Quick rules question - I am attacking the German sub and transport in the Baltic with two UK fighters. The submarine cannot retreat right, as there are no friendly sea zones adjacent to it? So it must stay in combat forever?
12lL Botider (Allies +6) vs ExtraBilly (Axis)
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well, whatever it is, he’s cleaning my clock! :wink:
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Ger9
Purchase
54 buys 1bmb 8arm save 2Combat
Mos - SBR 2bmb Ger
Cau - SBR 2bmb Ger
Bel - 3inf EPl, 1bmb Ger, 1ftr BSt, 1ftr EPlMos AA
Rolls: 2@1; Total Hits: 02@1: (5, 3)Cau AA
Rolls: 2@1; Total Hits: 02@1: (4, 3) -
Mos damage
Rolling 2d6:
(1, 6)Cau damage
Rolling 2d6:
(4, 5) -
Mos damaged for 7
Cau damaged for 8
Bel
Rolls: 3@1 2@3 1@4; Total Hits: 23@1: (2, 2, 6)2@3: (4, 1)1@4: (2)
Rolls: 2@2; Total Hits: 02@2: (5, 3) -
Bel twol
Noncombat
2bmb Mos - EPl
2bmb Cau - EPl
1bmb Bel - EPl
2ftr Bel - Pol
5inf Pol - EPl
1aa BSt - EPl
7inf 7arm Ger - Pol
6inf Fra - Ger
4inf Ita - FraBuild
1bmb 8arm GerCollect
34 + 15 + 2 saved = 51 -
russia 9
purchase
repair 7, inf, 2 arm… spend $20combat
arc ( )
arm rus blitzes and backnoncombat
everybody > rus
ss > sz14deployment
everybody > ruscollect
$18 -
Jap9
Purchase
72 buys 2trn 3arm 1inf 5ddCombat
TrJ - 1inf Per, 2arm Ind, 1bmb Bur
sz51 - 1dd sz46, 2ftr sz49, 2ftr sz62
Arc - 1arm Eve
Ura - 1inf Eve
Cau - 1inf 1arm Kaz, 1arm Nov, 3arm ChiTrJ
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (5)2@3: (2, 5)1@4: (3)
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
TrJ twlo 1inf
sz51
Rolls: 1@2 4@3; Total Hits: 41@2: (4)4@3: (3, 1, 3, 3)
Rolls: 1@2; Total Hits: 01@2: (4) -
sz51 twol
Noncombat
1bmb TrJ - Bur
2ftr sz51 - sz62
2ftr sz51 - sz50
1bb 1cru 1ac 2dd sz48 - sz50
2dd sz39 - sz50
1inf 1art Aus - Ind via 1trn sz39 to sz35
2ftr 1ac sz39 - sz35
1ftr 1ac 2dd sz38 - sz35
2inf 1art 1aa Ind - Per
2inf Bur - Ind
2inf 2art StC - Yak
1inf Chi - Kaz
2inf 1aa Chi - Nov
3arm Sik - Nov
1arm 2inf 1art Eve - Nov
2inf Nin - Chi
2arm Jap - Bry via 2trn sz62
3dd sz62 - sz50Build
2trn sz38
2arm Bur
1inf 1arm Sum
5dd sz62Collect
63 + 15 = 78 -
england 9
purchase
4 inf, rtl, arm, trn… spend $28combat
fin ( )
2 inf, rtl, arm nwyarc (arm)
2 inf, rtl, arm eng via 2 trn sz3 > sz4
2 ftr sz3tj (2 arm)
inf, rtl egy via trn sz16
2 bb for bombardment
2 ftr sz16
2 bmb feq -
arc also has a bb coming from sz3 to sz4 for bombardment…
arc
inf @ 1, inf/rtl @ 2, arm/2 ftr @ 3, bb @ 4
Rolls: 1@1 2@2 3@3 1@4; Total Hits: 41@1: (5)2@2: (5, 2)3@3: (3, 5, 3)1@4: (2)
vs
arm @ 3
Rolls: 1@3; Total Hits: 01@3: (5) -
arc liberated w/out loss
tj
inf/rtl @ 2, 2 ftr @ 3, 2 bmb/2 bb @ 4
Rolls: 2@2 2@3 4@4; Total Hits: 52@2: (2, 6)2@3: (5, 2)4@4: (2, 5, 3, 3)
vs
2 arm @ 3
Rolls: 2@3; Total Hits: 22@3: (3, 2) -
yep… when it counts, you don’t miss. :lol:
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noncombat
2 ftr tj > sz16
2 bmb tj > rus
2 ftr arc > sz4
remaining fleet sz3 > sz4
3 inf, rtl, 2 arm cng > sud
2 ss sz28 > sz23deployment
trn > sz2
4 inf, rtl, arm > engcollect
$27 -
Italy9
Purchase
12 buys 4infCombat
noneNoncombat
1arm EUk - Cau
1arm Ukr - Cau
1arm Pol - EUk
1arm Ger - EPl
1arm Fra - Pol
6inf 1art Ita - Fra
3arm Ita - BulBuild
4inf ItaCollect
12 -
playing out the string…
us 9
purchase
inf, 2 ftr, cv, 2 ss… spend $49, save $1combat
ger (aa)
2 bmb eng for sbropening fire…
ger
aa @ 1 vs 2 bmb
Rolls: 2@1; Total Hits: 12@1: (6, 1) -
figures…
ger
damage
Rolls: 1@6; Total Hits: 11@6: (1) -
:lol: … that’s hilarious.
that’s enough… you’re throttling me pretty good, and the dice are just pouring salt in the wound. good game.
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Thanks for the game Botider. The dice were certainly very favorable towards the axis. I would be happy to rematch anytime.





