TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
Giving bonus movement to units
Non Combat Move - Americans
1 mech_infantry moved from Central United States to Central America
1 mech_infantry moved from Western United States to Central United States
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from Hawaiian Islands to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United States
Notification to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Setting uses for triggers used this phase.
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Hawaiian Islands : 1 airfield, 1 bomber, 1 fighter and 1 harbour
Midway : 1 airfield
30 Sea Zone : 1 submarine
26 Sea Zone : 1 submarine
10 Sea Zone : 1 carrier and 1 destroyer
54 Sea Zone : 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports
Central United States : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 3 mech_infantrys
Central America : 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 4 transports
Production/PUs Summary :
Germans : 50 / 60
Russians : 37 / 37
Japanese : 51 / 61
Americans : 52 / 79
Chinese : 2 / 5
British : 31 / 33
UK_Pacific : 10 / 26
Italians : 18 / 28
ANZAC : 10 / 27
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 7 / 0