and 1 tactical_bomber in 96 Sea Zone, round 1 : 7/9 hits
Italians roll dice for 4 fighters in 96 Sea Zone, round 1 : 4/4 hits
Italians roll dice for 1 battleship, 2 carriers, 2 cruisers and 3 transports in 96 Sea Zone, round 1 : 2/5 hits
2 carriers owned by the Italians , 1 submarine owned by the Americans , 1 battleship owned by the Italians , 3 destroyers owned by the Americans , 1 carrier owned by the Americans and 2 cruisers owned by the Italians lost in 96 Sea Zone
Americans roll dice for 5 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 4/6 hits
Italians roll dice for 4 fighters and 3 transports in 96 Sea Zone, round 2 : 4/4 hits
4 fighters owned by the Americans and 4 fighters owned by the Italians lost in 96 Sea Zone
3 transports owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for Italians: 1 battleship, 2 carriers, 2 cruisers, 4 fighters and 3 transports
Casualties for Americans: 1 carrier, 3 destroyers, 4 fighters and 1 submarine
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for Italians: 1 battleship, 2 carriers, 2 cruisers, 4 fighters and 3 transports
Casualties for Americans: 1 carrier, 3 destroyers, 4 fighters and 1 submarine
Recording Battle StatisticsNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Malta
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from Western United States to Eastern United StatesPlace Units - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
Aleutian Islands : 1 airfield
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
Midway : 1 airfield -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Combat Move - British
Giving bonus movement to units
1 armour and 1 mech_infantry moved from Caucasus to Ukraine
Russians take Rostov from Germans
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 artillery, 2 infantry and 1 mech_infantry moved from Caucasus to Volgograd
1 tactical_bomber moved from Russia to Ukraine
2 fighters moved from Persia to Volgograd
1 fighter moved from Gibraltar to 93 Sea ZoneCombat - British
Battle in Ukraine
British attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Germans defend with 3 armour and 1 factory_minor
British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Ukraine, round 1 : 4/6 hits
Germans roll dice for 3 armour in Ukraine, round 1 : 1/3 hits
3 armour owned by the Germans and 1 mech_infantry owned by the British lost in Ukraine
British win, taking Ukraine from Germans with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 3 armour
Casualties for British: 1 mech_infantry
British win with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 3 armour
Casualties for British: 1 mech_infantry
Battle in Volgograd
British attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 3 infantry; Italians defend with 2 armour
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Volgograd, round 1 : 0/6 hits
Germans roll dice for 2 armour and 3 infantry in Volgograd, round 1 : 0/5 hits
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Volgograd, round 2 : 1/6 hits
Germans roll dice for 2 armour and 3 infantry in Volgograd, round 2 : 2/5 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd
British roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Volgograd, round 3 : 3/4 hits
Germans roll dice for 2 armour and 2 infantry in Volgograd, round 3 : 3/4 hits
2 infantry owned by the Germans , 1 artillery owned by the British , 1 mech_infantry owned by the British , 1 fighter owned by the British and 1 armour owned by the Italians lost in Volgograd
retreated to Volgograd
Germans win with 1 armour remaining. Battle score for attacker is -9
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 armour
Battle in 93 Sea Zone
British attack with 1 fighter
Italians defend with 1 destroyer
British roll dice for 1 fighter in 93 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians and 1 fighter owned by the British lost in 93 Sea Zone
Italians win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer
British win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from Volgograd to Caucasus
2 fighters and 2 tactical_bombers moved from Ukraine to Russia
1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
2 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian SudanPlace Units - British
2 fighters placed in Persia
1 aaGun and 2 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for British :
India : 5 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 27 infantry
Dutch New Guinea : 2 infantry
39 Sea Zone : 1 carrier
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery and 1 infantry
Italian Somaliland : 1 flag, Ethiopia : 1 flag, Russia : 2 fighters and 2 tactical_bombers
Ukraine : 1 armour
Caucasus : 1 fighter
Eire : 1 flag, Iraq : 2 armour
Northwest Persia : 1 flag, Persia : 1 flag, 1 factory_minor and 2 fightersProduction/PUs Summary :
Germans : 51 / 71
Russians : 23 / 21
Japanese : 64 / 64
Americans : 55 / 78
Chinese : 0 / 3
British : 31 / 36
UK_Pacific : 5 / 0
Italians : 16 / 23
ANZAC : 16 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
program gave me an error wouldnt post UK Pac7 so here it is.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 7 PUs;Combat Move - Italians
Giving bonus movement to units
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Americans
1 infantry moved from Libya to Tunisia
2 infantry moved from Tobruk to Libya
1 armour moved from Volgograd to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Kazakhstan to VolgogradCombat - Italians
Recording Battle StatisticsNon Combat Move - Italians
2 aaGuns and 5 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 25 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
2 fighters moved from Iraq to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
2 artilleries and 1 infantry moved from Caucasus to VolgogradCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 3 fighters in 41 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 1 : 2/3 hits
2 fighters owned by the ANZAC lost in 41 Sea Zone
ANZAC roll dice for 1 fighter in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 2/3 hits
1 fighter owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -30
Casualties for ANZAC: 3 fighters
Battle in Volgograd
ANZAC attack with 2 artilleries and 1 infantry
Germans defend with 1 factory_minor; Italians defend with 1 armour
ANZAC roll dice for 2 artilleries and 1 infantry in Volgograd, round 1 : 0/3 hits
Germans roll dice for 1 armour in Volgograd, round 1 : 1/1 hits
1 infantry owned by the ANZAC lost in Volgograd
ANZAC roll dice for 2 artilleries in Volgograd, round 2 : 0/2 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 artillery owned by the ANZAC lost in Volgograd
ANZAC roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits
Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits
1 artillery owned by the ANZAC lost in Volgograd
Germans win with 1 armour remaining. Battle score for attacker is -11
Casualties for ANZAC: 2 artilleries and 1 infantry
Recording Battle Statistics
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in SumatraNon Combat Move - ANZAC
1 armour moved from Iraq to Eastern Persia
ANZAC take Eastern Persia from Neutral_Allies
1 infantry moved from Trans-Jordan to Egypt
2 fighters moved from Algeria to Trans-JordanPlace Units - ANZAC
1 artillery and 2 infantry placed in Iraq
ANZAC undo move 1.
