G40 A.39 builder_chris2(allies) vs seththenewb(axis)


  • no big deal on getting to the game, weekends will ALWAYS be a dead time for me, best time for me to game like this is week days.  i just downloaded the fale and hope to make my moves tonight.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 bomber moved from Aleutian Islands to 20 Sea Zone
                1 artillery and 1 infantry moved from Central America to 89 Sea Zone
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                      Americans take Morocco from Italians
                1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Americans
                Battle in 20 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 carrier, 2 fighters and 1 transport
                        Americans roll dice for 1 bomber in 20 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 20 Sea Zone, round 1 :  1/3 hits
                        1 bomber owned by the Americans lost in 20 Sea Zone
                    Japanese win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber
                Recording Battle Statistics
                    2 fighters owned by the Japanese forced to land in Kwangtung

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from Aleutian Islands to Korea
                1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 submarine moved from 6 Sea Zone to 15 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Suriname to Gibraltar

    Place Units - Americans
                1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
                1 factory_minor, 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States
                Americans undo move 2.
                1 factory_minor placed in Korea
                1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 1 factory_minor, 3 fighters, 1 infantry and 1 tactical_bomber
        Manchuria : 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Aleutian Islands : 1 airfield
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield
        25 Sea Zone : 1 submarine
        15 Sea Zone : 1 submarine
        8 Sea Zone : 1 submarine
        6 Sea Zone : 1 flag,    Central United States : 1 factory_major and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        Gibraltar : 2 fighters and 2 infantry
        Morocco : 1 flag, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
        101 Sea Zone : 1 carrier, 2 destroyers and 1 transport
        Brazil : 1 flag,    91 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 4 transports

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 24 / 29
        Japanese : 50 / 43
        Americans : 56 / 76
        Chinese : 4 / 5
        British : 28 / 29
        UK_Pacific : 13 / 14
        Italians : 21 / 40
        ANZAC : 12 / 26
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 1 PU (3 lost to blockades); end with 3 PUs total

    Territory Summary for Chinese :

    Manchuria : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 24 / 29
        Japanese : 50 / 43
        Americans : 56 / 76
        Chinese : 4 / 3
        British : 28 / 29
        UK_Pacific : 13 / 14
        Italians : 21 / 40
        ANZAC : 12 / 26
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I didn’t see the US bomber reaching, kill a fighter


  • Thought it was just the anzacs that could reach sz20


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Place Units - UK_Pacific
                2 artilleries and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    India : 1 factory_major
        Dutch New Guinea : 1 flag,    Sumatra : 1 flag,


  • @seththenewb:

    I didn’t see the US bomber reaching, kill a fighter

    @seththenewb:

    I didn’t see the US bomber reaching, kill a fighter

    ok….so i just saw you reply.  you want to adjust this on your italy turn, edit mode repar carrier and drop one fighter?  go for it.  the rest of my moves should still be the same…correct?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Italians player Removing units owned by PlayerID named:Japanese from 20 Sea Zone: 1 carrier
                EDIT: Italians player Removing units owned by PlayerID named:Japanese from Kwangtung: 2 fighters
                EDIT: Italians player Adding units owned by PlayerID named:Japanese to 20 Sea Zone: 1 carrier and 1 fighter
                EDIT: Turning off Edit Mode
                Italians buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Egypt to Anglo Egyptian Sudan
                2 fighters moved from Egypt to Trans-Jordan
                2 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Syria to Trans-Jordan
                1 armour moved from Bryansk to Smolensk
                      Italians take Smolensk from Russians
                1 armour moved from Smolensk to Archangel
                      Italians take Archangel from Russians
                1 armour moved from Eastern Poland to Ukraine

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 2 fighters and 3 infantry
                    British defend with 1 armour and 1 artillery
                    Italians win, taking Trans-Jordan from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for British: 1 armour and 1 artillery
                    Italians win with 2 fighters and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for British: 1 armour and 1 artillery
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    French defend with 1 infantry
                    Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                    Italians win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                2 fighters moved from Trans-Jordan to 95 Sea Zone
                1 carrier moved from 97 Sea Zone to 95 Sea Zone
                1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Albania to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry moved from Albania to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Northern Italy
                2 infantry moved from 95 Sea Zone to Northern Italy
                1 artillery and 1 infantry moved from Greece to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt

