Just trying to set up a new forum for a private game.
Me1945 vs Mistergreen G40 Final Alpha NT
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cd in sz1:
Rolls: 2@3; Total Hits: 02@3: (6, 6) -
US 8:
bank=69
2 cv@16=32
3 trn@7=21
art@4
4 inf@3=12
total=69cm:
inf, mech ice > nwy(mt) /v trn sz123 > sz125
2 inf eus > mor(mt) /v trn sz101 > sz91sz35(trn) scramble? kamikaze?
4 dd, 2 cc, bb sz43phi(4 inf, fig)
2 inf, 2 art /v 2 trn sz43 > sz35
4 fig(2) sz43ala(inf, art)
inf, art wus /v trn sz10 > sz1
bmb(5) wus
arm aba -
I am unclear if you are killing my trn in sz35? If so, no bombardment, right?
Also, I don’t have the game Battlemap handy now, but what I remember is 2 AC in sz35 are only landing spots for the 4 ftr attacking Pho, correct? -
No Britain or Anzac can sink the trn. But I figure there will be no bombardment since I expect you to do at least one kamikaze. As for the landing spot you are correct that the carriers need to provide it since the fighters got only two moves left.
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Please give 2 shots to each AC totaling 4. No scramble. And yet, if you don’t mind, could you please to take a sake shot (or just vodka) and say banzai before rolling?
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The ac is not part of the attack of sz35. My mobile airfields will move in non-combat when they cannot be targeted by kamikaze.
I’ve never tried sake. While I did drink vodka for awhile in my youth I found out since then that rum goes down a lot smoother. Alas I’ve never liked the taste of alcohol not even my spirit of choice so having a single shot is just a “painful” exercise with no upside.
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Yep, you are right, sorry. I thought u put 2ac, not 2cc in the sz35 CM. One shot to cc pls.
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Kamikaze sz35:
Rolls: 1@2; Total Hits: 01@2: (6) -
phi rd1:
A(2 inf, 2 art, 4 fig)
Rolls: 4@2 4@3; Total Hits: 54@2: (5, 2, 2, 1)4@3: (1, 6, 4, 1)
D(4 inf, fig)
Rolls: 4@2 1@4; Total Hits: 24@2: (3, 6, 2, 5)1@4: (1) -
phi twlo inf, art.
ala rd1:
A(inf, art, arm, bmb)
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (4, 6)1@3: (1)1@4: (6)
D(inf, art)
Rolls: 2@2; Total Hits: 22@2: (2, 2) -
ala rd2:
A(arm, bmb)
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (3)
D(art)
Rolls: 1@2; Total Hits: 11@2: (1) -
ala twlo inf, art, bmb.
ncm:
2 ss, 3 ac, 2 Anzac fig sz43 > sz35
4 fig phi > sz35
ss sz26 > sz54
ss sz1 > sz10
ss sz2 > sz10
3 inf, 2 mech, art que > mor /v 3 trn sz106 > sz91
inf, mech pan > mor /v trn sz64 > sz91
inf aba > cus
dd, ac, 2 fig sz106 > sz91
dd, ac sz101 > sz91
2 fig eus > sz91
2 ss, dd, 3 cv, 5 fig sz89 > sz91
tac sz89 > eusplacement:
trn > sz10
2 inf > wus
2 ac, 2 trn > sz101
2 inf, art > cuscollect:
62+25=87 ipc -
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Bump
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Thanks for the bump, this game had fallen off my radar. :-)
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Can you remind me what mod to Abattlemap we were using, ie the name of the .gim folder? I’m on vacation at the moment and 10 days away from the computer I was playing this game on…
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Take your vocation tame. Will fight in 2 weeks or so.
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Work is the best time for playing Axis and Allies. :-)
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Work is the best time for playing Axis and Allies.
Indeed. :wink:
But I won’t be completly computer free during my vacation, except for a handful of days, so if you give me the name of the .gim folder I should be able to get turns in. :-) -
Not 100% - GA3.gim or GA3LAST.gim.
I just run ABattleMat.exe file and from the top left menu bar open a game file I need. The program finds the right .gim folder itself.





