At the same time though, composite TUV, unit count, and production should be taken into consideration.
Also the nature of the game, axis win at certain VC opportunities, I do feel the burden falls on the axis to win, so you can easily fastforward a round for both sides to setup and then do an all in attack and defense for the VC to see who wins.
So we could make the burden fall on defending VCs, which is what the axis should be trying to go for. I am an aggressive player so I prefer a more objective oriented mechanism for determining a winner.
Plus judges can be very subjective. Fast forwarding and forcing the axis to attack for a VC makes more sense to me.