1 artillery, 1 fighter and 1 infantry placed in Iraq
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: ANZAC player Removing units owned by PlayerID named:ANZAC from New South Wales: 1 armour, 2 artilleries and 3 infantry
EDIT: ANZAC player Adding units owned by PlayerID named:ANZAC to South Australia: 1 armour, 2 artilleries and 3 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 12 PUs (4 lost to blockades); end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 armour, 2 artilleries and 3 infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 aaGun
Trans-Jordan : 2 fighters
Egypt : 2 infantry
Syria : 1 flag, Iraq : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 1 infantry
Eastern Persia : 1 flag, 1 armourProduction/PUs Summary :
Germans : 51 / 71
Russians : 22 / 21
Japanese : 64 / 64
Americans : 54 / 78
Chinese : 0 / 3
British : 31 / 36
UK_Pacific : 5 / 3
Italians : 18 / 30
ANZAC : 16 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :8
Purchase Units - Germans
Germans buy 4 armour, 7 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;Combat Move - Germans
Giving bonus movement to units
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
3 bombers moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 tactical_bomber moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to UkraineCombat - Germans
Battle in Caucasus
Germans attack with 3 bombers and 1 tactical_bomber
British defend with 1 fighter
Germans win with 3 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 fighter
Germans win with 3 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 fighter
Battle in Ukraine
Germans attack with 3 mech_infantrys and 2 tactical_bombers
British defend with 1 armour; Russians defend with 1 factory_minor
Germans win, taking Ukraine from Russians with 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Germans win with 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Recording Battle StatisticsNon Combat Move - Germans
2 tactical_bombers moved from Ukraine to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
2 aaGuns moved from Bryansk to Ukraine
2 bombers moved from Caucasus to Southern Italy
1 fighter moved from Southern Italy to Volgograd
1 bomber moved from Caucasus to Volgograd
3 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Southern Italy
2 infantry moved from Finland to KareliaPlace Units - Germans
3 submarines placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Novgorod
2 armour and 3 mech_infantrys placed in Germany
Germans undo move 4.
Germans undo move 2.
2 armour and 1 mech_infantry placed in Volgograd
1 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs -
Might have an edit . … subs can cross the strait of gibraltar even if it’s in enemy hands yes? If so, I’d like to place one of those subs into sz93
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Oh and I missed my fighter in tobruk moving to S. Italy. You can do both edits on Russia’s turn if subs can pass through that strait, otherwise I can do it on Japan’s turn. Have you been tracking the money? Here are the end of round numbers thanks to the history tool.
Rd1
Axis: 91
Allies: 157Rd2
Axis: 94
Allies: 164Rd3
Axis: 117
Allies: 148Rd4
Axis: 119
Allies: 146Rd5
Axis: 123
Allies: 142Rd6
Axis: 131
Allies: 134Rd7
Axis: 133
Allies: 134Current as of G8
Axis: 140
Allies: 125Granted there will be some fluctuation during the rounds as territories are traded or say an ally liberates a territory and that power hasn’t collected on it yet. I didn’t want to go back country by country to get those totals. But I think the axis are sitting pretty; no allied fleet threatening europe, russia cocooned in moscow albeit with a lot of air power, and Japan is regaining it’s stride. Japan’s going to start feeling the pressure soon but China and UK Pac are non ententities and have near parity with US. Anzac’s spending in the middle east which is something I haven’t seen before. So that’s helped against Germany/Italy but hurt you in the pacific theater.
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My bad, allies should only have 132 and not 134 end of round 7.





