@ArtofWar1947 yeah Ger got awful dice that first round.
I guess if I had the five on Avg instead it could be worth risking an air strike to keep Norway but with the AA gun and those dice defending on 3s…tough call.
dont forget you have 2 inf sitting in spain.
yeah, i know. but i can’t place 'em now… will have to wait.
russians doing anything?
R13 - with nothing buys nothing
NC
bry - inf, aa (stc)
z36 - sub (z50)
z7 - des, 2 acc, bat (z5)
japan 13
purchase
repair 4 in burma / 8 inf, ftr … spend $38
combat
ind (15 inf, rtl, 14 arm, ftr, 2 bmb)
9 inf, 4 rtl, 7 arm bur
16 ftr sz37
bmb per
opening fire…
ind
aa @ 1 vs 16 ftr
Rolls: 16@1; Total Hits: 116@1: (4, 1, 2, 5, 4, 4, 2, 6, 2, 6, 5, 5, 5, 6, 5, 5)
aa @ 1 vs bmb
Rolls: 1@1; Total Hits: 01@1: (6)
ugh… blow to the stomach…
only 1 ftr lost…
ind
5 inf @ 1, 4 inf/4 rtl @ 2, 7 arm/15 ftr @ 3, bmb @ 4
Rolls: 5@1 8@2 22@3 1@4; Total Hits: 135@1: (5, 1, 3, 3, 1)8@2: (6, 3, 3, 4, 3, 6, 3, 4)22@3: (1, 2, 5, 4, 5, 5, 6, 6, 4, 1, 1, 3, 5, 3, 1, 5, 1, 1, 4, 2, 4, 6)1@4: (3)
call casualties…
sonofa… well, that REALLY hurts as you are now likely to come out of this battle considerably better than you should have…
soooooo typical for me.
let’s lose 11 inf in round 1 - 6 UK and 5 russian
:| :| :| :| :| :| :|
why do i always get kicked by the dice when i’m down. come to think of it, why do i always get kicked by the dice PERIOD
i need to get about 6 extra hits in round 2 to make up for that dice job.
i mean round 1 defense. i cannot BELIEVE you got out of there with 1 hit. i would have and HAVE been recently hit by AA at such an alarming rate that i would be absolutely thrilled to have only lost 4 fighters if i was making that attack… :roll:
i mean, look at how many 4, 5, and 6’s there are in that aa roll. looks a lot like one of my legendary mass-fighter rolls.
aa fire is always a crapshoot… i remember a game i was playing last year that i had well in hand, until i got back-to-back aa fire that hit 3 out of 4 ftrs in the same territory, on consecutive turns. needless to say, i didn’t win. it happens… both ways.
can defenders help the cause?
ind
defenders…
2 bmb @ 1, 15 inf/rtl @ 2, 14 arm @ 3, ftr @ 4
Rolls: 2@1 16@2 14@3 1@4; Total Hits: 132@1: (1, 5)16@2: (3, 5, 6, 1, 4, 4, 1, 6, 1, 3, 4, 4, 3, 3, 6, 6)14@3: (2, 6, 3, 2, 4, 2, 4, 5, 5, 3, 2, 4, 1, 2)1@4: (3)
dead on average…
that would have been 3/17 hits if you were rolling for fighters and bombers. why doesn’t anyone ever roll that badly against me with 3’s and 4’s, i mean, it literally happens to me about every other day. :?
aa fire is always a crapshoot… i remember a game i was playing last year that i had well in hand, until i got back-to-back aa fire that hit 3 out of 4 ftrs in the same territory, on consecutive turns. needless to say, i didn’t win. it happens… both ways.
can defenders help the cause?
it only happens one way for me, the negative way. when i’m attacking i get everything shot down, and when i’m defending, i shoot down almost nothing. i kid you not, i dare you to look back through my games.
why don’t you just pull off and keep this at least slightly sporting. :|
i sonder if anyone plays low luck only with AA fire… that would make a lot of sense since it is SO important and can go so wildly in either direction.
yeah pull off. then next round you can attack with all those aircraft again and maybe the aa will even out so the game doesn’t go completely off the rails… 8-)
or if you attack again, maybe you could roll 3/17 for the aircraft - that could also even things out in a hurry
:lol: … if we play again i am okay with making aa fire a low-luck roll. it can really swing a game, though it happens rarely (believe it or not).
9 inf, 4 rtl lost… 7 arm, 15 ftr, bmb retreat…
noncombat
7 arm ind > bur
15 ftr ind > sz35
fleet sz37 > sz35
deployment
inf > bur
7 inf, ftr > japan
collect
$35
i left the bmbr in the ocean… put him in persia.