good luck! 42048 start.tsvg
G40 TripleA A3.9 - Nothing to see here (Axis) vs Mistergreen (Allies)
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Yes you’ve had some bad luck in this game. Hopefully it will avarage out over time for you, just not when you are playing me. :evil:
Overlooked kamikaze so no save file.
dd sz54 > sz35 (sink trn)How many kamikaze tokens do you wish to spend?
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The one drawback I see with TripleA is that it gets unclear below 100% zoom and at 100% zoom you see way less of the map then you do in Abattlemap. So the overview is less good. But with all the advantages I got hooked at once. :-)
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Since my window for doing the turn is closing and then I won’t be around for 10+ hours I’ll assume one kamikaze. It won’t effect the rest of my turns so if you want to do more kamikaze just roll the dice on the forum and edit in the result as need be.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to units
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in 35 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 35 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Recording Battle StatisticsNon Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to GibraltarPlace Units - Americans
2 carriers, 1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
3 infantry moved from Shensi to Kansu
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Combat Move - British
Giving bonus movement to units
2 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 fighter and 1 tactical_bomber moved from India to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
2 fighters moved from Gibraltar to 94 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 94 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 93 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 cruiser
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 cruiser
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 mech_infantry
British win with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 infantry moved from Alexandria to Egypt
2 infantry moved from Rhodesia to Tanganyika Territory
2 infantry moved from Union of South Africa to Rhodesia
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Shan State to India
3 aaGuns, 1 artillery and 6 infantry moved from Burma to India
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 fighter moved from 93 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from 96 Sea Zone to 92 Sea Zone
1 bomber moved from Quebec to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 cruiser and 1 destroyer moved from 118 Sea Zone to 110 Sea Zone
1 battleship and 3 cruisers moved from 92 Sea Zone to 110 Sea ZonePlace Units - British
1 fighter placed in United Kingdom
1 transport placed in 110 Sea Zone
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Place Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs (1 lost to blockades); end with 16 PUs total
Some units change owners in territory India -
I think I’ll do 3 Kamikazes so that’ll be 2 more than you did.
Rolls: 2@2; Total Hits: 22@2: (2, 1)
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Edit away. There are things you cannot do yet, like change kamikaze tokens. If you forgot and use to many at some point in the future I’ll take that loss since I caused the problem in the first place. :-)
Anyway I’ve been approached by another newbie, to make it simple I’ll copy paste his message and my respons
Hey I saw your post in Gargantua’s thread looking for a new player teammate, I’ve never played the board game (Original Axis and Allies) before, just minis, so I would be interested, but I would be learning everything as we go. Just tell me if you are interested. Alsofor a week or so in late june I won’t be available, I’m going to the mountains with no computers.
You snooze you lose.
Just kidding but I’ve been approached by a TripleA newbie already “Nothing to see here”. But as I understand it there can be at least three members on every team. On the other hand there may be more experienced players looking for teammates so two new players on the same team may be a waste.
In any event, wheter we end up as teammates or not I’d be happy to help you learn g40 and/or TripleA.
Here is the link that got me started on tripleA:
http://www.axisandallies.org/forums/index.php?topic=27064.0Here is a link to the Alpha rules changes to G40:
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149If you lack rulebooks I think you can find them in pdf with google, but if your google fu is weak I can email them to you. Beyond that I can hopefully answer any question you may have. The easiest way to learn may be to fire up a game.
What say you?
So provided that the number of “experienced” players don’t wastly outnumber the number of “new” players that wish to enter the tournament what do you think about adding another player to the team. My opinion is the more, the merrier but I’ll yield to your wish on this one. :-)
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Oh and he goes by the name:
Bolt-Action British -
I have RL buddy who would probably like to play. He has also a lot more experience with G40 than with TripleA. His forum account is named gully. So I would appreciate if we could keep him a place free.
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Yes of course. I suspect Bolt-Action British should have no real problem finding a teammate. Alas I’ve been known to be wrong once or twice in the part. :roll:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 1 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Italians win with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery and 3 infantry
ANZAC defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Italians win with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 artillery and 1 infantry moved from Southern France to Northern Italy
2 aaGuns and 2 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Tunisia to Tobruk
1 artillery moved from Tunisia to Libya
1 bomber moved from Trans-Jordan to Greece
1 armour moved from Bulgaria to Eastern Poland
1 armour moved from Greece to Romania
2 infantry moved from Bulgaria to Greece
2 infantry moved from Bulgaria to Romania
1 fighter moved from Southern Italy to 97 Sea ZonePlace Units - Italians
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 22 PUs total -
So let’s see how far I can overextend without actually losing^^.
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Do you have a good Idea for a teamname? I just wrote you, gully and me in the Tournament thread as a team but didn’t have a brilliant Idea for a team name.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to AlgeriaCombat - French
Battle in Algeria
French attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
French win with 1 fighter remaining. Battle score for attacker is -3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
French win with 1 fighter remaining. Battle score for attacker is -3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - French
1 fighter moved from Algeria to Gibraltar
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
Turning on Edit Mode
EDIT: French player Removing units owned by PlayerID named:Americans from 35 Sea Zone: 1 destroyer
EDIT: French player Adding units owned by PlayerID named:Japanese to 35 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - French
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Edited in the effect of your successful kamikaze.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Germans
Germans buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
2 artilleries and 3 infantry moved from Romania to Bessarabia
2 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 bomber moved from Poland to Western Ukraine
1 artillery moved from Western Germany to 113 Sea Zone
3 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Vyborg
1 battleship and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 bomber moved from Poland to Vyborg
2 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery moved from Eastern Poland to BessarabiaCombat - Germans
Battle in Vyborg
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Vyborg from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Germans win with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bessarabia
Germans attack with 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Germans win with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 mech_infantry moved from Northern Italy to Southern Italy
2 armour moved from Yugoslavia to Northern Italy
1 tactical_bomber moved from Eastern Poland to 97 Sea Zone
1 tactical_bomber moved from Eastern Poland to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 infantry moved from France to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 armour moved from Baltic States to Bessarabia
2 armour moved from Eastern Poland to Bessarabia
1 infantry moved from Baltic States to Belarus
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from Baltic States to Eastern Poland
1 aaGun, 1 artillery and 7 infantry moved from Baltic States to Novgorod
1 aaGun, 1 artillery and 4 infantry moved from Poland to Eastern Poland
1 artillery and 7 infantry moved from Germany to Poland
1 bomber moved from Western Ukraine to Western Germany
1 bomber moved from Vyborg to Western Germany
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Ukraine to PolandPlace Units - Germans
3 artilleries and 6 infantry placed in Germany
Germans undo move 1.
3 artilleries and 4 infantry placed in Germany
9 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
If you make an amphibious assault on West Germany and attack the sub in Z112 I won’t scramble. If you don’t attack it I will scramble 1 Tac to deny bombard. If you attack Northern or southern Italy I’ll have to see the attack to decide scramble.