The allied continued to be blessed by the dice gods !
This turn hitting.
1 times on 1/6
3 times on 2/6
Rome is wide open . . . too bad you don’t have a destroyer to clear that seazone. :-D
And yes, yes I did see that can opener. I don’t want to give you that easy win or make it an uphill battle for me!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
Giving bonus movement to units
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 4 fighters, 5 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 cruiser, 1 destroyer and 1 submarine moved from 52 Sea Zone to 54 Sea Zone
1 transport moved from 52 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Germans
Germans buy 2 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 bombers moved from Eastern Poland to Holland Belgium
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Germans win with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Recording Battle Statistics
Non Combat Move - Germans
3 aaGuns moved from Eastern Poland to Slovakia Hungary
1 fighter and 2 tactical_bombers moved from Eastern Poland to Germany
1 fighter moved from Germany to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
6 mech_infantrys moved from Germany to Eastern Poland
8 armour, 5 artilleries, 8 infantry and 5 mech_infantrys moved from Belarus to Bryansk
2 armour and 7 mech_infantrys moved from Baltic States to Bryansk
4 infantry moved from Karelia to Finland
3 mech_infantrys moved from Western Germany to Germany
Place Units - Germans
5 infantry placed in Western Germany
2 armour, 4 infantry and 2 mech_infantrys placed in Germany
Germans undo move 2.
2 armour, 3 infantry and 2 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Russians
Russians repair 5 damage on 5 factory_majors; Remaining resources: 39 PUs;
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
Giving bonus movement to units
1 tactical_bomber moved from Northwest Persia to Rostov
2 infantry moved from Volgograd to Rostov
5 fighters moved from Russia to Rostov
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
Combat - Russians
Battle in Rostov
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Russians win with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Recording Battle Statistics
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Iraq to Caucasus
3 infantry moved from Vologda to Russia
1 infantry moved from Vologda to Russia
6 infantry moved from Timguska to Novosibirsk
1 submarine moved from 105 Sea Zone to 91 Sea Zone
2 aaGuns and 9 infantry moved from Korea to Amur
Place Units - Russians
10 infantry placed in Russia
1 infantry and 2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs (3 lost to blockades); end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 armour, 1 battleship, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
Japanese take Malaya from UK_Pacific
1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from 41 Sea Zone to Shan State
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 41 Sea Zone to 37 Sea Zone
2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers moved from French Indo China to Burma
3 mech_infantrys moved from Kwangsi to Burma
1 artillery and 2 infantry moved from Yunnan to Burma
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 6 infantry moved from Hopei to Shensi
1 artillery and 2 infantry moved from Kweichow to Szechwan
4 fighters and 4 tactical_bombers moved from Anhwe to Burma
2 bombers moved from Kweichow to Shan State
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
Japanese take Korea from Russians
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 3 infantry
Chinese win with 3 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Shan State
Japanese attack with 2 bombers, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 2 armour, 1 artillery, 6 fighters, 2 infantry, 4 mech_infantrys and 6 tactical_bombers
British defend with 2 aaGuns, 9 infantry and 1 mech_infantry
Japanese win, taking Burma from UK_Pacific with 2 armour, 1 artillery, 5 fighters, 4 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for British: 2 aaGuns, 9 infantry and 1 mech_infantry
Japanese win with 2 armour, 1 artillery, 5 fighters, 4 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for British: 2 aaGuns, 9 infantry and 1 mech_infantry
Battle in Shensi
Japanese attack with 1 artillery and 6 infantry
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 6 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Japanese win with 1 artillery and 6 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Recording Battle Statistics
Non Combat Move - Japanese
5 fighters and 6 tactical_bombers moved from Burma to Yunnan
2 bombers moved from Shan State to Yunnan
1 aaGun moved from Kweichow to Yunnan
2 fighters moved from Shan State to 37 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
Place Units - Japanese
1 battleship and 1 destroyer placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
It’s drill weekend for me, time to play Army.
It looks bad for the allies, so why not roll some dice, a great victory in sz6 may get the allies a fighting chance.
Kamikaze?
Btw as you may have noticed the attacker do not get to pick aa kills as of yet in triplea. Since the only solution I can find is to do the entire battle in the forum and edit in the result I suggest we do aa guns the “old” way ie we go with what is coded into triplea, what do you think?
Two each vs the cruiser and BB. The last two separately on 2 dds. OOL is keep the best D units in the battle
bb/cv hits, ss, dd, cv, ca, tac, ftr, bb
That’s about it I think. Good game. :-)
Good game! Did you want to try another game, perhaps a league one? We could bid for the league or play straight up otherwise, I’d be happy with allies for nonleague.
League or non-league are good for me. I’ll play either side in non-league. In league I’ll bid -5 for axis.