@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
G40 A.39 builder_chris2(allies) vs seththenewb(axis)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 42 Sea Zone to 34 Sea ZoneNon Combat Move - French
Turn Complete - French
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oops. sorry, i didnt post my anzac stuff.
bad break for you in trans jordan :-( :-o i got lucky :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 4 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
3 bombers moved from Ukraine to Volgograd
1 tactical_bomber moved from Bryansk to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 3 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 factory_minor
Germans win, taking Volgograd from Russians with 3 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Germans win with 3 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Recording Battle StatisticsNon Combat Move - Germans
3 bombers moved from Volgograd to Ukraine
1 tactical_bomber moved from Volgograd to Ukraine
1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Western Ukraine to Bryansk
2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
4 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Normandy Bordeaux to France
1 tactical_bomber moved from Egypt to Ukraine
2 fighters moved from Western Germany to Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
4 infantry moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
Germans undo move 2.
2 mech_infantrys and 1 tactical_bomber placed in Novgorod
1 mech_infantry placed in Germany
2 bombers and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 18 PUs;
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
1 submarine moved from 110 Sea Zone to 92 Sea Zone
3 infantry moved from Samara to Russia
3 infantry moved from Vologda to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to SamaraPlace Units - Russians
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 artillery moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
1 mech_infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
3 armour, 1 artillery and 3 infantry moved from Shan State to Burma
1 fighter moved from French Indo China to 38 Sea Zone
1 fighter moved from French Indo China to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Borneo
1 tactical_bomber moved from French Indo China to Burma
2 infantry and 2 mech_infantrys moved from Manchuria to Korea
2 carriers and 1 destroyer moved from 19 Sea Zone to 43 Sea Zone
Japanese take 43 Sea Zone from UK_Pacific
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 19 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Japanese take 6 Sea Zone from Americans
4 fighters and 2 tactical_bombers moved from 19 Sea Zone to Korea
2 fighters and 3 tactical_bombers moved from Japan to Korea
2 bombers moved from French Indo China to KoreaCombat - Japanese
Battle in Korea
Japanese attack with 2 bombers, 6 fighters, 2 infantry, 2 mech_infantrys and 5 tactical_bombers
ANZAC defend with 2 fighters; Americans defend with 1 aaGun, 1 factory_minor, 3 fighters, 3 infantry and 1 tactical_bomber
Japanese win, taking Korea from Americans with 2 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 2 fighters
Casualties for Americans: 1 aaGun, 3 fighters, 3 infantry and 1 tactical_bomber
Japanese win with 2 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 2 fighters
Casualties for Americans: 1 aaGun, 3 fighters, 3 infantry and 1 tactical_bomber
Battle in Burma
Japanese attack with 6 armour, 2 artilleries, 3 infantry and 1 tactical_bomber
British defend with 2 artilleries and 2 infantry
Japanese win, taking Burma from UK_Pacific with 6 armour, 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for British: 2 artilleries and 2 infantry
Japanese win with 6 armour, 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Japanese win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 38 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from 38 Sea Zone to 43 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
1 submarine moved from 19 Sea Zone to 37 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
2 bombers moved from Korea to Manchuria
1 tactical_bomber moved from Korea to Japan
1 aaGun moved from Shan State to Burma
1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Sikang to Shensi
1 fighter moved from Korea to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 fighter and 2 tactical_bombers moved from Korea to Kiangsu
1 cruiser moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 transport placed in 19 Sea Zone
1 artillery and 1 infantry placed in Kiangsu
2 destroyers and 1 transport placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
3 artilleries moved from Morocco to 92 Sea Zone
4 infantry moved from Morocco to 92 Sea Zone
