@Cow:
triple a dice comes from a server unless you are using the internal roller (which is for solo games).
If bombers are doing air runs, the AA gun is not what shoots at them, the complex itself has a built in Anti Air system (means you don’t need to keep AA guns on your capital to prevent industrial bombing).
It’s still AA Guns.
@theROCmonster:
So my question is where do we go from here on Russia? Because frankly I am tired of playing as the allies and just seeing russia so screwed so fast. Nothing he can do about it. At least in the other games of axis and allies a good Russian player could hold out for 10-20 rounds.
Personally? I’ve been on record for a LONG TIME now, saying that Russia needs a tank in Yakut SSR. It’s far enough from Japan that it will take more than one turn to do anything too them (and let’s face it, 99% of the time, Russia’s running from the Japan advance, so it’s more like an anchor for the defense.) It’s far enough from Germany to be effectively ignored strategically for a good chunk of the pre-game.
I’d also like to see a few more Artillery, probably in Urals, Evenki and Timguska, just so they’re pushed back a little.
@Cow:
exploit the +3 NO off any original italian german or pro axis neutral russia claims.
I’d like to see this NO only apply to mainland Europe. Let’s face it, the NO is really about the collar nations, the BUFFER between Soviet territory and any European aggressor. Russia only wanted these territories because it was invaded by the Kaiser, it was invaded by Napoleon and it was invaded by Hitler. It was done being invaded! (Not to mention Finland and Poland were historical enemies of the USSR/Russia as well.)
iraq and the 4 starting italian african spots. you can kill what defends it with the other allies and not take the territory, leaving it for a russian mech or tank…. but you have to move stuff over it to defend it against a couple german suicide bombers.
Ditto. Russia might even go so far as to be banned from all non-European, non-Chinese or non-Russian territories. It could be a negative NO, where Russia loses 5 IPC if it ends the turn on any territory that isn’t in that list, or on any friendly transport or aircraft carrier.
then you just have to fly some stuff in to keep russia alive rounds 5-7. the NO money will keep russia pumping 10 inf a round for a long time and as long as you got shipments of some allied units coming, you will be fine.
This is the crux of my argument that you need half those transports to land shit in the North to stop America and England from cheezing the game. Hell, just for realism, I’d say Russia collects NOTHING if there are any forces in Moscow that are not Russian. At least that will limit this move until Russia’s effectively gone already.