    Place Units - Italians
                1 armour and 2 infantry placed in Egypt
                1 destroyer and 1 transport placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 27 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 airfield, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 infantry moved from Iraq to Syria
                      ANZAC take Syria from Italians
                2 fighters moved from 36 Sea Zone to 20 Sea Zone
                1 fighter moved from Dutch New Guinea to 20 Sea Zone
                1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 artillery moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
                1 fighter moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in 20 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 carrier, 1 fighter and 1 transport
                        ANZAC roll dice for 3 fighters in 20 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 20 Sea Zone, round 1 :  1/2 hits
                        1 carrier owned by the Japanese and 1 fighter owned by the ANZAC lost in 20 Sea Zone
                        ANZAC roll dice for 2 fighters in 20 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 fighter and 1 transport in 20 Sea Zone, round 2 :  0/1 hits
                        1 fighter owned by the Japanese lost in 20 Sea Zone
                        1 transport owned by the Japanese lost in 20 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 23
                    Casualties for Japanese: 1 carrier, 1 fighter and 1 transport
                    Casualties for ANZAC: 1 fighter
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 23
                    Casualties for Japanese: 1 carrier, 1 fighter and 1 transport
                    Casualties for ANZAC: 1 fighter
                Recording Battle Statistics

    Non Combat Move - ANZAC
                2 fighters moved from 20 Sea Zone to Korea

    Place Units - ANZAC
                1 airfield, 2 artilleries and 1 infantry placed in Iraq

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Korea : 2 fighters
        Queensland : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Dutch New Guinea : 1 aaGun and 1 infantry
        54 Sea Zone : 1 transport
        Syria : 1 flag, 1 infantry
        Iraq : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 22 / 29
        Japanese : 45 / 43
        Americans : 56 / 76
        Chinese : 4 / 3
        British : 27 / 33
        UK_Pacific : 18 / 18
        Italians : 23 / 37
        ANZAC : 13 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 fighter moved from Gibraltar to United Kingdom

    Turn Complete - French

    Territory Summary for French :

    42 Sea Zone : 1 destroyer
        United Kingdom : 1 fighter and 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 22 / 29
        Japanese : 45 / 43
        Americans : 56 / 76
        Chinese : 4 / 3
        British : 27 / 33
        UK_Pacific : 18 / 18
        Italians : 23 / 37
        ANZAC : 13 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • you did not move your italian fleet to the location i thought you would…made my russian air units pointless! dang you!


  • Need to know if you want to intercept. And yeah, not placing my Italian navy in range of 10 allied fighters unless I gained enough out of it to make it worth it?


  • @seththenewb:

    Need to know if you want to intercept. And yeah, not placing my Italian navy in range of 10 allied fighters unless I gained enough out of it to make it worth it?

    ahhh…so they at least forced you to move to a differnt location?  mayeb they did some good after all.


  • @seththenewb:

    Need to know if you want to intercept. And yeah, not placing my Italian navy in range of 10 allied fighters unless I gained enough out of it to make it worth it?

    no intercept…bomb me…AgAiN :-o


  • @builder_chris2:

    @seththenewb:

    Need to know if you want to intercept. And yeah, not placing my Italian navy in range of 10 allied fighters unless I gained enough out of it to make it worth it?

    ahhh…so they at least forced you to move to a differnt location?  mayeb they did some good after all.

