Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs12lL Botider (Allies +6) vs ExtraBilly (Axis)
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Bel twol
Noncombat
1inf 1art Fra - Ita
6arm Ita - GerBuild
3arm ItaCollect
12 -
scratchin’ my head here trying to figure out how this game got so out of hand. oh, yeah… sz12 disaster. :-P
us 6
purchase
3 dd, 2 ss, ca, trn… spend $55, save $1combat
tj ( )
inf egyaus ( )
inf hawsz42 (trn)
ftr sz53noncombat
fleet sz53 > sz47
ftr sz42 > sz47deployment
dd, ca, trn > sz10
2 dd, 2 ss > sz56
ss sz14 > sz15collect
$50 + $1 saved = $51 -
Ger7
Purchase
37 buys 1bmb 2arm 5infCombat
EUk - 1bmb Ger, 1inf EPl
BSt - 1ftr 3bmb Ger, 4inf Pol
Kar - 4arm EPlEUk
Rolls: 1@1 1@4; Total Hits: 11@1: (3)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (3) -
EUk twol
BSt
Rolls: 4@1 1@3 3@4; Total Hits: 44@1: (1, 2, 5, 5)1@3: (1)3@4: (4, 4, 6)
Rolls: 3@2; Total Hits: 23@2: (6, 1, 2) -
BSt twlo 2inf
Kar
Rolls: 4@3; Total Hits: 34@3: (4, 3, 1, 2)
Rolls: 3@2; Total Hits: 13@2: (2, 6, 3) -
Kar twlo 1arm
Noncombat
1ftr Bst - EPl
1bmb EUk - Ger
3bmb BSt - Ger
1inf EPl - Ukr
3inf Pol - EPl
4arm Fra - Pol
4inf Ger - Fra
5inf Ger - PolBuild
1bmb 2arm 5inf GerCollect
30 + 15 = 45 -
russia 7
purchase
6 inf, 2 rtl, arm… spend $31combat
bel (2 arm)
3 inf, arm, ftr ruseuk (inf)
2 inc cau
ftr rusukr (inf)
2 inf, ftr cauper ( )
inf cau -
bel
3 inf @ 1, arm/ftr @ 3
Rolls: 3@1 2@3; Total Hits: 03@1: (2, 2, 5)2@3: (4, 5)
vs
2 arm @ 3
Rolls: 2@3; Total Hits: 22@3: (2, 1) -
oh, sure… :lol:
bel
inf @ 1, arm/ftr @ 3
Rolls: 1@1 2@3; Total Hits: 11@1: (1)2@3: (6, 4)
vs
2 arm @ 3
Rolls: 2@3; Total Hits: 12@3: (1, 6) -
bel
arm/ftr @ 3
Rolls: 2@3; Total Hits: 12@3: (2, 4)
vs
arm @ 3
Rolls: 1@3; Total Hits: 11@3: (2) -
that is ridiculous… but typical. you make a blunder and then the dice just punish you.
euk
2 inf @ 1, ftr @ 3
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 2)1@3: (6)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (6) -
ukr
2 inf @ 1, ftr @ 3
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 1)1@3: (4)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
win the nail-biters without incident, and get throttled in the one that should be easy. 8-)
noncombat
ftr bel > rus
ftr euk > rus
ftr ukr > cau
4 inf chi > nov
3 inf, rtl nov > ura
inf, arm nov > rus
3 inf cau > rus
7 inf, 2 arm rus > arcdeployment
4 inf, rtl, arm > rus
2 inf, rtl > caucollect
$29 -
Jap7
Purchase
64 buys 2arm 1ac 1ftr 3dd 1subCombat
Aus - 1inf Mad via 1trn sz32 to sz39, 1inf 1art Sum via 1trn sz35 to sz39, 2ftr sz32, 2ftr sz35
Chi - 2inf Sik, 6inf 1arm Nin, 2arm Hup
Per - 1inf Ind, 1bmb HupAus
Rolls: 1@1 2@2 4@3; Total Hits: 11@1: (5)2@2: (4, 5)4@3: (5, 2, 6, 6)
Rolls: 1@2; Total Hits: 01@2: (6) -
Aus twol
Chi
Rolls: 8@1 3@3; Total Hits: 18@1: (2, 3, 6, 5, 2, 1, 2, 5)3@3: (4, 5, 5)
Rolls: 3@2; Total Hits: 13@2: (2, 4, 6) -
Chi rd2
Rolls: 7@1 3@3; Total Hits: 17@1: (3, 2, 4, 6, 4, 6, 2)3@3: (1, 4, 4)
Rolls: 2@2; Total Hits: 22@2: (2, 1) -
Chi rd3
Rolls: 5@1 3@3; Total Hits: 15@1: (6, 5, 4, 6, 2)3@3: (2, 5, 6)
Rolls: 1@2; Total Hits: 01@2: (4) -
Chi twlo 3inf
Per
Rolls: 1@1 1@4; Total Hits: 11@1: (2)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (3) -
Per twol
Noncombat
1ac 1dd sz35 - sz39
1ac 1dd sz32 - sz39
4ftr Aus - sz39
1ftr Nin - sz62
1bmb Per - Bur
1aa Nin - Chi
2arm Kia - Nin
2inf Kia - Hup
2inf 2art Jap - Bry via 2trn sz61 - sz62
1inf 1arm Sum - Bur via 1trn sz35 to sz37
7dd 2ac 4ftr 1bb 1cru sz60 - sz48
2dd sz60 - sz62
3sub sz62 - sz60Build
2arm Bur
1ftr 1ac 1sub 3dd sz62Collect
50 + 15 = 65 -
Noncom change
instead of 3sub sz62 - sz60
2sub sz62 - sz50





