@Degrasse:
I tried two more options to see what Triple A would do. Yes, it allows tac bombers to hit factories but without the +2 bonus. Also, due to great luck for the british in the local game mode, their AA fire showed me that you can’t tell which tac bombers you are taking as casualties. Thus, if the UK AA rolls three hits and you kill three of the four tac bombers, there’s no way to tell if the surviving bomber is going after the air base or the harbor.
One way to fix this might just be to change the order of play. Do the AA fire, take casualties, then allocate the surviving bombers to their targets.
Allowing tacs to hit is a known issue. Refer to this for info on triplea http://www.axisandallies.org/forums/index.php?topic=26989.0
5. Know the rules! Don’t let your tactical bombers raid factories, don’t move through neutrals the turn you conquer them, etc.
I think changing the programming to make it several smaller battles and give info on which planes are hitting what is probably a better option then what you suggest. What happens if say you need to knock out a naval base to prevent an enemy fleet from reaching an important target and you’re also hitting the AB as a target of opportunity or vice versa? Much better to make the attacker commit before casualties then choose afterwards what he can use to hit what.