@newenr85 I missed opportunity with Midway 2 last turn now its too late :(
But very nice game for me, a lot of exp.
Triplea G40 A3.9 NT seth(axis) vs mrg(allies)
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Russians
Russians repair 2 damage on 2 factory_majors; Remaining resources: 35 PUs;
Russians buy 1 fighter and 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Giving bonus movement to units
2 infantry and 1 mech_infantry moved from Persia to Iraq
1 tactical_bomber moved from Rostov to Iraq
1 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Western Ukraine
12 infantry moved from Amur to KoreaCombat - Russians
Battle in Western Ukraine
Russians attack with 4 fighters and 1 infantry
Germans defend with 2 infantry
Russians win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Russians win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Korea
Russians attack with 12 infantry
Japanese defend with 1 fighter and 4 infantry
Russians win, taking Korea from Japanese with 9 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 fighter and 4 infantry
Casualties for Russians: 3 infantry
Russians win with 9 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 fighter and 4 infantry
Casualties for Russians: 3 infantry
Battle in Iraq
Russians attack with 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
Russians win, taking Iraq from Neutral_Axis with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Neutral_Axis: 1 infantry
Casualties for Russians: 2 infantry
Russians win with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Neutral_Axis: 1 infantry
Casualties for Russians: 2 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 tactical_bomber moved from Iraq to Northwest Persia
5 infantry moved from Archangel to Vologda
4 fighters moved from Western Ukraine to Russia
4 aaGuns, 3 artilleries and 13 infantry moved from Bryansk to Russia
2 armour and 1 mech_infantry moved from Rostov to Russia
6 infantry moved from Yenisey to Timguska
2 aaGuns moved from Amur to KoreaPlace Units - Russians
1 fighter and 4 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs (3 lost to blockades); end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs -
Nah it seems much easier to edit sbr raids. This game may be over soon. Russia is cracking fast again. May have to re-think my bid ceiling if you take me up on the league game rematch. :wink:
I’m glad that it was just old games that did not improve. :-) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Japanese take Sumatra from Dutch
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Japanese take Java from Dutch
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 carrier and 2 fighters moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 2 infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from ChineseCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 bombers moved from Kwangsi to Kweichow
3 mech_infantrys moved from Kiangsu to Kwangsi
1 artillery and 6 infantry moved from Anhwe to Hopei
1 aaGun moved from Anhwe to Kweichow
2 fighters and 2 tactical_bombers moved from Kwangsi to Anhwe
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
2 fighters and 2 tactical_bombers moved from Kwangsi to AnhwePlace Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery placed in Japan
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
I’m honestly not sure if there is a way that they don’t crack early. Maybe you could fly some allied fighters in to stem the SBR damage and provide more D punch? It seems like the axis have all the advantage(aside from the med) if they strike hard and strike early.
I saw the offer for another league game. I want to finish another game or two before adding another game. But I’d be up for it.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Giving bonus movement to units
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
Americans take Denmark from Germans
1 bomber moved from New Zealand to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle StatisticsNon Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters moved from 9 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from 42 Sea Zone to IndiaPlace Units - Americans
1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to units
1 fighter moved from Burma to Shensi
2 infantry moved from Sikang to Shensi
3 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Shensi to Kansu
8 infantry moved from Suiyuyan to KansuPlace Units - Chinese
4 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
I have the option to scramble into sz112 with a fighter and tac . . . so do you want to redo US’s turn?
-
Yes please. The odd thing is that the game never asked for scramble, perhaps there need to be a sea unit there for tripleA to recognize it?
-
I’ll edit back the position of the trn and inf and keep the rest.
-
That’s something we can bring up in the software section. I will scramble against US if you try to land in den/nwy so long as it’s just against the cruiser that I can see reaching. I don’t think anything else can reach.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Combat Move - British
Giving bonus movement to units
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from Gibraltar to Holland Belgium
1 armour and 1 mech_infantry moved from Belgian Congo to Ethiopia
British take Kenya from Italians
British take Ethiopia from Italians
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
4 infantry moved from Burma to Yunnan
1 fighter moved from India to YunnanCombat - British
Battle in Holland Belgium
British attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
British win with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Egypt
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Egypt from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
British win with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Yunnan
British attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
2 infantry owned by the British retreated to Burma
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from Yunnan to India
5 infantry moved from India to Burma
1 aaGun moved from Burma to India
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Eastern Persia to India
1 bomber, 3 fighters and 1 tactical_bomber moved from Holland Belgium to United KingdomPlace Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs total
Some units change owners in territory India -
I did the editing in the purchase phase, but it did not show up on the turn summary. Apparently you want to do editing during movement.
-
Is someone trying to be really tricky about their can opener? I see that empty carrier and I see that airbase. :-P
-
No you don’t! :roll:
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 bomber, 1 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 fighter moved from Southern Italy to Egypt
1 armour moved from Eastern Poland to Bryansk
Italians take Bryansk from Russians
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from BritishCombat - Italians
Battle in Egypt
Italians attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 1 harbour
Italians win, taking Egypt from British with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Italians win with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Recording Battle StatisticsNon Combat Move - Italians
1 bomber and 1 fighter moved from Egypt to Alexandria
1 fighter moved from Southern Italy to Alexandria
1 fighter moved from Southern Italy to Greece
1 battleship, 2 cruisers and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 transports moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Yugoslavia to Germany
2 aaGuns moved from Northern Italy to Western Germany
2 aaGuns moved from Southern Italy to Northern Italy
2 infantry moved from Southern France to France
3 infantry moved from Yugoslavia to Albania
1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Greece
1 artillery moved from Tunisia to Libya
1 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
Rome is wide open . . . too bad you don’t have a destroyer to clear that seazone. :-D
And yes, yes I did see that can opener. I don’t want to give you that easy win or make it an uphill battle for me!
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
2 aaGuns, 1 artillery, 4 fighters, 5 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 cruiser, 1 destroyer and 1 submarine moved from 52 Sea Zone to 54 Sea Zone
1 transport moved from 52 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Germans
Germans buy 2 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 bombers moved from Eastern Poland to Holland Belgium
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Germans win with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - Germans
3 aaGuns moved from Eastern Poland to Slovakia Hungary
1 fighter and 2 tactical_bombers moved from Eastern Poland to Germany
1 fighter moved from Germany to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
6 mech_infantrys moved from Germany to Eastern Poland
8 armour, 5 artilleries, 8 infantry and 5 mech_infantrys moved from Belarus to Bryansk
2 armour and 7 mech_infantrys moved from Baltic States to Bryansk
4 infantry moved from Karelia to Finland
3 mech_infantrys moved from Western Germany to GermanyPlace Units - Germans
5 infantry placed in Western Germany
2 armour, 4 infantry and 2 mech_infantrys placed in Germany
Germans undo move 2.
2 armour, 3 infantry and 2 mech_infantrys placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs





