Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific12L - Boldfresh (allies +6) vs ExtraBilly (Axis)
-
Bold is rolling with 1inf Kar and 1inf Egy.
Ger1
Purchase
2arm 7infCombat
BSt - 1inf Fin 1art Ger via 1trn sz5, 2inf 1art Pol, 1cru sz5
EPl - 2inf 2arm Pol, 1arm Cze
Ukr - 3inf 1art 2arm Bul, 1arm Cze
sz2 - 1sub sz7, 1ftr Nor, 1bmb Ger
sz12 - 1sub sz7, 1ftr Nwe, 1ftr Ger
sz6 - 1sub sz5, 1ftr PolBSt
Rolls: 1@1 4@2 1@3; Total Hits: 11@1: (2)4@2: (3, 3, 3, 3)1@3: (3)
Rolls: 3@2; Total Hits: 13@2: (5, 2, 3) -
BSt rd2
Rolls: 4@2; Total Hits: 34@2: (1, 5, 1, 1)
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
BSt twlo 1inf
EPl
Rolls: 2@1 3@3; Total Hits: 32@1: (2, 2)3@3: (3, 2, 2)
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
EPl twlo 1inf
Ukr
Rolls: 2@1 2@2 3@3; Total Hits: 22@1: (1, 2)2@2: (4, 3)3@3: (6, 3, 6)
Rolls: 2@2; Total Hits: 02@2: (4, 3) -
Ukr twol
sz2
Rolls: 1@2 1@3 1@4; Total Hits: 31@2: (1)1@3: (3)1@4: (1)
Rolls: 1@4; Total Hits: 11@4: (1) -
sz2 twlo 1sub
sz12
Rolls: 1@2 2@3; Total Hits: 31@2: (1)2@3: (3, 1)
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (4) -
sz12 twol
sz6
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (6) -
near perfect G1. that’s the way to get back into it EB!!
-
near perfect G1. that’s the way to get back into it EB!!
of course it comes against me… :x
-
sz6 twol
noncombat
1ftr 1bmb sz2 - Nor
1ftr sz12 - Alg
1ftr sz12 - Lib
1ftr sz6 - Pol
2inf Ger - Pol
1inf Ger - Blk
1inf Alg - Lib
1inf 1arm Fra - Lib via 1trn sz13 to sz14
1inf Nwe - Ger
1inf Fra - GerBuild
2arm 7inf GerCollect
35 + 10 = 45 -
near perfect G1. that’s the way to get back into it EB!!
of course it comes against me… :x
That was kind of strange. Normally the my Germans get shredded in the opener. I am sure my bad play will even things out soon though :-)
-
@ExtraBilly:
near perfect G1. that’s the way to get back into it EB!!
of course it comes against me… :x
That was kind of strange. Normally the my Germans get shredded in the opener. I am sure my bad play will even things out soon though :-)
just make sure that it does please. i don’t want one of those games where i face hot dice from start to finish. already way too many of those in my history.
-
I feel ya. Sometimes it seems every time the opposition rolls I am deleting units. :-)
-
R1 - with 30 buys inf, 3 arm, bom
CM
fin (inf) - 2 inf (kar)
bst (2 inf, 2 art) - 4 inf, art (kar), inf (bel)combat:
fin - 2 inf vs. inf
Rolls: 2@1; Total Hits: 02@1: (4, 5)
Rolls: 1@2; Total Hits: 11@2: (1) -
bingo
fin to the death
Rolls: 10@1; Total Hits: 310@1: (2, 1, 6, 5, 5, 3, 1, 5, 1, 2)
Rolls: 10@2; Total Hits: 210@2: (2, 4, 5, 6, 6, 5, 2, 5, 5, 6) -
let it continue
bst - 5 inf, art vs. 2 inf, 2 art
Rolls: 4@1 2@2; Total Hits: 04@1: (3, 2, 5, 6)2@2: (4, 6)
Rolls: 4@2; Total Hits: 24@2: (1, 1, 3, 5) -
freakin joke
bst2
Rolls: 2@1 2@2; Total Hits: 02@1: (6, 5)2@2: (5, 5)
Rolls: 4@2; Total Hits: 04@2: (5, 3, 4, 5) -
bst3
Rolls: 2@1 2@2; Total Hits: 12@1: (3, 6)2@2: (2, 6)
Rolls: 4@2; Total Hits: 14@2: (3, 2, 5, 3) -
bst4
Rolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (4, 6)
Rolls: 3@2; Total Hits: 13@2: (5, 1, 4) -
sa;ldkfja;sdkfjasdl
fkasd;gbst5
Rolls: 2@2; Total Hits: 12@2: (5, 2)
Rolls: 3@2; Total Hits: 03@2: (6, 6, 3)





