Triplea G40 A3.9 NT seth(axis) vs mrg(allies)


  • Rome is wide open . . .  too bad you don’t have a destroyer to clear that seazone.  :-D

    And yes, yes I did see that can opener. I don’t want to give you that easy win or make it an uphill battle for me!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                2 aaGuns, 1 artillery, 4 fighters, 5 infantry and 1 mech_infantry moved from New South Wales to Queensland
                1 cruiser, 1 destroyer and 1 submarine moved from 52 Sea Zone to 54 Sea Zone
                1 transport moved from 52 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :3

    Combat Move - French
                Giving bonus movement to units
                1 destroyer moved from 83 Sea Zone to 91 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - Germans
                Germans buy 2 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
                2 bombers moved from Eastern Poland to Holland Belgium
                1 infantry moved from Vyborg to Novgorod
                      Germans take Novgorod from Russians
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                2 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 mech_infantry moved from Belarus to Rostov
                      Germans take Rostov from Russians

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                    Germans win, taking Holland Belgium from British with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                    Germans win with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                3 aaGuns moved from Eastern Poland to Slovakia Hungary
                1 fighter and 2 tactical_bombers moved from Eastern Poland to Germany
                1 fighter moved from Germany to Western Germany
                1 tactical_bomber moved from Holland Belgium to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 bomber moved from Holland Belgium to Western Germany
                1 bomber moved from Holland Belgium to Western Germany
                6 mech_infantrys moved from Germany to Eastern Poland
                8 armour, 5 artilleries, 8 infantry and 5 mech_infantrys moved from Belarus to Bryansk
                2 armour and 7 mech_infantrys moved from Baltic States to Bryansk
                4 infantry moved from Karelia to Finland
                3 mech_infantrys moved from Western Germany to Germany

    Place Units - Germans
                5 infantry placed in Western Germany
                2 armour, 4 infantry and 2 mech_infantrys placed in Germany
                Germans undo move 2.
                2 armour, 3 infantry and 2 mech_infantrys placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - Russians
                Russians repair 5 damage on 5 factory_majors; Remaining resources: 39 PUs;
                Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 tactical_bomber moved from Northwest Persia to Rostov
                2 infantry moved from Volgograd to Rostov
                5 fighters moved from Russia to Rostov
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia

    Combat - Russians
                Battle in Rostov
                    Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Rostov from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                    Russians win with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                5 fighters and 1 tactical_bomber moved from Rostov to Russia
                1 infantry moved from Volgograd to Tambov
                1 mech_infantry moved from Iraq to Caucasus
                3 infantry moved from Vologda to Russia
                1 infantry moved from Vologda to Russia
                6 infantry moved from Timguska to Novosibirsk
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                2 aaGuns and 9 infantry moved from Korea to Amur

    Place Units - Russians
                10 infantry placed in Russia
                1 infantry and 2 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 30 PUs (3 lost to blockades); end with 31 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 battleship, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                      Japanese take Malaya from UK_Pacific
                1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                2 fighters moved from 41 Sea Zone to Shan State
                1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 41 Sea Zone to 37 Sea Zone
                2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers moved from French Indo China to Burma
                3 mech_infantrys moved from Kwangsi to Burma
                1 artillery and 2 infantry moved from Yunnan to Burma
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery and 6 infantry moved from Hopei to Shensi
                1 artillery and 2 infantry moved from Kweichow to Szechwan
                4 fighters and 4 tactical_bombers moved from Anhwe to Burma
                2 bombers moved from Kweichow to Shan State
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea
                      Japanese take Korea from Russians

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 3 infantry
                    Chinese win with 3 infantry remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 artillery and 2 infantry
                Battle in Shan State
                    Japanese attack with 2 bombers, 2 fighters and 1 infantry
                    British defend with 1 infantry
                    Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                    Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Burma
                    Japanese attack with 2 armour, 1 artillery, 6 fighters, 2 infantry, 4 mech_infantrys and 6 tactical_bombers
                    British defend with 2 aaGuns, 9 infantry and 1 mech_infantry
                    Japanese win, taking Burma from UK_Pacific with 2 armour, 1 artillery, 5 fighters, 4 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 25
                    Casualties for Japanese: 1 fighter and 2 infantry
                    Casualties for British: 2 aaGuns, 9 infantry and 1 mech_infantry
                    Japanese win with 2 armour, 1 artillery, 5 fighters, 4 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 25
                    Casualties for Japanese: 1 fighter and 2 infantry
                    Casualties for British: 2 aaGuns, 9 infantry and 1 mech_infantry
                Battle in Shensi
                    Japanese attack with 1 artillery and 6 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Shensi from Chinese with 1 artillery and 6 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                    Japanese win with 1 artillery and 6 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                5 fighters and 6 tactical_bombers moved from Burma to Yunnan
                2 bombers moved from Shan State to Yunnan
                1 aaGun moved from Kweichow to Yunnan
                2 fighters moved from Shan State to 37 Sea Zone
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow

    Place Units - Japanese
                1 battleship and 1 destroyer placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in French Indo China
                1 armour and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs


  • It’s drill weekend for me, time to play Army.


  • It looks bad for the allies, so why not roll some dice, a great victory in sz6 may get the allies a fighting chance.

    Kamikaze?

    kamikaze.tsvg


  • Btw as you may have noticed the attacker do not get to pick aa kills as of yet in triplea. Since the only solution I can find is to do the entire battle in the forum and edit in the result I suggest we do aa guns the “old” way ie we go with what is coded into triplea, what do you  think?


  • Two each vs the cruiser and BB. The last two separately on 2 dds. OOL is keep the best D units in the battle
    bb/cv hits, ss, dd, cv, ca, tac, ftr, bb


  • That’s about it I think. Good game.  :-)

    kamikaze.tsvg


  • Good game! Did you want to try another game, perhaps a league one? We could bid for the league or play straight up otherwise, I’d be happy with allies for nonleague.


  • League or non-league are good for me. I’ll play either side in non-league. In league I’ll bid -5 for axis.

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