@cds I guess it’s ok to play with LL. I’ve never played that way before so it may be interesting to see how it goes.
Vance(axis) vs Questioneer???(allies) G40a3.9 notech with tripleA!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Politics - Germans
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 4 infantry, 10 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Slovakia Hungary to Yugoslavia
2 mech_infantrys moved from Southern France to Yugoslavia
6 armour and 1 mech_infantry moved from France to Yugoslavia
3 armour, 5 artilleries and 20 infantry moved from Slovakia Hungary to Eastern Poland
2 bombers and 1 fighter moved from Western Germany to United Kingdom
5 infantry moved from Bulgaria to Greece
2 fighters and 2 tactical_bombers moved from Northern Italy to Greece
1 fighter moved from Western Germany to United KingdomCombat - Germans
Germans creates battle in territory 124 Sea Zone
Battle in Eastern Poland
Germans attack with 3 armour, 5 artilleries and 20 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 3 armour, 5 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 3 armour, 5 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Germans attack with 6 armour, 1 infantry and 3 mech_infantrys
Neutral_Allies defend with 5 infantry
6 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Slovakia Hungary
Neutral_Allies win with 2 infantry remaining. Battle score for attacker is -2
Casualties for Neutral_Allies: 3 infantry
Casualties for Germans: 1 infantry and 2 mech_infantrys
Battle in Greece
Germans attack with 2 fighters, 5 infantry and 2 tactical_bombers
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 infantry
Germans win with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 infantry
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Recording Battle Statistics
Cleaning up after air battlesNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Greece to Romania
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Eastern Poland
2 fighters moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
7 artilleries moved from Germany to Poland
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 artillery moved from France to Southern France
1 cruiser moved from 113 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Southern Italy to Western GermanyPlace Units - Germans
10 mech_infantrys placed in Germany
2 infantry and 1 tactical_bomber placed in Western Germany
1 infantry placed in France
1 infantry placed in Southern France
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
@Vance:
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.It’s not possible for 2 Bombers to cause $4 damage at 1d6+2 apiece. They must have them at 1d6.
I also notice that if you don’t move a sub out of a zone with another sub in it during combat move phase it will submerge and then be stuck there; you can’t NCM it. I guess technically that’s correct because if you don;t move it out it submerges and that is a first strike.
BTW I don’t know why I failed to activate Finland round 1 or why I left z98 vulnerable. I am not used to the icons for the different pieces.
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To all playzas:
Mistergreen just mentioned that we shouldn’t use the Internal Dice Roller b/c someone could do their combat move and dice rolls over before posting so that they could get the rolls they want, so yes I need you to PM your email to me again and I’ll give you mine. When you get the dice result emails, set up your email so that these can go into another folder (Spam folder or whatever) so that you have the option to look these over and/or throw them out later, then they don’t flood your Inbox folder.
I guess this is why they instructed players to use the outside dice server on the TripleA PBF instructions- duh- now I know. Thanks Mistergreen and seth for pointing this out.
Also, save your game before you press “Done” for your combat moves, b/c it is at this time you need to ask your opponent about interceptors for SBRs and scrambling. Once you press “Done”, you can’t go back and you will have to do your turn over again.
I also heard that the SBRs don’t do the +2 with bombers yet. I’m gonna check this out and see and ask the editors about this. This would be and immediate fix for them that they could do right away.
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@Vance:
@Vance:
      Germans attacks with 4 units heading to United Kingdom
        Air Battle is over, the remaining Bombers go on to their targets
      Strategic bombing raid in United Kingdom
      Bombing raid in United Kingdom causes: 4 damage to unit: factory_major
        Bombing raid in United Kingdom causes 4 damage total.It’s not possible for 2 Bombers to cause $4 damage at 1d6+2 apiece. They must have them at 1d6.
I also notice that if you don’t move a sub out of a zone with another sub in it during combat move phase it will submerge and then be stuck there; you can’t NCM it. I guess technically that’s correct because if you don;t move it out it submerges and that is a first strike.
BTW I don’t know why I failed to activate Finland round 1 or why I left z98 vulnerable. I am not used to the icons for the different pieces.
Let me ask verqrn about those issues. The SBR should be fixed immediately. Finland should activate- I was wondering why you didn’t activate it.
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I might have just forgot to activate Finland. But the SBR does seem wonky
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to my playaz…
SBR is not d6+2 for the bombers yet…I’ll tell Veryqn to fix very soon.
However you can adjust this in EDIT mode on the menu- Territory change, IPC changes and Add/Deleting units
Your EDIT moves WILL be shown on the Turn Summary so make sure you give your opponents a heads up as to the reasons why.
Vance, As far as your sub issue, I tried your scenario you explained and didn’t have a problem with it.
Another tip: When moving the units, click on the units as many times as the number of units and you will move the whole stack of those units or click the tt (I think) and choose all the units to move- or a certain number of them.
Any issues, tell Veryqn- he updates the thing.
BTW- please PM me your e-mail if you haven’t already, thanks. I’m sure it will take all of us a little while to adjust to the new options, but they are definitely worth it. Take some time to discover all the options in the menu- I think he does have a thread for all this in the “Software” category of AA.org
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I’ll let you adjust the IPC count for Britain for the SBR using the “Edit Mode” (V said he would fix this ASAP- right now you can use edit mode and take 2IPC away from my income or -4 if you successful bombed with 2 bmrs.
Do you want your SS to submerge???
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OK. no submerge and scramble 3 tacs
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You need to go on your e-mail account and click the link to validate your registration with MARTI- the diceserver. Once you do that let me know otherwise I can’t roll dice yet.
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OK done.
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CZ is sunk, its SS vs. SS and your TT- do you want to submerge??? Your tacts are ineffective now.
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no submerge
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - Russians
Russians buy 3 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 submarine moved from 124 Sea Zone to 125 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 submarine, 3 tactical_bombers and 1 transport
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Germans win with 3 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Germans: 1 transport
Casualties for Russians: 1 cruiser
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser
Germans win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Recording Battle Statistics
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanNon Combat Move - Russians
1 armour moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
3 armour moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 artillery moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Bryansk
1 infantry moved from Belarus to Baltic States
5 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
2 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bessarabia
4 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
18 infantry moved from Buryatia to Amur
2 aaGuns moved from Buryatia to AmurPlace Units - Russians
3 armour, 1 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 bomber, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Japanese
Giving bonus movement to units
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Yunnan
1 bomber moved from Kwangsi to Hopei
1 bomber moved from Kwangsi to Kweichow
1 artillery moved from Anhwe to Hopei
1 artillery moved from Anhwe to Kweichow
3 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to SuiyuyanCombat - Japanese
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 7 fighters, 3 infantry and 6 tactical_bombers
Chinese defend with 6 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 7 fighters, 3 infantry and 6 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Chinese: 6 infantry
Japanese win with 1 artillery, 7 fighters, 3 infantry and 6 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Chinese: 6 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 aaGun and 6 infantry moved from Jehol to Manchuria
1 artillery moved from Jehol to Manchuria
1 infantry moved from Anhwe to Hunan
1 artillery and 3 infantry moved from Kiangsi to Hunan
4 fighters and 3 tactical_bombers moved from Yunnan to Jehol
1 armour, 2 artilleries and 7 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 7 infantry and 5 transports moved from 6 Sea Zone to 20 Sea Zone
1 armour, 2 artilleries and 7 infantry moved from 20 Sea Zone to Kiangsi
4 fighters and 2 tactical_bombers moved from Japan to Jehol
2 battleships, 3 carriers, 2 cruisers and 4 destroyers moved from 36 Sea Zone to 20 Sea Zone
2 submarines moved from 36 Sea Zone to 20 Sea Zone
3 fighters and 3 tactical_bombers moved from Yunnan to Kiangsi
1 bomber moved from Hopei to Kiangsi
1 bomber moved from Kweichow to KiangsiPlace Units - Japanese
1 factory_minor placed in Shantung
3 mech_infantrys placed in Kiangsu
1 bomber and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to unitsNon Combat Move - Americans
1 battleship moved from 10 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Guam to 26 Sea ZonePlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 2 infantry
Chinese win with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 2 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
1 infantry moved from Shensi to SikangPlace Units - Chinese
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Combat Move - British
Giving bonus movement to unitsNon Combat Move - British
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from 109 Sea Zone to United Kingdom
1 bomber moved from New Brunswick Nova Scotia to United Kingdom
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Gibraltar to United Kingdom
1 fighter moved from Malta to Caucasus
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
4 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 fighter moved from Burma to India
3 infantry moved from Shan State to Burma
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 destroyer moved from 37 Sea Zone to 39 Sea ZonePlace Units - British
1 artillery and 1 infantry placed in United Kingdom
1 destroyer and 2 transports placed in 109 Sea ZoneTurn Complete - British
British collect 25 PUs (1 lost to blockades); end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
Giving bonus movement to units
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Slovakia Hungary to Western Ukraine
Italians take Western Ukraine from Russians
1 artillery moved from Egypt to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
Italians take Gibraltar from British
2 infantry moved from Albania to Yugoslavia
3 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
2 fighters moved from Southern Italy to Bessarabia
1 armour moved from Romania to BessarabiaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 fighter and 5 infantry
Neutral_Allies defend with 2 infantry
Italians win, taking Yugoslavia from Neutral_Allies with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 2 infantry
Casualties for Italians: 1 infantry
Italians win with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 2 infantry
Casualties for Italians: 1 infantry
Battle in Bessarabia
Italians attack with 1 armour and 2 fighters
Russians defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Italians win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 bomber
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Italians win with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Trans-Jordan to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Bessarabia to Eastern Poland
1 fighter moved from Yugoslavia to Southern Italy
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 cruiser moved from 94 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 battleship and 1 submarine moved from 93 Sea Zone to 92 Sea ZonePlace Units - Italians
1 submarine placed in 95 Sea Zone
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 fighter moved from Java to IndiaCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
1 fighter moved from Queensland to 62 Sea Zone
1 fighter moved from Queensland to 62 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total





