A lot of posters seemed stunned at this scenario, never scene it ever happen or even could happen. Now that I mulled it over last night and looked at the rules and so forth it is very obvious to me why no one has ever scene this scenario. Because the scenario makes no logical sense.
Italy DOW on Russia and moves in 2 tanks into Eastern Poland.
Russia is now at war with Italy and can DOW on Germany at the start of their next turn, turn 3.
Germany on Turn 3 does not DOW on Russia and just non combats into Eastern Poland.
Russia at the start of Turn 3 DOW on Germany and off we go.There is no logical reason why Russia would not DOW on Germany at the start of Turn 3, none.
Heck you could argue that it makes no logical sense that Germany did not DOW on Russia at the start of G3 since Italy brought Russia into the war and Russia WILL DOW on Germany on R3.
Hi PainState,
From my perspective, if I was planning on doing a G3 Barbarossa AND I wanted to drive towards the south, then yes, it makes sense to not DOW. My stack will be together except for the minimum required mobile units and maybe 1 AAA in Poland so Russia doesn’t attack Poland to get their NO for occupying an Axis territory. But E. Poland will be real strong because the German air will be there and maybe bombers will also be in range of a raid on the Moscow factory. Also, 5 IPCs is more income than I’d probably get as Germany on the 1st turn.
There are a few disadvantages of course. 1, Russian blockers can’t be attacked. 2, the Scandinavian units are behind. But for me that’s ok, I just use them to lay siege anyways. I never expect to get Moscow on turn 6 anymore. I assume that the UK/Anzac and that lone French fighter are going to get to Moscow.Â
(Help) Germany starting move for Barbarossa (no sealion faint)
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Dawk, all combat is simultaneous. So you can’t destroy the AB to prevent scrambling on that same turn. The attacker makes all his combat movements and then the defender has the option of scrambling before any dice are rolled. Then and only then do you start rolling for the various battles. What you’d be doing in essence is hitting the airbase after his air is already off the ground.
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@seththenewb:
Dawk, all combat is simultaneous. So you can’t destroy the AB to prevent scrambling on that same turn. The attacker makes all his combat movements and then the defender has the option of scrambling before any dice are rolled. Then and only then do you start rolling for the various battles. What you’d be doing in essence is hitting the airbase after his air is already off the ground.
Ok that sounds like it makes sense I guess we’ve been playing wrong. Almost no reason to hit an airfield then because they’re so cheap to repair and scrambling is so worthwhile. Anyway that being the case I would’ve done it a bit differently then. I would’ve hit the seazone next to England with everything I had and whether he scrambled his fighters or not he would’ve lost that fleet there. I would’ve made sure to keep the Battleship so that it would block the fleet next to Scotland from moving to the med that round and so that it would possibly be in range of my air and subs round 2. My intent on that attack on his entire fleet was to assure that Italy would have a few turns to grow. If he didnt Bite and moved the fleet up around Scotland out of range of my air it would only buy Italy one more turn but it’s better than nothing. That being said it would also give me an extra turn to reposition my aircraft to hit them if they tried to come into the med.
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The trick is to have Italy bomb the airbase so it is damaged and they can’t scramble when Germany attacks. Put the Italy airforce in France ahead of time so you can send escort fighters with the bomber.
EDIT: sorry I didn;t realize he was talking about G1. the italians bomb the airbase thing is a sea lion bit.
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@seththenewb:
Dawk, all combat is simultaneous. So you can’t destroy the AB to prevent scrambling on that same turn. The attacker makes all his combat movements and then the defender has the option of scrambling before any dice are rolled. Then and only then do you start rolling for the various battles. What you’d be doing in essence is hitting the airbase after his air is already off the ground.
Ok that sounds like it makes sense I guess we’ve been playing wrong. Almost no reason to hit an airfield then because they’re so cheap to repair and scrambling is so worthwhile. Anyway that being the case I would’ve done it a bit differently then. I would’ve hit the seazone next to England with everything I had and whether he scrambled his fighters or not he would’ve lost that fleet there. I would’ve made sure to keep the Battleship so that it would block the fleet next to Scotland from moving to the med that round and so that it would possibly be in range of my air and subs round 2. My intent on that attack on his entire fleet was to assure that Italy would have a few turns to grow. If he didnt Bite and moved the fleet up around Scotland out of range of my air it would only buy Italy one more turn but it’s better than nothing. That being said it would also give me an extra turn to reposition my aircraft to hit them if they tried to come into the med.
The fleet from sz111 can’t reach the med in one turn regardless of your BB’s placement, save your BB or send it against UK.
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I just don’t like 3 inf and 1 armor vs 3 inf… those aren’t incredible odds.
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Young Grasshopper has a detailed account of a G1 Barbarossa in a thread on page 2. Interesting: he moved his Japan fleet into the Med after taking India and causing havoc in southern Africa. It is a good read.
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@FM7:
Young Grasshopper has a detailed account of a G1 Barbarossa in a thread on page 2. Interesting: he moved his Japan fleet into the Med after taking India and causing havoc in southern Africa. It is a good read.
For an American player who invests heavily in the Pacific in the early rounds and does not expect this, imagine the shock of realizing you are going to have to chase the Japanese navy all the way around the world in order to confront it with all those ships in the Pacific.
Of course they could always try to just take Tokyo, but I don’t think the realization on round 4 leaves enough time to stop an Axis win in Europe with a Japanese Navy helping Italy sack and hold Egypt - the prize needed post Moscow falling.
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G1 and J1 games get wild :D





