Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs12L - '41 - Bold (allies +3) vs. Botider, -tech, +NO
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oops gotta do china
CM
kwa (2 inf) - inf (fuk), ftr (yun)
combat:
kwa - inf, ftr vs. 2 inf
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
Rolls: 2@2; Total Hits: 02@2: (4, 6)THAT is ridiculous… :roll:
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it can sometimes be risky to leave too many chinese alive… :evil: :lol:
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once in a long while they can rise up and nip the japanese in the heel.
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well, yeah… if i can roll snake-eyes on any attack i don’t even a need a strategy. if i tried that, i’d lose the inf and the ftr. tip of the hat for the aggressiveness, but double 1’s?? and i can’t hit a 2??
puh-lease…
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dont worry, i only get lucky when it doesn’t REALLY matter… :wink:
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dont worry, i only get lucky when it doesn’t REALLY matter…Â :wink:
uh,… are we related? :lol:
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germany 2
purchase
6 inf, rtl, 2 arm, ftr… spend $42, save $6combat
baltic states (inf, rtl)
3 inf, arm poland
rtl, 3 arm e polandfinland (inf)
3 inf norway
2 ftr germanylibya (rtl)
2 inf, rtl, arm algeriatrans-jordan (inf)
2 inf italy via trn sz14 > sz15
bmb algeria -
baltic states
2 inf @ 1, inf/rtl @ 2, 4 arm @ 3
Rolls: 2@1 2@2 4@3; Total Hits: 42@1: (5, 4)2@2: (2, 1)4@3: (3, 2, 5, 4)
vs
inf/rtl @ 2
Rolls: 2@2; Total Hits: 02@2: (5, 5) -
found the ammo!
finland
3 inf @ 1, 2 ftr @ 3
Rolls: 3@1 2@3; Total Hits: 33@1: (1, 1, 2)2@3: (2, 6)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
wow… where’d these dice come from?
libya
inf @ 1, inf/rtl @ 2, arm @ 3
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (2, 6)1@3: (6)
vs
rtl @ 2
Rolls: 1@2; Total Hits: 01@2: (6) -
shall we go for the perfect sweep? (now there’s a jinx…)
trans-jordan
2 inf @ 1, bmb @ 4
Rolls: 2@1 1@4; Total Hits: 02@1: (2, 6)1@4: (5)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (3) -
a gutter ball!
trans-jordan
2 inf @ 1, bmb @ 4
Rolls: 2@1 1@4; Total Hits: 02@1: (2, 3)1@4: (5)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (1) -
:-o …. there’s one in every crowd.
trans-jordan
inf @ 1, bmb @ 4
Rolls: 1@1 1@4; Total Hits: 01@1: (4)1@4: (5)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (6) -
may i trade this worthless bomber in for something else???
trans-jordan
inf @ 1, bmb @ 4
Rolls: 1@1 1@4; Total Hits: 11@1: (2)1@4: (3)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (2) -
really? you take kwangtung with a pair of 1’s, and my bomber can’t hit until the fourth round? bomber crew shot upon landing…
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for reference to what i am talking about, see my game with tyzoq. i made a huge fleet attack this morning with odds to kill his fleet and end up with 5 planes on average. instead he killed everything of mine and survived 2 acc, 3 ftr. battles like THOSE are the ones i specialize in failing at dramatically.
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did that just deny the NO? wow, that’s about a 4% chance… but again, a small battle wait until the big ones… :wink:
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oh no you are doing germany. no NO denied after all :|
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oh no you are doing germany. no NO denied after all :|
i feel your pain. it’s especially infuriating when almost all of the infantry rolls are 4 or less and the bomber is whiffing away.
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