Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs12L-41 boldfresh (allies) v mojo (axis) +1
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you didn’t post a map but there should be 12 inf in alg and 4 in lib
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nwe taken 2 inf lost
pol
2 inf + 2 fig
Rolls: 2@1 2@3 ; Total Hits: 12@1: (6, 6)2@3: (3, 6)
Rolls: 1@2 ; Total Hits: 11@2: (1) -
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pol taken 1 inf lost
NCM
1 inf germ> czech
1 inf germ> balk
4 fig>fra
3 fig + 2 bom> germ
6 arm fra> germMOBILIZE
7 inf + 1 arm germCOLLECT 23
map
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yes in my noncom you see:
z9 - 2 trn (z7)
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ok i got it, but you never stated which units came from where so it thru me off a little.
so 12 inf in alger and 4 inf lyb
germ 10
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?? NC states:
lib - 4 inf (alg), bom (ger), bom (wus)
alg - 2 inf (eus), 10 inf (eca)R10 - with 38 buys 6 inf, 4 arm
CM
arc (inf) - inf (kar), inf, arm (rus) blitz ura
nov (4 inf, art, arm) - 2 inf, 3 arm, 2 ftr, 2 bom (rus)
pol (inf) - 16 inf, 2 art (bul), 5 inf, art (epl)combat:
arc - 2 inf, arm vs. inf
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 6)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (4) -
arc twol
pol - 21 inf, 3 art vs. inf
Rolls: 18@1 6@2; Total Hits: 418@1: (2, 3, 1, 4, 4, 1, 3, 5, 6, 5, 6, 6, 3, 4, 6, 4, 5, 1)6@2: (6, 4, 2, 3, 3, 5)
Rolls: 1@2; Total Hits: 11@2: (2) -
pol twlo inf
nov - 2 inf, 3 arm, 2 ftr, 2 bom vs. 4 inf, art, arm
Rolls: 2@1 5@3 2@4; Total Hits: 52@1: (2, 2)5@3: (3, 1, 2, 4, 3)2@4: (3, 6)
Rolls: 5@2 1@3; Total Hits: 05@2: (5, 4, 4, 4, 3)1@3: (5) -
ouch
nov2
Rolls: 2@1 5@3 2@4; Total Hits: 62@1: (1, 2)5@3: (2, 3, 2, 2, 3)2@4: (5, 5)
Rolls: 1@3; Total Hits: 01@3: (6) -
:-o :-o
always get the phenomenal dice when i need them the least.
nov twol
NC
kaz - inf (cau)
cau - 6 arm, aa (ukr), 2 ftr, 2 bom (nov)
pol - aa (epl)
arc - aa (rus)
rus - aa (cau)place 4 arm (cau)
place 6 inf (rus)collect 47, has 47
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your correct, sorry dude still asleep
novo. thats just wrong
cant post until tomorrow
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JAPAN RD 10
71 buck, 7 inf + 6 arm + 2 figCOMBAT
2 inf + 2 rtl +1 arm china>novo
1 arm yak>novo
2 fig + 1 bom nin> novo3 inf + 1 rtl + 7 arm per>kaz
4 arm china>kaz
2 arm ind>kazDICEY
novo
2 inf + 2 rtl + 2 arm + 2 fig + 1 bom
Rolls: 4@2 4@3 1@4 ; Total Hits: 24@2: (5, 5, 4, 1)4@3: (5, 3, 6, 5)1@4: (5)2 inf + 3 arm
Rolls: 2@2 3@3 ; Total Hits: 22@2: (2, 1)3@3: (5, 5, 4) -
rd 2
Rolls: 2@2 4@3 1@4 ; Total Hits: 42@2: (5, 1)4@3: (4, 2, 3, 6)1@4: (3)
Rolls: 3@3 ; Total Hits: 33@3: (1, 2, 3) -
novo taken 2 inf + 2 rtl + 1 arm lost
damn if i could just get half of your D hits
kaz
3 inf + 1 rtl + 13 arm
Rolls: 2@1 2@2 13@3 ; Total Hits: 82@1: (4, 1)2@2: (4, 1)13@3: (5, 4, 4, 6, 1, 3, 3, 2, 5, 3, 1, 6, 6)1 inf
Rolls: 1@2 ; Total Hits: 01@2: (5) -
more great dice when that is the last thing i need :?
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i wish i could get badly diced for a couple rounds so this game could get competitive.
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wow kaz taken 0 loss
NCM
2 fig + 1 bom>nin
3 arm nin + 4 arm sik> kaz
1 aa per>kaz
2 inf + 1 aa ind>per
4 inf burm>ind
2 arm fic>sik
2 arm kia>nin
3 inf manch>sui
2 fig jap>nin
2 inf + 1 aa aus>ind, Â fleet 39>35
1 dd 48>35
fleet 48>60
4 inf yak>okrug
3 inf + 1 rtl bury>chert
4 inf jap>sfe, 2 tran + 1 dd 62>63MOBILIZE
4 inf + 2 fig jap
1 inf + 2 arm manch
2 arm kia
2 arm burm
2 inf ficCOLLECT 70
map
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UK10 - with 34 buys 3 inf, arm, 2 ftr
CM
nwe (2 inf) - 2 inf, 2 ftr (gbr) via z5, 2 ftr (z5), bombard with cru, bat
combat:
nwe - 2 inf, 4 ftr, cru, bat vs. 2 inf
Rolls: 2@1 5@3 1@4; Total Hits: 42@1: (2, 5)5@3: (2, 1, 4, 2, 3)1@4: (5)
Rolls: 2@2; Total Hits: 12@2: (2, 5) -
nwe twlo inf
NC
pol - 4 ftr (nwe), 4 inf (nwy), 2 arm (gbr)
egy - arm (alg)
lib - inf (alg)
alg - 2 inf (waf)
cng - inf (rho)
z12 - trn (z17)
z23 - trn (z17)
fin - 7 inf, 2 art (nwy)
rus - bom (egy)place inf, arm (egy)
place 2 inf (gbr)
place 2 ftr (z5)collect 31, has 31