    I never said you forced me somewhere I didn’t want to go.  :roll:

    What purpose would it serve to station my fleet in sz98? Egypt is secure for now and an allied fleet threatens Rome, of course I’m going to use my fleet to shield Italy and put it in a position where it can sail/threaten the whole med.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :5

    Purchase Units - Germans
                Germans buy 1 armour, 1 fighter, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 mech_infantry moved from Novgorod to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Novgorod to Bryansk
                1 mech_infantry moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                2 infantry moved from Bryansk to Tambov
                1 armour and 4 mech_infantrys moved from Bryansk to Volgograd
                1 tactical_bomber moved from Bryansk to Tambov
                1 tactical_bomber moved from Bryansk to Volgograd
                3 bombers moved from Eastern Poland to Russia
                1 tactical_bomber moved from Egypt to 81 Sea Zone
                1 fighter moved from Southern Italy to Normandy Bordeaux
                2 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from Bryansk to Smolensk
                10 mech_infantrys moved from Eastern Poland to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 armour moved from Poland to Western Ukraine
                2 armour and 7 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Yugoslavia to Eastern Poland
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Combat - Germans
                Battle in 81 Sea Zone
                    Germans attack with 1 tactical_bomber
                    British defend with 1 transport
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Volgograd
                    Germans attack with 1 armour, 4 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 armour, 1 factory_minor and 3 infantry
                    Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -12
                    Casualties for Germans: 4 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 1 armour and 3 infantry
                    Germans win with 1 armour remaining. Battle score for attacker is -12
                    Casualties for Germans: 4 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 1 armour and 3 infantry
                Battle in Tambov
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery
                    Germans win, taking Tambov from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                    Germans win with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Normandy Bordeaux
                    Germans attack with 1 fighter and 3 infantry
                    French defend with 1 factory_minor and 1 harbour; British defend with 1 fighter
                    Germans win, taking Normandy Bordeaux from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 fighter
                    Germans win with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 fighter
                Air Battle in Russia
                Germans attacks with 3 units heading to Russia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Russia
                Bombing raid in Russia causes: 11 damage to unit: factory_major
                    Bombing raid in Russia causes 11 damage total.
                Recording Battle Statistics
                Cleaning up after air battles

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Germans player Changing PUs for Russians from 29 to 23
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from Tambov to Bryansk
                3 bombers moved from Russia to Ukraine
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Egypt to Southern Italy
                1 tactical_bomber moved from 81 Sea Zone to Egypt

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 fighter and 3 infantry placed in Western Germany
                4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :5

    Purchase Units - Russians
                Russians repair 8 damage on 8 factory_majors; Remaining resources: 15 PUs;
                Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                3 infantry moved from Novosibirsk to Vologda
                1 armour and 1 mech_infantry moved from Russia to Volgograd
                1 fighter moved from Russia to Volgograd
                1 fighter moved from Russia to Vologda

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                    Germans defend with 1 armour and 1 factory_minor
                        Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Volgograd, round 1 :  1/3 hits
                        Germans roll dice for 1 armour in Volgograd, round 1 :  1/1 hits
                        1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 mech_infantry
                    Russians win with 1 armour and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 mech_infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 3 infantry in Vologda, round 1 :  2/4 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                    Russians win with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                1 fighter moved from Volgograd to Russia
                3 infantry moved from Novosibirsk to Samara
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
                3 fighters and 2 tactical_bombers moved from Iraq to Russia
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Place Units - Russians
                1 armour and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total

    Territory Summary for Russians :

    Russia : 4 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 5 fighters, 31 infantry, 1 mech_infantry and 2 tactical_bombers
        Novosibirsk : 2 aaGuns and 12 infantry
        Vologda : 3 infantry
        Volgograd : 1 armour and 1 factory_minor
        Samara : 3 infantry
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 56 / 77
        Russians : 19 / 19
        Japanese : 45 / 43
        Americans : 56 / 76
        Chinese : 4 / 3
        British : 27 / 33
        UK_Pacific : 18 / 18
        Italians : 23 / 37
        ANZAC : 13 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 cruiser, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                Giving bonus movement to units
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                2 infantry moved from Yunnan to Burma
                1 artillery and 4 infantry moved from Yunnan to Shan State
                3 armour moved from French Indo China to Shan State
                1 mech_infantry moved from Szechwan to Shan State
                1 infantry moved from Tsinghai to Sikang
                      Japanese take Sikang from Chinese
                2 infantry and 2 mech_infantrys moved from Jehol to Manchuria
                4 fighters moved from 19 Sea Zone to Manchuria
                1 bomber moved from Japan to 36 Sea Zone
                1 tactical_bomber moved from Japan to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to Burma
                1 fighter moved from French Indo China to 43 Sea Zone
                1 fighter moved from French Indo China to 36 Sea Zone
                1 bomber moved from Japan to 36 Sea Zone
                2 tactical_bombers moved from Japan to Manchuria
                2 fighters moved from Japan to Manchuria

