Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs12L-41 boldfresh (allies) v mojo (axis) +1
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belo taken 0 loss
bst
2 inf + 1 rtl + 1 arm + 3 fig
Rolls: 1@1 2@2 1@3 3@3 ; Total Hits: 11@1: (4)2@2: (4, 3)1@3: (6)3@3: (5, 1, 4)2 inf + 1 rtl
Rolls: 3@2 ; Total Hits: 03@2: (6, 5, 3) -
rd 2
Rolls: 1@1 2@2 1@3 3@3 ; Total Hits: 21@1: (2)2@2: (5, 4)1@3: (5)3@3: (1, 6, 1)
Rolls: 2@2 ; Total Hits: 12@2: (1, 3) -
bst taken 1 inf lost
fin
2 inf
Rolls: 2@1 ; Total Hits: 12@1: (6, 1)1 inf
Rolls: 1@2 ; Total Hits: 01@2: (3) -
fin taken 0 loss :-D
NCM
3 fig + 1 bom> pol
1 rtl + 1 arm e pol> bulg
1 fig alger> bulg
1 inf pol> e pol
5 inf + 2 arm + 1 aa germ> pol
2 inf + 2 arm + 1 aa fra> germ
2 inf + 1 rtl + 2 arm lyb> egyMOBILIZE
6 inf + 3 arm + 1 bom germCOLLECT 44
map
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Lucky duck!!! :?
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yep. better than a good strat. i totally missed the fin battle, and got bailed out by the dice
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yep. better than a good strat. i totally missed the fin battle, and got bailed out by the dice
Yeah wasnt listed in combat moves. Thats a nono mojo. Those inf have to either stay in nwy or u can reroll your whole turn if you want to retype combat moves.
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Damn your right. Sorry dude. Yea if its cool ill redo turn. Can’t post until am
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Damn your right. Sorry dude. Yea if its cool ill redo turn. Can’t post until am
yeah just redo the turn. fyi, had the battles you did roll gone poorly i would not have had to allow a redo and i could have denied the attack in fin only. but since your battles all went well and you did a risky battle that was not typed in the combat moves, you have two choices: not do the fin battle and all other battles stand, or redo the entire turn.
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Cool no problem. Thanks
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i’m gonna leave it as is. never like to re-roll good dice. 2 inf stay in nor, collect 42.
just fyi i did notice i forgot that battle before i started rolling, and moved it on my board, but just forgot to post it. i wasent trying to get one over on ya. your response was fair
russia up
map
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R2 - with 36 buys 7 inf, 3 arm
CM
nwy (2 inf) - inf (fin), arm (kar)
bel (2 inf) - 2 inf (kar), inf (rus), arm (ukr)
epl (inf) - inf (ukr), inf (euk)
man () - inf (bry)
z38 (trn) - bom (cau)combat:
bel - 3 inf, arm vs. 2 inf
Rolls: 3@1 1@3; Total Hits: 13@1: (5, 5, 5)1@3: (1)
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
bel2
Rolls: 3@1 1@3; Total Hits: 13@1: (6, 3, 6)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (5) -
i love that i have an arm that can hit - so refreshing! let’s see how the inf fare…
epl - 2 inf vs. inf
Rolls: 2@1; Total Hits: 12@1: (1, 5)
Rolls: 1@2; Total Hits: 01@2: (5) -
russians are rollin!!
epl twol
nwy - inf, arm vs. 2 inf
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (1)
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
nwy2
Rolls: 1@3; Total Hits: 01@3: (4)
Rolls: 1@2; Total Hits: 01@2: (6) -
can the arm hit when it matters most?
nwy3
Rolls: 1@3; Total Hits: 11@3: (2)
Rolls: 1@2; Total Hits: 11@2: (1) -
too bad.
nwy holds all units killed :| that would have been a major boon to the allies
NC
euk - inf (ukr)
ind - bom (z38), 2 arm (cau)
rus - inf (nov)
ura - inf (eve)
stc - 6 inf (bry)
bel - aa (kar)
arc - inf (rus)
z12 - sub (z6)place 4 inf (cau)
place 3 inf, 3 arm (rus)collect 36, has 36
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JAPAN RD 2
42 buck, 1 ic + 2 dd + 2 inf + 1 armCOMBAT
2 inf born> burm MT, 1 tran 49>373 inf yun> sik
1 fig fic> sik2 inf sui> nin MT
1 inf sui> hup MT
2 inf kwang> fuk MT
2 inf sui> manch
2 fig 62> manch1 inf + 1 rtl jap> bury MT, 1 tran 61>62
1 inf + 1 rtl phil> kia, 1 tran 50>61
1 fig fic> kia
1 fig 62>kiaDICEY
kia
1 inf + 1 rtl + 2 fig
Rolls: 2@2 2@3 ; Total Hits: 22@2: (2, 4)2@3: (3, 4)1 inf
Rolls: 1@2 ; Total Hits: 01@2: (5) -
kia taken 0 loss
manch
2 inf + 2 fig
Rolls: 2@1 2@3 ; Total Hits: 12@1: (6, 5)2@3: (2, 5)1 inf
Rolls: 1@2 ; Total Hits: 11@2: (2)





