Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Non Combat Move - Japanese 1 artillery moved from Yunnan to Kwangsi 2 artilleries and 4 infantry moved from Hunan to Kwangsi 2 artilleries and 2 infantry moved from Kwangsi to 37 Sea Zone 2 artilleries, 2 infantry and 6 transports moved from 37 Sea Zone to 132 Sea Zone 1 artillery moved from Japan to 7 Sea Zone 1 infantry moved from Iwo Jima to 7 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 marine moved from Kwangsi to 37 Sea Zone 1 battleship, 1 cruiser, 1 marine and 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Fukien to 36 Sea Zone 1 armour moved from Kwangsi to Kiangsi 1 destroyer moved from 37 Sea Zone to 132 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 7 Sea Zone 4 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs12L-41 boldfresh (allies) v mojo (axis) +1
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yep. better than a good strat. i totally missed the fin battle, and got bailed out by the dice
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yep. better than a good strat. i totally missed the fin battle, and got bailed out by the dice
Yeah wasnt listed in combat moves. Thats a nono mojo. Those inf have to either stay in nwy or u can reroll your whole turn if you want to retype combat moves.
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Damn your right. Sorry dude. Yea if its cool ill redo turn. Can’t post until am
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Damn your right. Sorry dude. Yea if its cool ill redo turn. Can’t post until am
yeah just redo the turn. fyi, had the battles you did roll gone poorly i would not have had to allow a redo and i could have denied the attack in fin only. but since your battles all went well and you did a risky battle that was not typed in the combat moves, you have two choices: not do the fin battle and all other battles stand, or redo the entire turn.
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Cool no problem. Thanks
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i’m gonna leave it as is. never like to re-roll good dice. 2 inf stay in nor, collect 42.
just fyi i did notice i forgot that battle before i started rolling, and moved it on my board, but just forgot to post it. i wasent trying to get one over on ya. your response was fair
russia up
map
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R2 - with 36 buys 7 inf, 3 arm
CM
nwy (2 inf) - inf (fin), arm (kar)
bel (2 inf) - 2 inf (kar), inf (rus), arm (ukr)
epl (inf) - inf (ukr), inf (euk)
man () - inf (bry)
z38 (trn) - bom (cau)combat:
bel - 3 inf, arm vs. 2 inf
Rolls: 3@1 1@3; Total Hits: 13@1: (5, 5, 5)1@3: (1)
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
bel2
Rolls: 3@1 1@3; Total Hits: 13@1: (6, 3, 6)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (5) -
i love that i have an arm that can hit - so refreshing! let’s see how the inf fare…
epl - 2 inf vs. inf
Rolls: 2@1; Total Hits: 12@1: (1, 5)
Rolls: 1@2; Total Hits: 01@2: (5) -
russians are rollin!!
epl twol
nwy - inf, arm vs. 2 inf
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (1)
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
nwy2
Rolls: 1@3; Total Hits: 01@3: (4)
Rolls: 1@2; Total Hits: 01@2: (6) -
can the arm hit when it matters most?
nwy3
Rolls: 1@3; Total Hits: 11@3: (2)
Rolls: 1@2; Total Hits: 11@2: (1) -
too bad.
nwy holds all units killed :| that would have been a major boon to the allies
NC
euk - inf (ukr)
ind - bom (z38), 2 arm (cau)
rus - inf (nov)
ura - inf (eve)
stc - 6 inf (bry)
bel - aa (kar)
arc - inf (rus)
z12 - sub (z6)place 4 inf (cau)
place 3 inf, 3 arm (rus)collect 36, has 36
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JAPAN RD 2
42 buck, 1 ic + 2 dd + 2 inf + 1 armCOMBAT
2 inf born> burm MT, 1 tran 49>373 inf yun> sik
1 fig fic> sik2 inf sui> nin MT
1 inf sui> hup MT
2 inf kwang> fuk MT
2 inf sui> manch
2 fig 62> manch1 inf + 1 rtl jap> bury MT, 1 tran 61>62
1 inf + 1 rtl phil> kia, 1 tran 50>61
1 fig fic> kia
1 fig 62>kiaDICEY
kia
1 inf + 1 rtl + 2 fig
Rolls: 2@2 2@3 ; Total Hits: 22@2: (2, 4)2@3: (3, 4)1 inf
Rolls: 1@2 ; Total Hits: 01@2: (5) -
kia taken 0 loss
manch
2 inf + 2 fig
Rolls: 2@1 2@3 ; Total Hits: 12@1: (6, 5)2@3: (2, 5)1 inf
Rolls: 1@2 ; Total Hits: 11@2: (2) -
manch taken 1 inf lost
sik
3 inf + 1 fig
Rolls: 3@1 1@3 ; Total Hits: 03@1: (6, 5, 3)1@3: (5)1 inf
Rolls: 1@2 ; Total Hits: 11@2: (2) -
rd 2
Rolls: 2@1 1@3 ; Total Hits: 02@1: (3, 4)1@3: (5)
Rolls: 1@2 ; Total Hits: 11@2: (2) -
rd 3
Rolls: 1@1 1@3 ; Total Hits: 11@1: (5)1@3: (2)
Rolls: 1@2 ; Total Hits: 11@2: (1) -
wow
sik taken, 2 inf + 1 fig lostNCM
1 ac + 1 fig 35>37
1 bb + 1 cr + 1 tran 50> 37, 1 inf + 1 arm phil> fic
1 inf + 1 aa jap> fic, 1 tran 62>36
1 ac + 2 fig(manch) + 1 dd 62> 36
2 fig kia> 62MOBILIZE
2 inf + 1 arm jap
2dd sz 62
1 ic ficCOLLECT 47
map
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Wow is right… Dont mess with china!





