Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs12lL Botider (Allies +6) vs ExtraBilly (Axis)
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Yeah I got really lucky in Belo. The Italians put up a spirited defense.
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luck or not,… it counted. and it was costly. let’s see if we can rally the troops…
russia 8
purchase
5 inf, rtl, 2 arm… spend $29combat
arch (2 arm)
3 inf, rtl ura
ftr rusbel (inf)
2 inf, ftr ruseuk (2inf, rtl)
3 inf, rtl, ftr cauukr (2 inf)
2 inf, rtl, cau -
arch
2 inf @ 1, inf/rtl @ 2, ftr @ 3
Rolls: 2@1 2@2 1@3; Total Hits: 02@1: (6, 4)2@2: (3, 4)1@3: (6)
vs
2 arm @ 3
Rolls: 2@3; Total Hits: 22@3: (1, 1) -
i’ve apparently offended someone of great importance… :roll:
arch
inf/rtl @ 2, ftr @ 3
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 3)1@3: (1)
vs
2 arm @ 3
Rolls: 2@3; Total Hits: 12@3: (5, 3) -
well, let’s see if you can hit 4 out of 5 on defense. again.
arch
rtl @ 2, ftr @ 3
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (2)
vs
arm @ 3
Rolls: 1@3; Total Hits: 11@3: (3) -
yep. :lol:
bel
2 inf @ 1, ftr @ 3
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 2)1@3: (6)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (5) -
now that it does’t really matter…
euk
2 inf @ 1, inf/rtl @ 2, ftr @ 3
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (2, 2)2@2: (2, 3)1@3: (4)
vs
2 inf/rtl @ 2
Rolls: 3@2; Total Hits: 03@2: (3, 6, 3) -
euk
2 inf @ 1, inf/rtl @ 2, ftr @ 3
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (2, 2)2@2: (5, 5)1@3: (2)
vs
inf/rtl @ 2
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
euk
inf @ 1, inf/rtl @ 2, ftr @ 3
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (5)2@2: (1, 6)1@3: (2)
vs
rtl @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
ukr
inf @ 1, inf/rtl @ 2
Rolls: 1@1 2@2; Total Hits: 11@1: (1)2@2: (4, 6)
vs
2 inf @ 2
Rolls: 2@2; Total Hits: 02@2: (5, 6) -
ukr
inf @ 1, inf/rtl @ 2
Rolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (3, 3)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (2) -
ukr
inf/rtl @ 2
Rolls: 2@2; Total Hits: 12@2: (5, 1)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (2) -
well, that little fiasco cost me $7, and probably any remote shot at winning this game. it is now completely out of hand…
noncombat
all ftr > rus
inf nov > kaz
2 inf nov > rus
4 inf rus > cau
ss sz14 > sz34deployment
2 inf, arm > cau
3 inf, rtl, arm > ruscollect
$20 -
billy is freaking red hot with the dice. billy, billy, oh so silly - how does your garden grow?
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billy is freaking red hot with the dice. billy, billy, oh so silly - how does your garden grow?
No garden. I live in the city, but I am very silly. :lol:
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Jap8
Purchase
65 buys 2inf 2arm 3dd 1ftr 1ac save 1Combat
sz39 - 2sub sz50, 2dd 1ftr sz49, 1bmb Bur
sz46 - 1dd 2ftr sz49
sz51 - 1sub 1dd 2ftr sz62
sz35 - 1dd 1ftr sz49
Eve - 3inf 1art 2arm Yak
Nov - 1inf 1arm Chi
Kaz - 1inf 1arm Chi
TrJ - 1inf Per 1arm Indsz39
Rolls: 4@2 1@3 1@4; Total Hits: 64@2: (2, 2, 1, 2)1@3: (2)1@4: (2)
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (3) -
your dice are so sick there are no words to describe them adequately… :lol:
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sz39 twlo 2sub
sz46
Rolls: 1@2 2@3; Total Hits: 11@2: (2)2@3: (5, 4)
Rolls: 1@2; Total Hits: 11@2: (1) -
sz46 cwlo 1dd
sz51
Rolls: 2@2 2@3; Total Hits: 12@2: (6, 3)2@3: (1, 6)
Rolls: 1@2; Total Hits: 11@2: (1) -
sz51 twlo 1sub
sz35
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (5)
Rolls: 1@1; Total Hits: 01@1: (4)





