Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs12L-41 boldfresh (allies) v mojo (axis) +1
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ya had to get 8 outa 10 on last roll
kill 8 figper taken with 18 arm
kaz
1 inf + 1 arm
Rolls: 1@1 1@3 ; Total Hits: 11@1: (6)1@3: (2)1 inf
Rolls: 1@2 ; Total Hits: 01@2: (4) -
kaz taken 0 loss
novo
10 inf + 1 rtl + 9 arm
Rolls: 9@1 2@2 9@3 ; Total Hits: 69@1: (3, 5, 2, 6, 6, 4, 4, 6, 5)2@2: (5, 4)9@3: (2, 3, 3, 4, 5, 2, 2, 6, 2)3 inf
Rolls: 3@2 ; Total Hits: 03@2: (4, 6, 3) -
novo taken 0 loss
NCM
1 fig >nin
1 aa china> novo
4 inf yak> okrug
1 arm sfe>okrug
3 inf sfe> yak
4 inf jap> sfe
3 inf + 1 rtl sui> nin
2 arm manch + 2 arm kia> nin
1 inf manch> sui
2 inf burm> ind
4 arm fic> ind
1 inf fic> burm
4 inf jap> manch, 2 tran 36>62
1 fig 63>ninMOBILIZE
4 inf cauc
8 inf jap
1 inf + 2 arm manch
2 arm burm
2 arm fic
2 arm kiaCOLLECT 74
map
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UK14 - with 35 buys 6 inf, 4 arm, save 1
CM
pol (2 inf) - 2 inf (gbr), 2 ftr (rus)
nwe (2 inf) - 2 inf (nwy), 2 ftr (z5)
ger (2 bom, 12 inf, 13 arm, 2 ftr, aa) - inf, 2 art (gbr), inf (nwy), bombard with 3 cru, bat
cau (4 inf) - 4 inf, 2 art (rus), arm (bul)
cze (inf) - inf, 2 ftr (bul)combat:
pol - 2 inf, 2 ftr vs. 2 inf
Rolls: 2@1 2@3; Total Hits: 22@1: (4, 5)2@3: (3, 2)
Rolls: 2@2; Total Hits: 12@2: (5, 2) -
pol twlo inf
nwe - 2 inf, 2 ftr vs. 2 inf
Rolls: 2@1 2@3; Total Hits: 22@1: (4, 1)2@3: (1, 6)
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
nwe held
ger - 2 inf, 2 art, 3 cru, bat vs. 2 bom, 12 inf, 13 arm, 2 ftr
Rolls: 4@2 3@3 1@4; Total Hits: 24@2: (4, 1, 4, 4)3@3: (6, 3, 6)1@4: (6)
Rolls: 2@1 12@2 13@3 2@4; Total Hits: 92@1: (2, 4)12@2: (4, 2, 3, 3, 5, 6, 4, 6, 5, 5, 6, 4)13@3: (5, 5, 5, 5, 5, 3, 3, 1, 4, 1, 2, 2, 5)2@4: (2, 4) -
weak!! 2 units killed, i removed 2
germans, you can change if you
want.cze - inf, 2 ftr vs. inf
Rolls: 1@1 2@3; Total Hits: 01@1: (4)2@3: (6, 5)
Rolls: 1@2; Total Hits: 01@2: (4) -
cze2
Rolls: 1@1 2@3; Total Hits: 11@1: (4)2@3: (2, 5)
Rolls: 1@2; Total Hits: 01@2: (5) -
cze twol
cau - 4 inf, 2 art, arm vs. 4 inf
Rolls: 2@1 4@2 1@3; Total Hits: 32@1: (1, 1)4@2: (5, 5, 3, 4)1@3: (1)
Rolls: 4@2; Total Hits: 34@2: (6, 1, 2, 1) -
geez mojo your defense is on fire!
cau2
Rolls: 3@2 1@3; Total Hits: 33@2: (5, 1, 2)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (4) -
cau twlo 3 inf
NC
z5 - 2 ftr (nwe)
bul - 2 ftr (pol), 2 ftr (cze)
trj - 3 inf (egy)
egy - 6 inf (lib), 2 arm (alg)
lib - art (alg)
alg - 3 arm (gbr)place 4 inf, 4 art (gbr)
place 2 inf (nwy)collect 39, has 39
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yea nice D
you saved 1 buck, so i have you at 40
ITALY RD 14
9 buck, 3 infCOMBAT
2 inf + 1 fig ita> balk1 inf germ> czech
1 fig ita> czechDICEY
balk
2 inf + 1 fig
Rolls: 2@1 1@3 ; Total Hits: 12@1: (6, 2)1@3: (3)1 inf
Rolls: 1@2 ; Total Hits: 01@2: (3) -
balk taken 0 loss
czech
1 inf + 1 fig
Rolls: 1@1 1@3 ; Total Hits: 11@1: (1)1@3: (6)1 inf
Rolls: 1@2 ; Total Hits: 11@2: (2) -
czech cleared not taken, 1 inf lost
NCM
2 fig> ita
2 inf fra> germ
2 inf ita> fraMOBILIZE
3 inf itaCOLLECT 9
map
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USA14 - with 42 buys 9 inf, 3 arm
CM
none
NC
egy - 9 inf (lib)
trj - 11 inf, art, arm (egy), 2 ftr (z12)
lib - 7 inf (alg)
alg - 10 inf, arm (eca)
eca - inf (eus), 8 inf (wca), arm (wus), bom (rus)
wca - 8 inf (wus)
z12 - ftr (wus)
z33 - sub (z27)place 9 inf (eus)
place 3 arm (wus)collect 42, has 42
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GERMANY RD 15
28 buck, 9 inf save 1COMBAT
1 inf germ> czech MT2 inf + 3 fig + 2 bom germ> pol
4 fig fra>polDICEY
pol
2 inf + 7 fig + 2 bom
Rolls: 2@1 7@3 2@4 ; Total Hits: 82@1: (2, 1)7@3: (6, 5, 3, 2, 3, 3, 2)2@4: (3, 1)1inf
Rolls: 1@2 ; Total Hits: 11@2: (2) -
pol taken 1 inf lost
NCM
4 fig>fra
3 fig + 2 bom> germ
2 inf germ> fra
2 rtl fra>germMOBILIZE
9 inf germCOLLECT 23 + 1 saved = 24
map
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that’s some serious firepower mojo. i have always thought if you hit a guy more than 5 times he should be dead, unable to fire back :roll:
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R15 - with 38 buys 11 inf, arm
CM
kaz (inf, arm) - 3 inf, 6 ftr (rus)
blk (2 inf) - 3 inf, bom (bul), bom (rus)
nov (10 inf, art, 9 arm) - inf (ura), 5 inf, 24 arm (rus)combat:
kaz - 3 inf, 6 ftr vs. 2 inf
Rolls: 3@1 6@3; Total Hits: 53@1: (6, 6, 4)6@3: (5, 1, 3, 3, 3, 3)
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6) -
kaz twol
blk - 3 inf, 2 bom vs. 2 inf
Rolls: 3@1 2@4; Total Hits: 23@1: (3, 1, 5)2@4: (2, 5)
Rolls: 2@2; Total Hits: 12@2: (4, 2)





