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Vance(axis) vs Questioneer???(allies) G40a3.9 notech with tripleA!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Chahar to Hopei
                1 infantry moved from Kweichow to Hopei
                1 fighter moved from Sikang to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                    Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 infantry moved from Szechwan to Shensi
                1 infantry moved from Sikang to Shensi
                9 infantry moved from Sikang to Szechwan
                1 fighter moved from Hopei to Szechwan

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs total


  • Duh…just realized that my Brit planes couldn’t make it to Egypt which in turn was a wasted US turn.  Just dice whipped there anyway.

    I wanna still play on but with that blunder along with the France cash lotto I gave you I think its time to stop this one.  This being one of my earlier games, I definitely learned from my mistakes.  Without those 2 blunders Allies would be in very good shape.

    I’m thinking for the Med, I like the Tobruk move, with naval blockers, build the IC in Egypt right away and send aircraft to protect it from Med and India maybe.  This should solidify Cairo for a while.  US protects Hawaii and Australia and maybe just goes all Europe from round 3 on.  18inf to Korea, US fighter shuck to Moscow.  I see a good allied strategy coming together here.  Just gotta hone it.


  • Yeah I agree.  Either transport shuck to/from South Africa or IC if it looks like it can be defended.  I would give Iraq to Russia but that’s it.  Central Peria is too valuable as a possible IC site for UK later in the game if things go bad for USSR.  the Africa NO thing is a pipedream.  All USA has to do in the Pacific is keep hawaii and Sydney and keep Japan from getting beyond control; after that start working on Europe.

    I think this axis Barbarossa is about as fast as can be reasonably expected and Moscow is falling round 8ish.  The game becomes more and more allies-favourable after around round 10ish.  After that Germany has to defend on all fronts (Norway, Normandy, Caucasus, Italy).


  • Good game, we’ll league it up next time- got 7 other games going now. :-)


  • OK Germany purchase was 1 minor and 4 artillery.  Scramble 109 or z110?

    V_vs_QC_G1combatmoves.tsvg


  • I’ll take U.S. and I’ll check what happens w/ Russia because I think my strat is not up to the point where it’s good yet.


  • @Vance:

    OK Germany purchase was 1 minor and 4 artillery.  Scramble 109 or z110?

    I will scramble 1ftr fm Scotland to z109 and all 3 ftrs from England in z110

    I don’t like those moves, I think you are going to lose a lot of planes.  Looks like your banking everything on the Minor IC and some SS kills.  Interesting to see.


  • Sure, it is an experiment.


  • Hmmm OK so triple A crashed on me so i will have to reroll all that.  i am too lazy to look through my email and sort it all out.  Also I forgot to move in the bttleship to z110.  Anyway its just a practice run.


  • Ooops i had the “post to forum” unselected so it went straight on to Russia’s turn instead of posting.  REROLLING……


  • dammit.  I put in the wrong forum number and it posted to the “coorran test” thread.  We can pick it up there.


  • Ok hold on, now that you have a BB coming, that may change things.  I’ll wait til you get things straightened out first.  Show me the map, then I’ll decide what and what not to scramble.


  • OK hang on a sec.  I messed up by putting in the wrong thread number and couldn’t change it. I’m just going to redo it.  :-P


  • OK purchased 1 minor, 4 art.  Scramble z109 (1 sub), or z110 (1BB, 2 fig, 3 tac, 2 Bmb)?

    V_vs_QC_reboot_G1combatmoves.tsvg


  • Yeah I’m still gonna go for it to knock out some planes- all 3ftr in Eng to z110 and Scotland ftr to z109


  • Yeah that’s what I would probably do too, but notice once you lose your planes you won’t have them to attack me in taranto or send them to USSR.  but with no sea lion threat most people would scramble i think?


  • Right, plus if I roll well I could win the darn thing, hopefully take down planes.  That’s less planes on the Eastern Front and planes are hard for Germany to replace.  They really can’t afford to “trade” planes with the Allies.

    Right, no Sealion threat so I gotta do it, also there are no SS for fodder.  No Taranto, so I’ll settle for Tobruk again- I can live with that I think.


  • I accidentally posted it to the wrong thread again.  I guess this game will have to have each turn saved and attached manually because I put the wrong thread number in at the beginning.  I wish you chould change things like that.  sigh.

    Anyway, bad dice for germany in z110 and z93, but very good in France.

    map.

    V_vs_QC_reboot_G1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :1

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units

    Non Combat Move - Russians
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                1 infantry moved from Archangel to Belarus
                3 infantry moved from Baltic States to Belarus
                2 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Bessarabia to Western Ukraine
                1 armour moved from Russia to Western Ukraine
                1 mech_infantry moved from Russia to Western Ukraine
                1 tactical_bomber moved from Russia to Western Ukraine
                1 fighter moved from Russia to Western Ukraine
                2 aaGuns moved from Russia to Bryansk
                2 infantry moved from Karelia to Novgorod
                3 infantry moved from Vyborg to Novgorod
                5 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 fighter moved from Novgorod to Western Ukraine
                1 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                6 infantry moved from Sakha to Buryatia
                6 infantry moved from Amur to Buryatia
                2 aaGuns moved from Sakha to Buryatia

    Place Units - Russians
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                3 armour placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • Yeah that’s about odds for z110.  Germany lost 5 planes for my 3 planes- definitely worth the scramble.

    Usually is you’re gonna attack z110 you gotta have the SS for fodder. 
    Without the threat of serious air strikes there are so many things I can do and not worry about like…

    Take Norway or Denmark to be annoying b/c there are no scramblers.
    Russia feels a lot better now that there is not a serious air cover for your land units…he can match land unit for land unit now.
    The British navy can rebuild quickly with ease despite your 3SS and 2bmrs available for the counter.

    I do like the Romanian IC- it might make the push faster now that the north and south will be threatened.  Its too bad you don’t have your aircraft though.  A G2 or G3 Barbarossa push would be very good with this I think- fast and furious.

    Are you gonna combo this with a J1 gambit???  That might pretty devistating.

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