3 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 94 Sea Zone to 98 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from ItaliansCombat - Americans
Americans creates battle in territory 26 Sea Zone
Battle in Egypt
Americans attack with 1 armour, 3 artilleries and 4 infantry
Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 1 armour, 3 artilleries and 4 infantry in Egypt, round 1 : 2/8 hits
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Egypt, round 1 : 2/6 hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Egypt
Americans roll dice for 1 armour, 3 artilleries and 2 infantry in Egypt, round 2 : 2/6 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 4/4 hits
2 artilleries owned by the Americans , 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Egypt
Americans roll dice for 1 armour and 1 artillery in Egypt, round 3 : 1/2 hits
Italians roll dice for 1 armour and 1 artillery in Egypt, round 3 : 0/2 hits
1 artillery owned by the Italians lost in Egypt
Americans roll dice for 1 armour and 1 artillery in Egypt, round 4 : 0/2 hits
Italians roll dice for 1 armour in Egypt, round 4 : 0/1 hits
Americans roll dice for 1 armour and 1 artillery in Egypt, round 5 : 0/2 hits
Italians roll dice for 1 armour in Egypt, round 5 : 0/1 hits
Americans roll dice for 1 armour and 1 artillery in Egypt, round 6 : 1/2 hits
Italians roll dice for 1 armour in Egypt, round 6 : 1/1 hits
1 artillery owned by the Americans and 1 armour owned by the Italians lost in Egypt
Americans win, taking 26 Sea Zone from Japanese, taking Egypt from Italians with 1 armour remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour, 1 artillery and 4 infantry
Casualties for Americans: 3 artilleries and 4 infantry
Americans win with 1 armour remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour, 1 artillery and 4 infantry
Casualties for Americans: 3 artilleries and 4 infantry
Recording Battle StatisticsNon Combat Move - Americans
1 carrier and 1 fighter moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to Morocco
1 tactical_bomber moved from Morocco to 91 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Eastern United States to Western United StatesPlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 5 mech_infantrys
Aleutian Islands : 1 airfield
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 58 / 78
Russians : 17 / 17
Japanese : 58 / 58
Americans : 56 / 76
Chinese : 0 / 3
British : 30 / 28
UK_Pacific : 9 / 17
Italians : 17 / 25
ANZAC : 16 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Combat Move - British
Giving bonus movement to units
1 armour moved from Belgian Congo to Egypt
British take Anglo Egyptian Sudan from Italians
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 armour and 2 mech_infantrys moved from Persia to CaucasusCombat - British
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from 99 Sea Zone to 100 Sea Zone
1 fighter moved from 100 Sea Zone to Russia
1 fighter and 2 tactical_bombers moved from Iraq to Russia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to EgyptPlace Units - British
2 fighters placed in Persia
1 aaGun and 1 infantry placed in EgyptTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTerritory Summary for British :
India : 5 aaGuns, 1 airfield, 1 harbour and 24 infantry
Dutch New Guinea : 2 infantry
Belgian Congo : 1 artillery, 1 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 2 armour, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Italian Somaliland : 1 flag, Ethiopia : 1 flag, Russia : 2 fighters and 2 tactical_bombers
Caucasus : 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
80 Sea Zone : 1 carrier
Eire : 1 flag, Northwest Persia : 1 flag, Persia : 1 flag, 1 factory_minor and 2 fighters
98 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 56 / 78
Russians : 19 / 17
Japanese : 58 / 58
Americans : 56 / 76
Chinese : 0 / 3
British : 31 / 31
UK_Pacific : 9 / 0
Italians : 16 / 25
ANZAC : 16 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
it didnt let me post my UK Pacfic for some reason…here it is.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Giving bonus movement to units
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 battleship and 2 cruisers moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Libya
1 fighter moved from 95 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 2 cruisers and 2 transports
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship, 2 cruisers and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Italians win with 1 battleship, 2 cruisers and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 93 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 99 Sea Zone
Italians attack with 2 fighters and 1 submarine
Americans defend with 1 carrier
Units damaged: 1 carrier owned by the Americans
Italians win, taking 99 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Libya
Italians attack with 4 infantry
Americans defend with 1 mech_infantry
Italians win, taking Libya from Americans with 2 infantry remaining. Battle score for attacker is -2
Casualties for Italians: 2 infantry
Casualties for Americans: 1 mech_infantry
Italians win with 2 infantry remaining. Battle score for attacker is -2
Casualties for Italians: 2 infantry
Casualties for Americans: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Italians
2 carriers moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from 94 Sea Zone to 96 Sea Zone
1 fighter moved from 93 Sea Zone to 96 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
2 aaGuns moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from France to Northern Italy
2 fighters moved from 99 Sea Zone to 96 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter and 2 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Italians player Removing units owned by PlayerID named:Italians from Bryansk: 2 armour
EDIT: Italians player Adding units owned by PlayerID named:Italians to Volgograd: 2 armour
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
2 fighters moved from Iraq to 94 Sea ZoneCombat - ANZAC
Battle in 94 Sea Zone
ANZAC attack with 2 fighters
Italians defend with 1 destroyer
ANZAC roll dice for 2 fighters in 94 Sea Zone, round 1 : 2/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Recording Battle StatisticsNon Combat Move - ANZAC
2 fighters moved from 94 Sea Zone to Algeria
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Iraq to Trans-Jordan
2 artilleries and 1 infantry moved from Northwest Persia to CaucasusPlace Units - ANZAC
1 armour and 2 fighters placed in Iraq
Turning on Edit Mode
EDIT: ANZAC player Removing units owned by PlayerID named:ANZAC from Sumatra: 1 fighter
EDIT: ANZAC player Adding units owned by PlayerID named:ANZAC to India: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 15 PUs (1 lost to blockades); end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
India : 1 fighter
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 aaGun
Trans-Jordan : 1 infantry
Egypt : 1 infantry
Algeria : 2 fighters
Syria : 1 flag, Caucasus : 2 artilleries and 1 infantry
Iraq : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 fightersProduction/PUs Summary :
Germans : 56 / 78
Russians : 19 / 17
Japanese : 58 / 58
Americans : 55 / 76
Chinese : 0 / 3
British : 31 / 31
UK_Pacific : 9 / 9
Italians : 17 / 23
ANZAC : 16 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
French take 20 Sea Zone from JapaneseCombat - French
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French
Territory Summary for French :
20 Sea Zone : 1 flag, 1 destroyer
United Kingdom : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 56 / 78
Russians : 19 / 17
Japanese : 58 / 58
Americans : 55 / 76
Chinese : 0 / 3
British : 31 / 31
UK_Pacific : 9 / 9
Italians : 17 / 23
ANZAC : 16 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Smolensk to Russia
13 armour, 5 artilleries, 7 infantry and 25 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
1 mech_infantry moved from Volgograd to Russia
3 armour, 3 bombers, 2 fighters and 3 tactical_bombers moved from Ukraine to Russia
1 tactical_bomber moved from Novgorod to Russia
2 bombers moved from Western Germany to Russia
1 fighter moved from Southern Italy to 98 Sea ZoneCombat - Germans
Battle in 98 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport; Americans defend with 4 transports
Germans win with 1 fighter remaining. Battle score for attacker is 35
Casualties for British: 1 transport
Casualties for Americans: 4 transports
Germans win with 1 fighter remaining. Battle score for attacker is 35
Casualties for British: 1 transport
Casualties for Americans: 4 transports
Battle in Russia
Germans attack with 16 armour, 5 artilleries, 5 bombers, 2 fighters, 9 infantry, 26 mech_infantrys and 4 tactical_bombers
British defend with 2 fighters and 2 tactical_bombers; Russians defend with 4 aaGuns, 1 airfield, 3 armour, 4 artilleries, 1 factory_major, 5 fighters, 41 infantry, 1 mech_infantry and 2 tactical_bombers
retreated to Russia
Russians win with 3 armour, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is -139
Casualties for Germans: 16 armour, 5 artilleries, 2 bombers, 2 fighters, 9 infantry, 26 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 4 artilleries, 41 infantry and 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Germans
4 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
3 bombers and 3 tactical_bombers moved from Russia to Bryansk
1 mech_infantry moved from Germany to Eastern Poland
1 fighter moved from 98 Sea Zone to Tobruk
4 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
Germans undo move 2.
