Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs12L-41 boldfresh (allies) v mojo (axis) +1
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kaz taken 0 loss
NCM
1 aa per>kaz
1 inf ind>per
2 inf + 2 arm burm> ind
2 arm fic> ind
4 inf jap>fic
3 inf +1 rtl nin>china
1 inf sui>nin
2 arm kia + 1 arm march >nin
6 inf manch >sui
3 inf yak>okrug
4 inf sfe>yak
fleet 63>62, 4 inf jap> manchMOBILIZE
1 fig sz 62
7 inf jap
1 inf +2 arm manch
2 arm kia
2 arm fic
2 arm burmCOLLECT 69
map
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UK15 - with 40 buys 7 inf, art, 3 arm
CM
pol (inf) - 2 inf (nwy), 2 ftr (z5)
per (inf) - 6 inf (trj), 2 arm (egy), inf, 2 art, arm (cau)
nwe () - inf (nwy) via z5
ger (2 bom, 15 inf, 2 art, 13 arm, 3 ftr) - 2 inf, 2 art (gbr), bombard with 3 cru, batcombat:
ger - 2 inf, 2 art, 3 cru, bat vs. 2 bom, 15 inf, 2 art, 13 arm, 3 ftr
Rolls: 4@2 3@3 1@4; Total Hits: 54@2: (2, 2, 6, 6)3@3: (2, 2, 6)1@4: (3)
Rolls: 2@1 17@2 13@3 3@4; Total Hits: 102@1: (5, 6)17@2: (3, 1, 2, 2, 3, 3, 5, 5, 2, 3, 4, 1, 2, 6, 3, 4, 1)13@3: (4, 5, 4, 6, 1, 5, 6, 6, 1, 1, 6, 4, 5)3@4: (5, 6, 5) -
5 german inf killed (you can change those casualties to include italians or other german units before you do italy)
pol - 2 inf, 2 ftr vs inf
Rolls: 2@1 2@3; Total Hits: 02@1: (6, 4)2@3: (4, 4)
Rolls: 1@2; Total Hits: 01@2: (6) -
geez i have unused fighters sitting in bul!
pol2
Rolls: 2@1 2@3; Total Hits: 12@1: (2, 6)2@3: (3, 6)
Rolls: 1@2; Total Hits: 01@2: (5) -
not needed i guess…
pol twol
per - 7 inf, 2 art, 3 arm vs. inf
Rolls: 5@1 4@2 3@3; Total Hits: 55@1: (5, 5, 2, 5, 6)4@2: (1, 2, 5, 5)3@3: (3, 1, 2)
Rolls: 1@2; Total Hits: 11@2: (2) -
per twlo inf
NC
trj - 6 inf (egy)
egy - art (lib), 3 arm (alg)
alg - inf, art (gbr)
z5 - 2 ftr (pol)place 4 inf, art, 3 arm (gbr)
place 3 inf (nwy)collect 40, has 40
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ITALY RD 15
9 buck, 3 infCOMBAT
2 inf fra> nwe
1 fig ita> nwe3 inf + 1 fig ita> balk
DICEY
balk
3 inf + 1 fig
Rolls: 3@1 1@3 ; Total Hits: 13@1: (4, 3, 4)1@3: (1)2 inf
Rolls: 2@2 ; Total Hits: 02@2: (3, 3) -
rd 2
Rolls: 3@1 1@3 ; Total Hits: 13@1: (1, 4, 3)1@3: (5)
Rolls: 1@2 ; Total Hits: 01@2: (4) -
balk taken 0 loss
new
2 inf + 1 fig
Rolls: 2@1 1@3 ; Total Hits: 02@1: (4, 2)1@3: (5)1 inf
Rolls: 1@2 ; Total Hits: 01@2: (3) -
rd 2
Rolls: 2@1 1@3 ; Total Hits: 12@1: (2, 1)1@3: (5)
Rolls: 1@2 ; Total Hits: 11@2: (2) -
nwe taken 1 inf lost
NCM
2 fig> ita
2 inf ita>fraMOBILIZE
3 inf itaCOLLECT 9
map
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turns might be slower for the next week or so - the OBG game is approaching a very critical juncture and want to concentrate on it more - hope that’s alright with you?
thanks
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no problem. what is OBG?
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OBG is Ol’Blood&Guts, my opponent. We are currently in round 57 of a game that is nowhere near over.
USA15 - with 42 buys 14 inf
CM
bur () - sbr with bom (rus)
ita (aa) - sbr with bom (rus)combat:
ita aa fire
Rolls: 1@1; Total Hits: 01@1: (3)if misses dmg in ita
Rolls: 1@6; Total Hits: 11@6: (6)bur sbr dmg
Rolls: 1@6; Total Hits: 11@6: (4) -
6 dmg to ita
4 dmg to bur
NC
per - 23 inf, art, arm, aa (trj), bom (bur)
trj - 9 inf (ita)
egy - 7 inf (lib), arm (alg)
lib - 10 inf (alg)
bul - 2 ftr (trj), 5 ftr (rus), bom (ita), bom (eca)
alg - 9 inf, arm (eca)
eca - 9 inf (eus), 3 arm (wus), 4 inf (wca)
z34 - sub (z33)place 12 inf (eus)
place 2 inf (wus)collect 42, has 42
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AWESOME 57 rds. i had a 55 rd that we called a tie. good stuff. i’ll end this game soon.
GERMANY RD 16
24 buck, 8 infCOMBAT
2 inf germ> pol
4 fig fra + 3 fig + 2 bom germ> polDICEY
pol
Rolls: 2@1 7@3 3@4 ; Total Hits: 82@1: (4, 5)7@3: (2, 6, 1, 3, 4, 3, 1)3@4: (2, 4, 1)
Rolls: 2@2 ; Total Hits: 02@2: (3, 4) -
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R15 - with 42 buys 9 inf, 3 arm
CM
cze (inf) - inf (blk), 2 bom (bul)
pol (inf) - inf (bul), 6 ftr (rus)
per (18 arm) - 3 inf (kaz), 6 inf (cau), 15 arm (nov), 2 arm (rus)combat:
cze - inf, 2 bom vs. inf
Rolls: 1@1 2@4; Total Hits: 11@1: (4)2@4: (5, 1)
Rolls: 1@2; Total Hits: 01@2: (3) -
cze twol
pol - inf, 6 ftr vs. inf
Rolls: 1@1 6@3; Total Hits: 21@1: (3)6@3: (6, 4, 5, 3, 3, 5)
Rolls: 1@2; Total Hits: 01@2: (5) -
pol twol
per - 9 inf, 17 arm vs. 18 arm
Rolls: 9@1 17@3; Total Hits: 149@1: (6, 6, 6, 4, 4, 5, 1, 3, 1)17@3: (3, 4, 2, 2, 1, 3, 6, 2, 5, 1, 3, 2, 1, 2, 1, 5, 4)
Rolls: 18@3; Total Hits: 1018@3: (5, 1, 2, 2, 4, 1, 2, 4, 5, 5, 2, 5, 2, 3, 1, 5, 5, 2)





