Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs12L-41 boldfresh (allies) v mojo (axis) +1
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rd 2
Rolls: 3@1 5@3 2@4 ; Total Hits: 53@1: (2, 1, 3)5@3: (2, 6, 5, 4, 1)2@4: (4, 2)
Rolls: 2@2 ; Total Hits: 12@2: (3, 1)
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you didn’t post a map but there should be 12 inf in alg and 4 in lib
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nwe taken 2 inf lost
pol
2 inf + 2 fig
Rolls: 2@1 2@3 ; Total Hits: 12@1: (6, 6)2@3: (3, 6)
Rolls: 1@2 ; Total Hits: 11@2: (1)
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pol taken 1 inf lost
NCM
1 inf germ> czech
1 inf germ> balk
4 fig>fra
3 fig + 2 bom> germ
6 arm fra> germMOBILIZE
7 inf + 1 arm germCOLLECT 23
map
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yes in my noncom you see:
z9 - 2 trn (z7)
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ok i got it, but you never stated which units came from where so it thru me off a little.
so 12 inf in alger and 4 inf lyb
germ 10
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?? NC states:
lib - 4 inf (alg), bom (ger), bom (wus)
alg - 2 inf (eus), 10 inf (eca)R10 - with 38 buys 6 inf, 4 arm
CM
arc (inf) - inf (kar), inf, arm (rus) blitz ura
nov (4 inf, art, arm) - 2 inf, 3 arm, 2 ftr, 2 bom (rus)
pol (inf) - 16 inf, 2 art (bul), 5 inf, art (epl)combat:
arc - 2 inf, arm vs. inf
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 6)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (4)
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arc twol
pol - 21 inf, 3 art vs. inf
Rolls: 18@1 6@2; Total Hits: 418@1: (2, 3, 1, 4, 4, 1, 3, 5, 6, 5, 6, 6, 3, 4, 6, 4, 5, 1)6@2: (6, 4, 2, 3, 3, 5)
Rolls: 1@2; Total Hits: 11@2: (2)
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pol twlo inf
nov - 2 inf, 3 arm, 2 ftr, 2 bom vs. 4 inf, art, arm
Rolls: 2@1 5@3 2@4; Total Hits: 52@1: (2, 2)5@3: (3, 1, 2, 4, 3)2@4: (3, 6)
Rolls: 5@2 1@3; Total Hits: 05@2: (5, 4, 4, 4, 3)1@3: (5)
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ouch
nov2
Rolls: 2@1 5@3 2@4; Total Hits: 62@1: (1, 2)5@3: (2, 3, 2, 2, 3)2@4: (5, 5)
Rolls: 1@3; Total Hits: 01@3: (6)
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:-o :-o
always get the phenomenal dice when i need them the least.
nov twol
NC
kaz - inf (cau)
cau - 6 arm, aa (ukr), 2 ftr, 2 bom (nov)
pol - aa (epl)
arc - aa (rus)
rus - aa (cau)place 4 arm (cau)
place 6 inf (rus)collect 47, has 47
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your correct, sorry dude still asleep
novo. thats just wrong
cant post until tomorrow
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JAPAN RD 10
71 buck, 7 inf + 6 arm + 2 figCOMBAT
2 inf + 2 rtl +1 arm china>novo
1 arm yak>novo
2 fig + 1 bom nin> novo3 inf + 1 rtl + 7 arm per>kaz
4 arm china>kaz
2 arm ind>kazDICEY
novo
2 inf + 2 rtl + 2 arm + 2 fig + 1 bom
Rolls: 4@2 4@3 1@4 ; Total Hits: 24@2: (5, 5, 4, 1)4@3: (5, 3, 6, 5)1@4: (5)
2 inf + 3 arm
Rolls: 2@2 3@3 ; Total Hits: 22@2: (2, 1)3@3: (5, 5, 4)
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rd 2
Rolls: 2@2 4@3 1@4 ; Total Hits: 42@2: (5, 1)4@3: (4, 2, 3, 6)1@4: (3)
Rolls: 3@3 ; Total Hits: 33@3: (1, 2, 3)
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novo taken 2 inf + 2 rtl + 1 arm lost
damn if i could just get half of your D hits
kaz
3 inf + 1 rtl + 13 arm
Rolls: 2@1 2@2 13@3 ; Total Hits: 82@1: (4, 1)2@2: (4, 1)13@3: (5, 4, 4, 6, 1, 3, 3, 2, 5, 3, 1, 6, 6)
1 inf
Rolls: 1@2 ; Total Hits: 01@2: (5)
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more great dice when that is the last thing i need :?
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i wish i could get badly diced for a couple rounds so this game could get competitive.
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wow kaz taken 0 loss
NCM
2 fig + 1 bom>nin
3 arm nin + 4 arm sik> kaz
1 aa per>kaz
2 inf + 1 aa ind>per
4 inf burm>ind
2 arm fic>sik
2 arm kia>nin
3 inf manch>sui
2 fig jap>nin
2 inf + 1 aa aus>ind, Â fleet 39>35
1 dd 48>35
fleet 48>60
4 inf yak>okrug
3 inf + 1 rtl bury>chert
4 inf jap>sfe, 2 tran + 1 dd 62>63MOBILIZE
4 inf + 2 fig jap
1 inf + 2 arm manch
2 arm kia
2 arm burm
2 inf ficCOLLECT 70
map
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UK10 - with 34 buys 3 inf, arm, 2 ftr
CM
nwe (2 inf) - 2 inf, 2 ftr (gbr) via z5, 2 ftr (z5), bombard with cru, bat
combat:
nwe - 2 inf, 4 ftr, cru, bat vs. 2 inf
Rolls: 2@1 5@3 1@4; Total Hits: 42@1: (2, 5)5@3: (2, 1, 4, 2, 3)1@4: (5)
Rolls: 2@2; Total Hits: 12@2: (2, 5)