1 armour and 2 mech_infantrys placed in Novgorod
3 infantry placed in Volgograd
3 mech_infantrys placed in Germany
1 bomber, 1 fighter and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Russians
Russians buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 submarine moved from 92 Sea Zone to 96 Sea ZoneCombat - Russians
Battle in 96 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 battleship, 2 carriers, 2 cruisers, 4 fighters and 3 transports
Russians roll dice for 1 submarine in 96 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 battleship, 2 carriers, 2 cruisers and 3 transports in 96 Sea Zone, round 1 : 2/5 hits
1 submarine owned by the Russians lost in 96 Sea Zone
Italians win with 1 battleship, 2 carriers, 2 cruisers, 4 fighters and 3 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Recording Battle StatisticsNon Combat Move - Russians
2 aaGuns and 12 infantry moved from Samara to RussiaPlace Units - Russians
1 aaGun and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalTerritory Summary for Russians :
Russia : 3 aaGuns, 1 airfield, 3 armour, 1 factory_major, 5 fighters, 16 infantry and 2 tactical_bombers
Production/PUs Summary :
Germans : 55 / 71
Russians : 21 / 21
Japanese : 58 / 58
Americans : 55 / 76
Chinese : 0 / 3
British : 31 / 31
UK_Pacific : 9 / 9
Italians : 16 / 23
ANZAC : 16 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
autopost failed and some errors popped up. I rebuilt the map and edited to account for the battles, but it still errored out. here’s the map
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ok.
is it because of ther version we are using?
i just saw that there is now a 2.8 version out. i dont have that yet do you?
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something must have really screwed up on the game, when i open the map, it says japan has ended its turn, but i have to buttons in the action tab, no political page comes up, nothing.
maybe post it?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Korea to Amur
Japanese take Amur from Russians
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Japanese take Sumatra from UK_Pacific
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - Japanese
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 submarine
French defend with 1 destroyer
Japanese win, taking 20 Sea Zone from French with 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Recording Battle Statistics
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Setting uses for triggers used this phase.
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Setting uses for triggers used this phase.
Setting uses for triggers used this phase.Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier moved from 43 Sea Zone to 41 Sea Zone
1 carrier moved from 43 Sea Zone to 44 Sea Zone
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Yunnan to 41 Sea Zone
1 fighter moved from 43 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
1 aaGun, 6 armour, 2 artilleries and 2 infantry moved from Burma to Yunnan
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Malaya to Yunnan
7 armour moved from Yunnan to Kweichow
2 infantry moved from Shensi to Suiyuyan
2 bombers moved from Manchuria to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 cruiser moved from 19 Sea Zone to 35 Sea Zone
1 battleship moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from 19 Sea Zone to Caroline Islands
1 fighter moved from 43 Sea Zone to Caroline Islands
2 tactical_bombers moved from Japan to Caroline Islands
1 tactical_bomber moved from Kiangsu to Japan
1 tactical_bomber moved from Kiangsu to JapanPlace Units - Japanese
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Celebes: 1 artillery and 1 infantry
EDIT: Japanese player Adding units owned by PlayerID named:ANZAC to Celebes: 1 infantry
EDIT: Japanese player Changing ownership of Celebes from Japanese to ANZAC
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from 20 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
Japanese undo move 3.
Japanese undo move 2.
1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Korea
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total -
I redid the map again, no errors this time! :-D
I made a couple modifications to my ncm, but all the rest is the same.
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i’m not certain of the order of loss you would like for your italian fleet verse my USA attack so i attached the map for you to roll the combat or to give me an order of loss.
if you roll it, i want my loss to be this:
carrier
sub
destroyers
fighters…keeping my tactical as long as its paired with a fighter.