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Shan State
                    Japanese attack with 3 armour, 1 artillery, 4 infantry and 1 mech_infantry
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 3 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                    Japanese win with 3 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Burma
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 artillery
                    Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                    Japanese win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in 36 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
                    British defend with 1 carrier
                    Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 carrier
                    Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 carrier
                Battle in Manchuria
                    Japanese attack with 6 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 infantry; Americans defend with 1 infantry
                    Japanese win, taking Manchuria from Chinese with 6 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 1 infantry
                    Casualties for Americans: 1 infantry
                    Japanese win with 6 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 1 infantry
                    Casualties for Americans: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 infantry moved from Kiangsi to Kiangsu
                2 fighters moved from Manchuria to Japan
                4 fighters and 2 tactical_bombers moved from Manchuria to 19 Sea Zone
                2 bombers moved from 36 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
                1 fighter moved from 43 Sea Zone to French Indo China
                1 aaGun moved from Yunnan to Shan State
                1 artillery moved from Szechwan to Yunnan
                1 submarine moved from 17 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from Burma to French Indo China
                1 fighter moved from Burma to French Indo China

    Place Units - Japanese
                3 armour placed in French Indo China
                1 cruiser, 1 submarine and 1 transport placed in 19 Sea Zone

    Turn Complete - Japanese
                Japanese collect 50 PUs (1 lost to blockades); end with 50 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 aaGun, 1 airfield, 2 destroyers, 4 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                      Americans take Tunisia from Italians

    Combat - Americans
                Recording Battle Statistics

    Non Combat Move - Americans
                1 fighter moved from 91 Sea Zone to Morocco
                1 carrier, 3 destroyers, 1 fighter, 1 submarine and 4 transports moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from Eastern United States to Morocco
                2 mech_infantrys moved from Central United States to Western United States
                1 submarine moved from 8 Sea Zone to 10 Sea Zone
                1 submarine moved from 15 Sea Zone to 26 Sea Zone
                1 submarine moved from 25 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 airfield placed in Morocco
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 infantry and 1 mech_infantry placed in Eastern United States
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 infantry and 1 mech_infantry placed in Western United States
                1 aaGun and 2 infantry placed in Korea

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 1 aaGun, 1 factory_minor, 3 fighters, 3 infantry and 1 tactical_bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 4 mech_infantrys
        Aleutian Islands : 1 airfield
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield
        26 Sea Zone : 2 submarines
        10 Sea Zone : 1 destroyer, 2 submarines and 1 transport
        6 Sea Zone : 1 flag,    Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Gibraltar : 2 fighters and 2 infantry
        Morocco : 1 flag, 1 airfield, 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
        Algeria : 1 flag,    Tunisia : 1 flag, 1 armour and 1 mech_infantry
        92 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 4 transports
        101 Sea Zone : 1 destroyer and 1 transport
        Brazil : 1 flag,    91 Sea Zone : 1 carrier, 2 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 56 / 77
        Russians : 19 / 19
        Japanese : 51 / 50
        Americans : 58 / 78
        Chinese : 0 / 3
        British : 27 / 33
        UK_Pacific : 16 / 18
        Italians : 21 / 37
        ANZAC : 13 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources:

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 56 / 77
        Russians : 19 / 19
        Japanese : 51 / 50
        Americans : 58 / 78
        Chinese : 0 / 3
        British : 27 / 33
        UK_Pacific : 16 / 18
        Italians : 21 / 37
        ANZAC : 13 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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